on entity spawns: - if == SPAWNER: # if the monster spawned from a spawner: - flag spawner_entity # flag it as being spawned from a spawner. on entity death: - if : # if the entity is flagged as being spawned from a spawner: - determine # drop the same items, but with a single coin. - else: # if it isn't spawned by a spawner: - determine ]>]]> # drop the same items, but with 1/3 (4/6) coins.