Java Version: 1.8.0_221 Up-time: 5m 40s Server Version: Paper version git-Paper-162 (MC: 1.15.2) Denizen Version: Core: 1.80-SNAPSHOT (Build 606), CraftBukkit: 1.1.4-SNAPSHOT (build 4774-DEV) Active Plugins (7): 2Denizen: 1.1.4-SNAPSHOT (build 4774-DEV), 2Essentials: 2.15.0.1, 2PlaceholderAPI: 2.10.4, 2Multiverse-Core: 2.5-b719, 2ProtocolLib: 4.5.1-SNAPSHOT-b451, 2LibsDisguises: 10.0.8-SNAPSHOT, 2MythicMobs: 4.9.1-SNAPSHOT-3292 Loaded Worlds (3): world, world_nether, world_the_end Online Players (1): 4NextoEsKawaiir7(NextoEsKawaii) Offline Players: 1 Mode: online 02:06:07 [INFO] d feRunning script event 'bEntityDamagede', event='bplayer damages entitye' for script 'bHEALSKELEe' 02:06:07 [INFO] d f6Starting InstantQueue 'HEALSKELE_dVesselbApprovaldProfits6' with player 'NextoEsKawaii'... 02:06:07 [INFO] d+- dQueue 'HEALSKELE_dVesselbApprovaldProfitsd' Executing: f8(line 20)f DEFINE pos ]||null>d ---------+ 02:06:07 [INFO] d f8Filled tag <fplayer.precise_target.location.y||null8> with 'f648'. 02:06:07 [INFO] d f8Filled tag <fplayer.precise_target_position.y.round_to[2].sub[64]||null8> with 'f1.768'. 02:06:07 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eHEALSKELE_VesselApprovalProfits8' 8definition='epos8' 8value='e1.768' 02:06:07 [INFO] d+- dQueue 'HEALSKELE_dVesselbApprovaldProfitsd' Executing: f8(line 21)f DEFINE mob d ---------+ 02:06:07 [INFO] d f8Filled tag <fcontext.entity8> with 'fe@ 26b84151-d9a9-44a7-9abb-32ce07acede8a(SKELETON/Skeleton)8'. 02:06:07 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eHEALSKELE_VesselApprovalProfits8' 8definition='emob8' 8value='ee@ 26b84151-d9a9-44a7-9abb-32ce07acede8a(SKELETON/Skeleton)8' 02:06:07 [INFO] d+- dQueue 'HEALSKELE_dVesselbApprovaldProfitsd' Executing: f8(line 23)f IF <[pos]> != nulld ---------+ 02:06:07 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 02:06:07 [INFO] d f8Filled tag <f[pos]8> with 'f1.768'. 02:06:07 [INFO] d f8Logic='bNEGATIVE8', 8Comparable='Element8(b1.768)'8, Operator='bEQUALS8', ComparedTo='Element8(bnull8)' e--> OUTCOME='true' 02:06:07 [INFO] d feIf command passed, running block. 02:06:07 [INFO] d+- dQueue 'HEALSKELE_dVesselbApprovaldProfitsd' Executing: f8(line 24)f IF <[pos]> >= 1.5d ---------+ 02:06:07 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 02:06:07 [INFO] d f8Filled tag <f[pos]8> with 'f1.768'. 02:06:07 [INFO] d f8Comparable='Decimal8(b1.768)'8, Operator='bOR_MORE8', ComparedTo='Decimal8(b1.58)' e--> OUTCOME='true' 02:06:07 [INFO] d feIf command passed, running block. 02:06:07 [INFO] d+- dQueue 'HEALSKELE_dVesselbApprovaldProfitsd' Executing: f8(line 25)f NARRATE "Looking at head"d ---------+ 02:06:07 [INFO] e+> 8Executing 'eNARRATE8': 8Narrating='eLooking at head8' 8Targets='e[p@62e75133-3e1b-44c9-8e3e-d1166b2e5f75a (NextoEsKawaii)e]8' 02:06:07 [INFO] d+- dQueue 'HEALSKELE_dVesselbApprovaldProfitsd' Executing: f8(line 26)f FLAG <[mob]> dH:+:d ---------+ 02:06:07 [INFO] d f8Filled tag <f[mob]8> with 'fe@ 26b84151-d9a9-44a7-9abb-32ce07acede8a(SKELETON/Skeleton)8'. 02:06:07 [INFO] d f8Filled tag <fcontext.final_damage||08> with 'f7.70249938964843758'. 