blyze: type: entity entity_type: blaze has_ai: true custom_name: Blyze max_health: 1 health: 1 blyzeevent: type: world events: on blyze death by:: - determine passively focpur - narrate "<&a>Start<&f>: Blyze a fost invins!" targets: - wait 2 - narrate "<&a>Start<&f>: Vei fi teleportat inapoi in 30 de secunde!" targets: - wait 30 - teleport -812,67,-215,world