Paste #68646: Denizen Debug Logs From A Minecraft Server

Date: 2020/05/07 17:06:35 UTC-07:00
Type: Server Log

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Java Version: 1.8.0_221
Up-time: 5m 40s
Server Version: Paper version git-Paper-162 (MC: 1.15.2)
Denizen Version: Core: 1.80-SNAPSHOT (Build 606), CraftBukkit: 1.1.4-SNAPSHOT (build 4774-DEV)
Active Plugins (7): Denizen: 1.1.4-SNAPSHOT (build 4774-DEV), Essentials: 2.15.0.1, PlaceholderAPI: 2.10.4, 
Multiverse-Core: 2.5-b719, ProtocolLib: 4.5.1-SNAPSHOT-b451, LibsDisguises: 10.0.8-SNAPSHOT, 
MythicMobs: 4.9.1-SNAPSHOT-3292
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): NextoEsKawaii(NextoEsKawaii)
Offline Players: 1
Mode: online

02:06:07 [INFO]  Running script event 'EntityDamaged', event='player damages entity' for script 'HEALSKELE' 
02:06:07 [INFO]  Starting InstantQueue 'HEALSKELE_VesselApprovalProfits' with player 'NextoEsKawaii'... 
02:06:07 [INFO] +- Queue 'HEALSKELE_VesselApprovalProfits' Executing: (line 20) DEFINE pos 
                   <player.precise_target_position.y.round_to[2].sub[<player.precise_target.location.y||null>]||null> ---------+ 
02:06:07 [INFO]  Filled tag <player.precise_target.location.y||null> with '64'. 
02:06:07 [INFO]  Filled tag <player.precise_target_position.y.round_to[2].sub[64]||null> with '1.76'. 
02:06:07 [INFO] +> Executing 'DEFINE': queue='HEALSKELE_VesselApprovalProfits'  definition='pos'  value='1.76' 
02:06:07 [INFO] +- Queue 'HEALSKELE_VesselApprovalProfits' Executing: (line 21) DEFINE mob <context.entity> ---------+ 
02:06:07 [INFO]  Filled tag <context.entity> with 'e@ 26b84151-d9a9-44a7-9abb-32ce07acede8(SKELETON/Skeleton)'. 
02:06:07 [INFO] +> Executing 'DEFINE': queue='HEALSKELE_VesselApprovalProfits'  definition='mob'  value='e@ 
                   26b84151-d9a9-44a7-9abb-32ce07acede8(SKELETON/Skeleton)' 
02:06:07 [INFO] +- Queue 'HEALSKELE_VesselApprovalProfits' Executing: (line 23) IF <[pos]> != null ---------+ 
02:06:07 [INFO] +> Executing 'IF': use_braces='true' 
02:06:07 [INFO]  Filled tag <[pos]> with '1.76'. 
02:06:07 [INFO]  Logic='NEGATIVE', Comparable='Element(1.76)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true' 
02:06:07 [INFO]  If command passed, running block. 
02:06:07 [INFO] +- Queue 'HEALSKELE_VesselApprovalProfits' Executing: (line 24) IF <[pos]> >= 1.5 ---------+ 
02:06:07 [INFO] +> Executing 'IF': use_braces='true' 
02:06:07 [INFO]  Filled tag <[pos]> with '1.76'. 
02:06:07 [INFO]  Comparable='Decimal(1.76)', Operator='OR_MORE', ComparedTo='Decimal(1.5)' --> OUTCOME='true' 
02:06:07 [INFO]  If command passed, running block. 
02:06:07 [INFO] +- Queue 'HEALSKELE_VesselApprovalProfits' Executing: (line 25) NARRATE "Looking at head" ---------+ 
02:06:07 [INFO] +> Executing 'NARRATE': Narrating='Looking at head'  Targets='[p@62e75133-3e1b-44c9-8e3e-d1166b2e5f75 (NextoEsKawaii)]' 
02:06:07 [INFO] +- Queue 'HEALSKELE_VesselApprovalProfits' Executing: (line 26) FLAG <[mob]> dH:+:<context.final_damage||0> ---------+ 
02:06:07 [INFO]  Filled tag <[mob]> with 'e@ 26b84151-d9a9-44a7-9abb-32ce07acede8(SKELETON/Skeleton)'. 
02:06:07 [INFO]  Filled tag <context.final_damage||0> with '7.7024993896484375'. 
02:06:07 [INFO] +> Executing 'FLAG': flag_name='DH'  Action/Value='INCREASE(7.7024993896484375)'  flag_target='e@ 
                   26b84151-d9a9-44a7-9abb-32ce07acede8(SKELETON/Skeleton)' 
02:06:07 [INFO] +- Queue 'HEALSKELE_VesselApprovalProfits' Executing: (line 27) IF <[mob].flag[dH].round||0> >= 10 ---------+ 
02:06:07 [INFO] +> Executing 'IF': use_braces='true' 
02:06:07 [INFO]  Filled tag <[mob].flag[dH].round||0> with '8'. 