02:06:07 [INFO] e+> 8Executing 'eFLAG8': 8flag_name='eDH8' 8Action/Value='bINCREASEe(7.7024993896484375)8' 8flag_target='ee@ 26b84151-d9a9-44a7-9abb-32ce07acede8a(SKELETON/Skeleton)8' 02:06:07 [INFO] d+- dQueue 'HEALSKELE_dVesselbApprovaldProfitsd' Executing: f8(line 27)f IF <[mob].flag[dH].round||0> >= 10d ---------+ 02:06:07 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 02:06:07 [INFO] d f8Filled tag <f[mob].flag[dH].round||08> with 'f88'. 02:06:07 [INFO] d f8Comparable='Decimal8(b8.08)'8, Operator='bOR_MORE8', ComparedTo='Decimal8(b10.08)' e--> OUTCOME='false' 02:06:07 [INFO] d feNo part of the if command passed, no block will run. 02:06:07 [INFO] d f6Completing queue 'HEALSKELE_dVesselbApprovaldProfits6' in 5ms. 02:06:07 [INFO] d feRunning script event 'bEntityDamagede', event='bplayer damages entitye' for script 'bHEALSKELEe' 02:06:07 [INFO] d f6Starting InstantQueue 'HEALSKELE_dLocation6EligibleaThehun6' with player 'NextoEsKawaii'... 02:06:07 [INFO] d+- dQueue 'HEALSKELE_dLocation6EligibleaThehund' Executing: f8(line 20)f DEFINE pos ]||null>d ---------+ 02:06:07 [INFO] d f8Filled tag <fplayer.precise_target.location.y||null8> with 'f648'. 02:06:07 [INFO] d f8Filled tag <fplayer.precise_target_position.y.round_to[2].sub[64]||null8> with 'f1.768'. 02:06:07 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eHEALSKELE_LocationEligibleThehun8' 8definition='epos8' 8value='e1.768' 02:06:07 [INFO] d+- dQueue 'HEALSKELE_dLocation6EligibleaThehund' Executing: f8(line 21)f DEFINE mob d ---------+ 02:06:07 [INFO] d f8Filled tag <fcontext.entity8> with 'fe@ c1b1b345-439b-40f4-9a3f-758d0789baefa(SKELETON/Skeleton)8'. 02:06:07 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eHEALSKELE_LocationEligibleThehun8' 8definition='emob8' 8value='ee@ c1b1b345-439b-40f4-9a3f-758d0789baefa(SKELETON/Skeleton)8' 02:06:07 [INFO] d+- dQueue 'HEALSKELE_dLocation6EligibleaThehund' Executing: f8(line 23)f IF <[pos]> != nulld ---------+ 02:06:07 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 02:06:07 [INFO] d f8Filled tag <f[pos]8> with 'f1.768'. 02:06:07 [INFO] d f8Logic='bNEGATIVE8', 8Comparable='Element8(b1.768)'8, Operator='bEQUALS8', ComparedTo='Element8(bnull8)' e--> OUTCOME='true' 02:06:07 [INFO] d feIf command passed, running block. 02:06:07 [INFO] d+- dQueue 'HEALSKELE_dLocation6EligibleaThehund' Executing: f8(line 24)f IF <[pos]> >= 1.5d ---------+ 02:06:07 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 02:06:07 [INFO] d f8Filled tag <f[pos]8> with 'f1.768'. 02:06:07 [INFO] d f8Comparable='Decimal8(b1.768)'8, Operator='bOR_MORE8', ComparedTo='Decimal8(b1.58)' e--> OUTCOME='true' 02:06:07 [INFO] d feIf command passed, running block. 02:06:07 [INFO] d+- dQueue 'HEALSKELE_dLocation6EligibleaThehund' Executing: f8(line 25)f NARRATE "Looking at head"d ---------+ 02:06:07 [INFO] e+> 8Executing 'eNARRATE8': 8Narrating='eLooking at head8' 8Targets='e[p@62e75133-3e1b-44c9-8e3e-d1166b2e5f75a (NextoEsKawaii)e]8' 02:06:07 [INFO] d+- dQueue 'HEALSKELE_dLocation6EligibleaThehund' Executing: f8(line 26)f FLAG <[mob]> dH:+:d ---------+ 02:06:07 [INFO] d f8Filled tag <f[mob]8> with 'fe@ c1b1b345-439b-40f4-9a3f-758d0789baefa(SKELETON/Skeleton)8'. 02:06:07 [INFO] d f8Filled tag <fcontext.final_damage||08> with 'f0.3314285874366768'. 