masonry_bruce: type: assignment debug: true actions: on assignment: - trigger name:click state:true - trigger name:proximity state:true radius:10 interact scripts: - masonry_bruce_interact MasonryChat: type: format debug: false format: <&f>Bruce:<&8> masonry_bruce_interact: type: interact steps: 1: click trigger: script: - random: - narrate format:MasonryChat "Howdy there" - narrate format:MasonryChat "Hey Jimmy!" - narrate format:MasonryChat "Who are you again?" - narrate format:MasonryChat "Got the stones?" - narrate format:MasonryChat "Woah step back there bad, you are not pretty up close" - zap 2 2: click trigger: script: - if == true: - random: - narrate format:MasonryChat "I used to be a legend, I mean I still am but now im here" - narrate format:MasonryChat "You making use of that permit?" - narrate format:MasonryChat "My family has been here longer than the walls!" - narrate format:MasonryChat "zzzzzzzz zzzzzzzzzz zzzzzzzzz" - narrate format:MasonryChat "I wonder what Nisovin is doing now days" - else: - narrate format:MasonryChat "I see you dont have a masonry permit yet" - wait 1s - narrate format:MasonryChat "Are you intrested in gaining one?" - zap 3 exit trigger: script: - zap 1 3: click trigger: script: - narrate format:MasonryChat "In order to gain a permit you will need to" - narrate format:MasonryChat "- Mine one stack of Cobblestone" - narrate format:MasonryChat "- Smelt one stack of Stone" - narrate format:MasonryChat "- Craft one stack of Stairs" - zap 4 exit trigger: script: - zap 1 4: click trigger: script: - random: - narrate format:MasonryChat "Well, what are you waiting for? Go finish" - narrate format:MasonryChat "What you forget the list of tasks? Well im not gonna tell you again! Come back later and maybe ill forget you!" - narrate format:MasonryChat "zzzzzzzz zzzzzzzzzz *wakes up* huh why are you still here?" - narrate format:MasonryChat "zzzzzzzz zzzzzzzzzz zzzzzzzzz" exit trigger: script: - zap 1