02:06:07 [INFO]  Comparable='Decimal(8.0)', Operator='OR_MORE', ComparedTo='Decimal(10.0)' --> OUTCOME='false' 
02:06:07 [INFO]  No part of the if command passed, no block will run. 
02:06:07 [INFO]  Completing queue 'HEALSKELE_VesselApprovalProfits' in 5ms. 
02:06:07 [INFO]  Running script event 'EntityDamaged', event='player damages entity' for script 'HEALSKELE' 
02:06:07 [INFO]  Starting InstantQueue 'HEALSKELE_LocationEligibleThehun' with player 'NextoEsKawaii'... 
02:06:07 [INFO] +- Queue 'HEALSKELE_LocationEligibleThehun' Executing: (line 20) DEFINE pos 
                   <player.precise_target_position.y.round_to[2].sub[<player.precise_target.location.y||null>]||null> ---------+ 
02:06:07 [INFO]  Filled tag <player.precise_target.location.y||null> with '64'. 
02:06:07 [INFO]  Filled tag <player.precise_target_position.y.round_to[2].sub[64]||null> with '1.76'. 
02:06:07 [INFO] +> Executing 'DEFINE': queue='HEALSKELE_LocationEligibleThehun'  definition='pos'  value='1.76' 
02:06:07 [INFO] +- Queue 'HEALSKELE_LocationEligibleThehun' Executing: (line 21) DEFINE mob <context.entity> ---------+ 
02:06:07 [INFO]  Filled tag <context.entity> with 'e@ c1b1b345-439b-40f4-9a3f-758d0789baef(SKELETON/Skeleton)'. 
02:06:07 [INFO] +> Executing 'DEFINE': queue='HEALSKELE_LocationEligibleThehun'  definition='mob'  value='e@ 
                   c1b1b345-439b-40f4-9a3f-758d0789baef(SKELETON/Skeleton)' 
02:06:07 [INFO] +- Queue 'HEALSKELE_LocationEligibleThehun' Executing: (line 23) IF <[pos]> != null ---------+ 
02:06:07 [INFO] +> Executing 'IF': use_braces='true' 
02:06:07 [INFO]  Filled tag <[pos]> with '1.76'. 
02:06:07 [INFO]  Logic='NEGATIVE', Comparable='Element(1.76)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true' 
02:06:07 [INFO]  If command passed, running block. 
02:06:07 [INFO] +- Queue 'HEALSKELE_LocationEligibleThehun' Executing: (line 24) IF <[pos]> >= 1.5 ---------+ 
02:06:07 [INFO] +> Executing 'IF': use_braces='true' 
02:06:07 [INFO]  Filled tag <[pos]> with '1.76'. 
02:06:07 [INFO]  Comparable='Decimal(1.76)', Operator='OR_MORE', ComparedTo='Decimal(1.5)' --> OUTCOME='true' 
02:06:07 [INFO]  If command passed, running block. 
02:06:07 [INFO] +- Queue 'HEALSKELE_LocationEligibleThehun' Executing: (line 25) NARRATE "Looking at head" ---------+ 
02:06:07 [INFO] +> Executing 'NARRATE': Narrating='Looking at head'  Targets='[p@62e75133-3e1b-44c9-8e3e-d1166b2e5f75 (NextoEsKawaii)]' 
02:06:07 [INFO] +- Queue 'HEALSKELE_LocationEligibleThehun' Executing: (line 26) FLAG <[mob]> dH:+:<context.final_damage||0> ---------+ 
02:06:07 [INFO]  Filled tag <[mob]> with 'e@ c1b1b345-439b-40f4-9a3f-758d0789baef(SKELETON/Skeleton)'. 
02:06:07 [INFO]  Filled tag <context.final_damage||0> with '0.331428587436676'. 
02:06:07 [INFO] +> Executing 'FLAG': flag_name='DH'  Action/Value='INCREASE(0.331428587436676)'  flag_target='e@ 
                   c1b1b345-439b-40f4-9a3f-758d0789baef(SKELETON/Skeleton)' 
02:06:07 [INFO] +- Queue 'HEALSKELE_LocationEligibleThehun' Executing: (line 27) IF <[mob].flag[dH].round||0> >= 10 ---------+ 
02:06:07 [INFO] +> Executing 'IF': use_braces='true' 
02:06:07 [INFO]  Filled tag <[mob].flag[dH].round||0> with '16'. 
02:06:07 [INFO]  Comparable='Decimal(16.0)', Operator='OR_MORE', ComparedTo='Decimal(10.0)' --> OUTCOME='true' 
02:06:07 [INFO]  If command passed, running block. 
02:06:07 [INFO] +- Queue 'HEALSKELE_LocationEligibleThehun' Executing: (line 28) SPAWN Stand1 <[mob].location> ---------+ 
02:06:07 [INFO]  Filled tag <[mob].location> with 'l@34.4441646904877, 64, 82.51033108423515, -6.150667190551758, -66.75634765625, world'. 