02:06:07 [INFO] e+> 8Executing 'eFLAG8': 8flag_name='eDH8' 8Action/Value='bINCREASEe(0.331428587436676)8' 8flag_target='ee@ c1b1b345-439b-40f4-9a3f-758d0789baefa(SKELETON/Skeleton)8' 02:06:07 [INFO] d+- dQueue 'HEALSKELE_dLocation6EligibleaThehund' Executing: f8(line 27)f IF <[mob].flag[dH].round||0> >= 10d ---------+ 02:06:07 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 02:06:07 [INFO] d f8Filled tag <f[mob].flag[dH].round||08> with 'f168'. 02:06:07 [INFO] d f8Comparable='Decimal8(b16.08)'8, Operator='bOR_MORE8', ComparedTo='Decimal8(b10.08)' e--> OUTCOME='true' 02:06:07 [INFO] d feIf command passed, running block. 02:06:07 [INFO] d+- dQueue 'HEALSKELE_dLocation6EligibleaThehund' Executing: f8(line 28)f SPAWN Stand1 <[mob].location>d ---------+ 02:06:07 [INFO] d f8Filled tag <f[mob].location8> with 'fel@34.44416469048778,e 648,e 82.510331084235158,e -6.1506671905517588,e -66.756347656258,e world8'. 02:06:07 [INFO] d fAdjust mechanism 'gravity' on object of type 'Entity'... 02:06:07 [INFO] d fAdjust mechanism 'item_in_offhand' on object of type 'Entity'... 02:06:07 [INFO] d f8Filled tag <felement[-100].to_radians8> with 'f-1.74532925199432958'. 02:06:07 [INFO] d f8Filled tag <felement[15].to_radians8> with 'f0.26179938779914948'. 02:06:07 [INFO] d f8Filled tag <felement[180].to_radians8> with 'f3.1415926535897938'. 02:06:07 [INFO] d fAdjust mechanism 'armor_pose' on object of type 'Entity'... 02:06:07 [INFO] d fAdjust mechanism 'equipment' on object of type 'Entity'... 02:06:07 [INFO] d fAdjust mechanism 'arms' on object of type 'Entity'... 02:06:07 [INFO] e+> 8Executing 'eSPAWN8': 8entities='e[e@STAND1]8' 8location='eel@34.44416469048778,e 648,e 82.510331084235158,e -6.1506671905517588,e -66.756347656258,e world8' 02:06:07 [INFO] d fAdjust mechanism 'armor_pose' on object of type 'Entity'... 02:06:07 [INFO] d fAdjust mechanism 'arms' on object of type 'Entity'... 02:06:07 [INFO] d fAdjust mechanism 'gravity' on object of type 'Entity'... 02:06:07 [INFO] d fAdjust mechanism 'item_in_offhand' on object of type 'Entity'... 02:06:07 [INFO] d fAdjust mechanism 'equipment' on object of type 'Entity'... 02:06:07 [INFO] d+- dQueue 'HEALSKELE_dLocation6EligibleaThehund' Executing: f8(line 29)f EQUIP <[mob]> head:aird ---------+ 02:06:07 [INFO] d f8Filled tag <f[mob]8> with 'fe@ c1b1b345-439b-40f4-9a3f-758d0789baefa(SKELETON/Skeleton)8'. 02:06:07 [INFO] e+> 8Executing 'eEQUIP8': 8entities='e[e@c1b1b345-439b-40f4-9a3f-758d0789baef]8' 8equipment='e{head=i@air}8' 02:06:07 [INFO] d f6Completing queue 'HEALSKELE_dLocation6EligibleaThehun6' in 12ms. 02:06:25 [INFO] d feRunning script event 'bEntityDamagede', event='bplayer damages entitye' for script 'bHEALSKELEe' 02:06:25 [INFO] d f6Starting InstantQueue 'HEALSKELE_7ComplimentaryePortugaleCompare6' with player 'NextoEsKawaii'... 02:06:25 [INFO] d+- dQueue 'HEALSKELE_7ComplimentaryePortugaleCompared' Executing: f8(line 20)f DEFINE pos ]||null>d ---------+ 02:06:25 [INFO] d f8Filled tag <fplayer.precise_target.location.y||null8> with 'f648'. 02:06:25 [INFO] d f8Filled tag <fplayer.precise_target_position.y.round_to[2].sub[64]||null8> with 'f1.768'. 02:06:25 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eHEALSKELE_ComplimentaryPortugalCompare8' 8definition='epos8' 8value='e1.768' 02:06:25 [INFO] d+- dQueue 'HEALSKELE_7ComplimentaryePortugaleCompared' Executing: f8(line 21)f DEFINE mob d ---------+ 02:06:25 [INFO] d f8Filled tag <fcontext.entity8> with 'fe@ 0f81fdbe-0558-4c23-bf3b-bbcde831dadaa(SKELETON/Skeleton)8'. 02:06:25 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eHEALSKELE_ComplimentaryPortugalCompare8' 8definition='emob8' 8value='ee@ 0f81fdbe-0558-4c23-bf3b-bbcde831dadaa(SKELETON/Skeleton)8' 02:06:25 [INFO] d+- dQueue 'HEALSKELE_7ComplimentaryePortugaleCompared' Executing: f8(line 23)f IF <[pos]> != nulld ---------+ 02:06:25 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 02:06:25 [INFO] d f8Filled tag <f[pos]8> with 'f1.768'. 02:06:25 [INFO] d f8Logic='bNEGATIVE8', 8Comparable='Element8(b1.768)'8, Operator='bEQUALS8', ComparedTo='Element8(bnull8)' e--> OUTCOME='true' 02:06:25 [INFO] d feIf command passed, running block. 02:06:25 [INFO] d+- dQueue 'HEALSKELE_7ComplimentaryePortugaleCompared' Executing: f8(line 24)f IF <[pos]> >= 1.5d ---------+ 02:06:25 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 02:06:25 [INFO] d f8Filled tag <f[pos]8> with 'f1.768'. 02:06:25 [INFO] d f8Comparable='Decimal8(b1.768)'8, Operator='bOR_MORE8', ComparedTo='Decimal8(b1.58)' e--> OUTCOME='true' 02:06:25 [INFO] d feIf command passed, running block. 02:06:25 [INFO] d+- dQueue 'HEALSKELE_7ComplimentaryePortugaleCompared' Executing: f8(line 25)f NARRATE "Looking at head"d ---------+ 02:06:25 [INFO] e+> 8Executing 'eNARRATE8': 8Narrating='eLooking at head8' 8Targets='e[p@62e75133-3e1b-44c9-8e3e-d1166b2e5f75a (NextoEsKawaii)e]8' 02:06:25 [INFO] d+- dQueue 'HEALSKELE_7ComplimentaryePortugaleCompared' Executing: f8(line 26)f FLAG <[mob]> dH:+:d ---------+ 02:06:25 [INFO] d f8Filled tag <f[mob]8> with 'fe@ 0f81fdbe-0558-4c23-bf3b-bbcde831dadaa(SKELETON/Skeleton)8'. 02:06:25 [INFO] d f8Filled tag <fcontext.final_damage||08> with 'f7.70249938964843758'. 02:06:25 [INFO] e+> 8Executing 'eFLAG8': 8flag_name='eDH8' 8Action/Value='bINCREASEe(7.7024993896484375)8' 8flag_target='ee@ 0f81fdbe-0558-4c23-bf3b-bbcde831dadaa(SKELETON/Skeleton)8' 02:06:25 [INFO] d+- dQueue 'HEALSKELE_7ComplimentaryePortugaleCompared' Executing: f8(line 27)f IF <[mob].flag[dH].round||0> >= 10d ---------+ 02:06:25 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 02:06:25 [INFO] d f8Filled tag <f[mob].flag[dH].round||08> with 'f88'. 02:06:25 [INFO] d f8Comparable='Decimal8(b8.08)'8, Operator='bOR_MORE8', ComparedTo='Decimal8(b10.08)' e--> OUTCOME='false' 02:06:25 [INFO] d feNo part of the if command passed, no block will run. 02:06:25 [INFO] d f6Completing queue 'HEALSKELE_7ComplimentaryePortugaleCompare6' in 4ms. 02:06:26 [INFO] d feRunning script event 'bEntityDamagede', event='bplayer damages entitye' for script 'bHEALSKELEe' 02:06:26 [INFO] d f6Starting InstantQueue 'HEALSKELE_9Mess3Defend7Avatar6' with player 'NextoEsKawaii'... 02:06:26 [INFO] d+- dQueue 'HEALSKELE_9Mess3Defend7Avatard' Executing: f8(line 20)f DEFINE pos ]||null>d ---------+ 02:06:26 [INFO] d f8Filled tag <fplayer.precise_target.location.y||null8> with 'f648'. 02:06:26 [INFO] d f8Filled tag <fplayer.precise_target_position.y.round_to[2].sub[64]||null8> with 'f1.788'. 02:06:26 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eHEALSKELE_MessDefendAvatar8' 8definition='epos8' 8value='e1.788' 02:06:26 [INFO] d+- dQueue 'HEALSKELE_9Mess3Defend7Avatard' Executing: f8(line 21)f DEFINE mob d ---------+ 02:06:26 [INFO] d f8Filled tag <fcontext.entity8> with 'fe@ 0f81fdbe-0558-4c23-bf3b-bbcde831dadaa(SKELETON/Skeleton)8'. 02:06:26 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eHEALSKELE_MessDefendAvatar8' 8definition='emob8' 8value='ee@ 0f81fdbe-0558-4c23-bf3b-bbcde831dadaa(SKELETON/Skeleton)8' 02:06:26 [INFO] d+- dQueue 'HEALSKELE_9Mess3Defend7Avatard' Executing: f8(line 23)f IF <[pos]> != nulld ---------+ 02:06:26 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 02:06:26 [INFO] d f8Filled tag <f[pos]8> with 'f1.788'. 02:06:26 [INFO] d f8Logic='bNEGATIVE8', 8Comparable='Element8(b1.788)'8, Operator='bEQUALS8', ComparedTo='Element8(bnull8)' e--> OUTCOME='true' 02:06:26 [INFO] d feIf command passed, running block. 02:06:26 [INFO] d+- dQueue 'HEALSKELE_9Mess3Defend7Avatard' Executing: f8(line 24)f IF <[pos]> >= 1.5d ---------+ 02:06:26 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 02:06:26 [INFO] d f8Filled tag <f[pos]8> with 'f1.788'. 02:06:26 [INFO] d f8Comparable='Decimal8(b1.788)'8, Operator='bOR_MORE8', ComparedTo='Decimal8(b1.58)' e--> OUTCOME='true' 02:06:26 [INFO] d feIf command passed, running block. 02:06:26 [INFO] d+- dQueue 'HEALSKELE_9Mess3Defend7Avatard' Executing: f8(line 25)f NARRATE "Looking at head"d ---------+ 02:06:26 [INFO] e+> 8Executing 'eNARRATE8': 8Narrating='eLooking at head8' 8Targets='e[p@62e75133-3e1b-44c9-8e3e-d1166b2e5f75a (NextoEsKawaii)e]8' 02:06:26 [INFO] d+- dQueue 'HEALSKELE_9Mess3Defend7Avatard' Executing: f8(line 26)f FLAG <[mob]> dH:+:d ---------+ 02:06:26 [INFO] d f8Filled tag <f[mob]8> with 'fe@ 0f81fdbe-0558-4c23-bf3b-bbcde831dadaa(SKELETON/Skeleton)8'. 02:06:26 [INFO] d f8Filled tag <fcontext.final_damage||08> with 'f7.70249938964843758'. 02:06:26 [INFO] e+> 8Executing 'eFLAG8': 8flag_name='eDH8' 8Action/Value='bINCREASEe(7.7024993896484375)8' 8flag_target='ee@ 0f81fdbe-0558-4c23-bf3b-bbcde831dadaa(SKELETON/Skeleton)8' 02:06:26 [INFO] d+- dQueue 'HEALSKELE_9Mess3Defend7Avatard' Executing: f8(line 27)f IF <[mob].flag[dH].round||0> >= 10d ---------+ 02:06:26 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 02:06:26 [INFO] d f8Filled tag <f[mob].flag[dH].round||08> with 'f158'. 02:06:26 [INFO] d f8Comparable='Decimal8(b15.08)'8, Operator='bOR_MORE8', ComparedTo='Decimal8(b10.08)' e--> OUTCOME='true' 02:06:26 [INFO] d feIf command passed, running block. 02:06:26 [INFO] d+- dQueue 'HEALSKELE_9Mess3Defend7Avatard' Executing: f8(line 28)f SPAWN Stand1 <[mob].location>d ---------+ 02:06:26 [INFO] d f8Filled tag <f[mob].location8> with 'fel@36.343954678745788,e 648,e 95.915707221139068,e 0.59932285547256478,e 256.493469238281258,e world8'. 02:06:26 [INFO] d fAdjust mechanism 'gravity' on object of type 'Entity'... 02:06:26 [INFO] d fAdjust mechanism 'item_in_offhand' on object of type 'Entity'... 02:06:26 [INFO] d f8Filled tag <felement[-100].to_radians8> with 'f-1.74532925199432958'. 02:06:26 [INFO] d f8Filled tag <felement[15].to_radians8> with 'f0.26179938779914948'. 02:06:26 [INFO] d f8Filled tag <felement[180].to_radians8> with 'f3.1415926535897938'. 02:06:26 [INFO] d fAdjust mechanism 'armor_pose' on object of type 'Entity'... 02:06:26 [INFO] d fAdjust mechanism 'equipment' on object of type 'Entity'... 02:06:26 [INFO] d fAdjust mechanism 'arms' on object of type 'Entity'... 02:06:26 [INFO] e+> 8Executing 'eSPAWN8': 8entities='e[e@STAND1]8' 8location='eel@36.343954678745788,e 648,e 95.915707221139068,e 0.59932285547256478,e 256.493469238281258,e world8' 02:06:26 [INFO] d fAdjust mechanism 'armor_pose' on object of type 'Entity'... 02:06:26 [INFO] d fAdjust mechanism 'arms' on object of type 'Entity'... 02:06:26 [INFO] d fAdjust mechanism 'gravity' on object of type 'Entity'... 02:06:26 [INFO] d fAdjust mechanism 'item_in_offhand' on object of type 'Entity'... 02:06:26 [INFO] d fAdjust mechanism 'equipment' on object of type 'Entity'... 02:06:26 [INFO] d+- dQueue 'HEALSKELE_9Mess3Defend7Avatard' Executing: f8(line 29)f EQUIP <[mob]> head:aird ---------+ 02:06:26 [INFO] d f8Filled tag <f[mob]8> with 'fe@ 0f81fdbe-0558-4c23-bf3b-bbcde831dadaa(SKELETON/Skeleton)8'. 02:06:26 [INFO] e+> 8Executing 'eEQUIP8': 8entities='e[e@0f81fdbe-0558-4c23-bf3b-bbcde831dada]8' 8equipment='e{head=i@air}8' 02:06:26 [INFO] d f6Completing queue 'HEALSKELE_9Mess3Defend7Avatar6' in 11ms. 02:06:26 [INFO] d feRunning script event 'bEntityDamagede', event='bplayer damages entitye' for script 'bHEALSKELEe' 02:06:26 [INFO] d f6Starting InstantQueue 'HEALSKELE_9HeredClassic6Regional6' with player 'NextoEsKawaii'... 02:06:26 [INFO] d+- dQueue 'HEALSKELE_9HeredClassic6Regionald' Executing: f8(line 20)f DEFINE pos ]||null>d ---------+ 02:06:26 [INFO] d f8Filled tag <fplayer.precise_target.location.y||null8> with 'f648'. 02:06:26 [INFO] d f8Filled tag <fplayer.precise_target_position.y.round_to[2].sub[64]||null8> with 'f1.788'. 02:06:26 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eHEALSKELE_HereClassicRegional8' 8definition='epos8' 8value='e1.788' 02:06:26 [INFO] d+- dQueue 'HEALSKELE_9HeredClassic6Regionald' Executing: f8(line 21)f DEFINE mob d ---------+ 02:06:26 [INFO] d f8Filled tag <fcontext.entity8> with 'fe@ 52a99889-4758-4af0-87bf-951eb8d4b955a(ARMOR_STAND/Armor Stand)8'. 02:06:26 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eHEALSKELE_HereClassicRegional8' 8definition='emob8' 8value='ee@ 52a99889-4758-4af0-87bf-951eb8d4b955a(ARMOR_STAND/Armor Stand)8' 02:06:26 [INFO] d+- dQueue 'HEALSKELE_9HeredClassic6Regionald' Executing: f8(line 23)f IF <[pos]> != nulld ---------+ 02:06:26 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 02:06:26 [INFO] d f8Filled tag <f[pos]8> with 'f1.788'. 02:06:26 [INFO] d f8Logic='bNEGATIVE8', 8Comparable='Element8(b1.788)'8, Operator='bEQUALS8', ComparedTo='Element8(bnull8)' e--> OUTCOME='true' 02:06:26 [INFO] d feIf command passed, running block. 02:06:26 [INFO] d+- dQueue 'HEALSKELE_9HeredClassic6Regionald' Executing: f8(line 24)f IF <[pos]> >= 1.5d ---------+ 02:06:26 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 02:06:26 [INFO] d f8Filled tag <f[pos]8> with 'f1.788'. 02:06:26 [INFO] d f8Comparable='Decimal8(b1.788)'8, Operator='bOR_MORE8', ComparedTo='Decimal8(b1.58)' e--> OUTCOME='true' 02:06:26 [INFO] d feIf command passed, running block. 02:06:26 [INFO] d+- dQueue 'HEALSKELE_9HeredClassic6Regionald' Executing: f8(line 25)f NARRATE "Looking at head"d ---------+ 02:06:26 [INFO] e+> 8Executing 'eNARRATE8': 8Narrating='eLooking at head8' 8Targets='e[p@62e75133-3e1b-44c9-8e3e-d1166b2e5f75a (NextoEsKawaii)e]8' 02:06:26 [INFO] d+- dQueue 'HEALSKELE_9HeredClassic6Regionald' Executing: f8(line 26)f FLAG <[mob]> dH:+:d ---------+ 02:06:26 [INFO] d f8Filled tag <f[mob]8> with 'fe@ 52a99889-4758-4af0-87bf-951eb8d4b955a(ARMOR_STAND/Armor Stand)8'. 02:06:26 [INFO] d f8Filled tag <fcontext.final_damage||08> with 'f18'. 02:06:26 [INFO] e+> 8Executing 'eFLAG8': 8flag_name='eDH8' 8Action/Value='bINCREASEe(1)8' 8flag_target='ee@ 52a99889-4758-4af0-87bf-951eb8d4b955a(ARMOR_STAND/Armor Stand)8' 02:06:26 [INFO] d+- dQueue 'HEALSKELE_9HeredClassic6Regionald' Executing: f8(line 27)f IF <[mob].flag[dH].round||0> >= 10d ---------+ 02:06:26 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 02:06:26 [INFO] d f8Filled tag <f[mob].flag[dH].round||08> with 'f18'. 02:06:26 [INFO] d f8Comparable='Decimal8(b1.08)'8, Operator='bOR_MORE8', ComparedTo='Decimal8(b10.08)' e--> OUTCOME='false' 02:06:26 [INFO] d feNo part of the if command passed, no block will run. 02:06:26 [INFO] d f6Completing queue 'HEALSKELE_9HeredClassic6Regional6' in 5ms. 02:06:30 [INFO] d feRunning script event 'bEntityDamagede', event='bplayer damages entitye' for script 'bHEALSKELEe' 02:06:30 [INFO] d f6Starting InstantQueue 'HEALSKELE_2Suitable7Hon9Ill6' with player 'NextoEsKawaii'... 02:06:30 [INFO] d+- dQueue 'HEALSKELE_2Suitable7Hon9Illd' Executing: f8(line 20)f DEFINE pos ]||null>d ---------+ 02:06:30 [INFO] d f8Filled tag <fplayer.precise_target.location.y||null8> with 'f648'. 02:06:30 [INFO] d f8Filled tag <fplayer.precise_target_position.y.round_to[2].sub[64]||null8> with 'f1.658'. 02:06:30 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eHEALSKELE_SuitableHonIll8' 8definition='epos8' 8value='e1.658' 02:06:30 [INFO] d+- dQueue 'HEALSKELE_2Suitable7Hon9Illd' Executing: f8(line 21)f DEFINE mob d ---------+ 02:06:30 [INFO] d f8Filled tag <fcontext.entity8> with 'fe@ 0f81fdbe-0558-4c23-bf3b-bbcde831dadaa(SKELETON/Skeleton)8'. 02:06:30 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eHEALSKELE_SuitableHonIll8' 8definition='emob8' 8value='ee@ 0f81fdbe-0558-4c23-bf3b-bbcde831dadaa(SKELETON/Skeleton)8' 02:06:30 [INFO] d+- dQueue 'HEALSKELE_2Suitable7Hon9Illd' Executing: f8(line 23)f IF <[pos]> != nulld ---------+ 02:06:30 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 02:06:30 [INFO] d f8Filled tag <f[pos]8> with 'f1.658'. 02:06:30 [INFO] d f8Logic='bNEGATIVE8', 8Comparable='Element8(b1.658)'8, Operator='bEQUALS8', ComparedTo='Element8(bnull8)' e--> OUTCOME='true' 02:06:30 [INFO] d feIf command passed, running block. 02:06:30 [INFO] d+- dQueue 'HEALSKELE_2Suitable7Hon9Illd' Executing: f8(line 24)f IF <[pos]> >= 1.5d ---------+ 02:06:30 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 02:06:30 [INFO] d f8Filled tag <f[pos]8> with 'f1.658'. 02:06:30 [INFO] d f8Comparable='Decimal8(b1.658)'8, Operator='bOR_MORE8', ComparedTo='Decimal8(b1.58)' e--> OUTCOME='true' 02:06:30 [INFO] d feIf command passed, running block. 02:06:30 [INFO] d+- dQueue 'HEALSKELE_2Suitable7Hon9Illd' Executing: f8(line 25)f NARRATE "Looking at head"d ---------+ 02:06:30 [INFO] e+> 8Executing 'eNARRATE8': 8Narrating='eLooking at head8' 8Targets='e[p@62e75133-3e1b-44c9-8e3e-d1166b2e5f75a (NextoEsKawaii)e]8' 02:06:30 [INFO] d+- dQueue 'HEALSKELE_2Suitable7Hon9Illd' Executing: f8(line 26)f FLAG <[mob]> dH:+:d ---------+ 02:06:30 [INFO] d f8Filled tag <f[mob]8> with 'fe@ 0f81fdbe-0558-4c23-bf3b-bbcde831dadaa(SKELETON/Skeleton)8'. 02:06:30 [INFO] d f8Filled tag <fcontext.final_damage||08> with 'f0.3314285874366768'. 02:06:30 [INFO] e+> 8Executing 'eFLAG8': 8flag_name='eDH8' 8Action/Value='bINCREASEe(0.331428587436676)8' 8flag_target='ee@ 0f81fdbe-0558-4c23-bf3b-bbcde831dadaa(SKELETON/Skeleton)8' 02:06:30 [INFO] d+- dQueue 'HEALSKELE_2Suitable7Hon9Illd' Executing: f8(line 27)f IF <[mob].flag[dH].round||0> >= 10d ---------+ 02:06:30 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 02:06:30 [INFO] d f8Filled tag <f[mob].flag[dH].round||08> with 'f168'. 02:06:30 [INFO] d f8Comparable='Decimal8(b16.08)'8, Operator='bOR_MORE8', ComparedTo='Decimal8(b10.08)' e--> OUTCOME='true' 02:06:30 [INFO] d feIf command passed, running block. 02:06:30 [INFO] d+- dQueue 'HEALSKELE_2Suitable7Hon9Illd' Executing: f8(line 28)f SPAWN Stand1 <[mob].location>d ---------+ 02:06:30 [INFO] d f8Filled tag <f[mob].location8> with 'fel@36.343954678745788,e 648,e 95.915707221139068,e 0.59932285547256478,e 256.493469238281258,e world8'. 02:06:30 [INFO] d fAdjust mechanism 'gravity' on object of type 'Entity'... 02:06:30 [INFO] d fAdjust mechanism 'item_in_offhand' on object of type 'Entity'... 02:06:30 [INFO] d f8Filled tag <felement[-100].to_radians8> with 'f-1.74532925199432958'. 02:06:30 [INFO] d f8Filled tag <felement[15].to_radians8> with 'f0.26179938779914948'. 02:06:30 [INFO] d f8Filled tag <felement[180].to_radians8> with 'f3.1415926535897938'. 02:06:30 [INFO] d fAdjust mechanism 'armor_pose' on object of type 'Entity'... 02:06:30 [INFO] d fAdjust mechanism 'equipment' on object of type 'Entity'... 02:06:30 [INFO] d fAdjust mechanism 'arms' on object of type 'Entity'... 02:06:30 [INFO] e+> 8Executing 'eSPAWN8': 8entities='e[e@STAND1]8' 8location='eel@36.343954678745788,e 648,e 95.915707221139068,e 0.59932285547256478,e 256.493469238281258,e world8' 02:06:30 [INFO] d fAdjust mechanism 'armor_pose' on object of type 'Entity'... 02:06:30 [INFO] d fAdjust mechanism 'arms' on object of type 'Entity'... 02:06:30 [INFO] d fAdjust mechanism 'gravity' on object of type 'Entity'... 02:06:30 [INFO] d fAdjust mechanism 'item_in_offhand' on object of type 'Entity'... 02:06:30 [INFO] d fAdjust mechanism 'equipment' on object of type 'Entity'... 02:06:30 [INFO] d+- dQueue 'HEALSKELE_2Suitable7Hon9Illd' Executing: f8(line 29)f EQUIP <[mob]> head:aird ---------+ 02:06:30 [INFO] d f8Filled tag <f[mob]8> with 'fe@ 0f81fdbe-0558-4c23-bf3b-bbcde831dadaa(SKELETON/Skeleton)8'. 02:06:30 [INFO] e+> 8Executing 'eEQUIP8': 8entities='e[e@0f81fdbe-0558-4c23-bf3b-bbcde831dada]8' 8equipment='e{head=i@air}8' 02:06:30 [INFO] d f6Completing queue 'HEALSKELE_2Suitable7Hon9Ill6' in 11ms.