02:06:07 [INFO]  Adjust mechanism 'gravity' on object of type 'Entity'... 
02:06:07 [INFO]  Adjust mechanism 'item_in_offhand' on object of type 'Entity'... 
02:06:07 [INFO]  Filled tag <element[-100].to_radians> with '-1.7453292519943295'. 
02:06:07 [INFO]  Filled tag <element[15].to_radians> with '0.2617993877991494'. 
02:06:07 [INFO]  Filled tag <element[180].to_radians> with '3.141592653589793'. 
02:06:07 [INFO]  Adjust mechanism 'armor_pose' on object of type 'Entity'... 
02:06:07 [INFO]  Adjust mechanism 'equipment' on object of type 'Entity'... 
02:06:07 [INFO]  Adjust mechanism 'arms' on object of type 'Entity'... 
02:06:07 [INFO] +> Executing 'SPAWN': entities='[e@STAND1]'  location='l@34.4441646904877, 64, 82.51033108423515, -6.150667190551758, 
                   -66.75634765625, world' 
02:06:07 [INFO]  Adjust mechanism 'armor_pose' on object of type 'Entity'... 
02:06:07 [INFO]  Adjust mechanism 'arms' on object of type 'Entity'... 
02:06:07 [INFO]  Adjust mechanism 'gravity' on object of type 'Entity'... 
02:06:07 [INFO]  Adjust mechanism 'item_in_offhand' on object of type 'Entity'... 
02:06:07 [INFO]  Adjust mechanism 'equipment' on object of type 'Entity'... 
02:06:07 [INFO] +- Queue 'HEALSKELE_LocationEligibleThehun' Executing: (line 29) EQUIP <[mob]> head:air ---------+ 
02:06:07 [INFO]  Filled tag <[mob]> with 'e@ c1b1b345-439b-40f4-9a3f-758d0789baef(SKELETON/Skeleton)'. 
02:06:07 [INFO] +> Executing 'EQUIP': entities='[e@c1b1b345-439b-40f4-9a3f-758d0789baef]'  equipment='{head=i@air}' 
02:06:07 [INFO]  Completing queue 'HEALSKELE_LocationEligibleThehun' in 12ms. 
02:06:25 [INFO]  Running script event 'EntityDamaged', event='player damages entity' for script 'HEALSKELE' 
02:06:25 [INFO]  Starting InstantQueue 'HEALSKELE_ComplimentaryPortugalCompare' with player 'NextoEsKawaii'... 
02:06:25 [INFO] +- Queue 'HEALSKELE_ComplimentaryPortugalCompare' Executing: (line 20) DEFINE pos 
                   <player.precise_target_position.y.round_to[2].sub[<player.precise_target.location.y||null>]||null> ---------+ 
02:06:25 [INFO]  Filled tag <player.precise_target.location.y||null> with '64'. 
02:06:25 [INFO]  Filled tag <player.precise_target_position.y.round_to[2].sub[64]||null> with '1.76'. 
02:06:25 [INFO] +> Executing 'DEFINE': queue='HEALSKELE_ComplimentaryPortugalCompare'  definition='pos'  value='1.76' 
02:06:25 [INFO] +- Queue 'HEALSKELE_ComplimentaryPortugalCompare' Executing: (line 21) DEFINE mob <context.entity> ---------+ 
02:06:25 [INFO]  Filled tag <context.entity> with 'e@ 0f81fdbe-0558-4c23-bf3b-bbcde831dada(SKELETON/Skeleton)'. 
02:06:25 [INFO] +> Executing 'DEFINE': queue='HEALSKELE_ComplimentaryPortugalCompare'  definition='mob'  value='e@ 
                   0f81fdbe-0558-4c23-bf3b-bbcde831dada(SKELETON/Skeleton)' 
02:06:25 [INFO] +- Queue 'HEALSKELE_ComplimentaryPortugalCompare' Executing: (line 23) IF <[pos]> != null ---------+ 
02:06:25 [INFO] +> Executing 'IF': use_braces='true' 
02:06:25 [INFO]  Filled tag <[pos]> with '1.76'. 
02:06:25 [INFO]  Logic='NEGATIVE', Comparable='Element(1.76)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true' 
02:06:25 [INFO]  If command passed, running block. 
02:06:25 [INFO] +- Queue 'HEALSKELE_ComplimentaryPortugalCompare' Executing: (line 24) IF <[pos]> >= 1.5 ---------+ 
02:06:25 [INFO] +> Executing 'IF': use_braces='true' 
02:06:25 [INFO]  Filled tag <[pos]> with '1.76'. 
02:06:25 [INFO]  Comparable='Decimal(1.76)', Operator='OR_MORE', ComparedTo='Decimal(1.5)' --> OUTCOME='true' 
02:06:25 [INFO]  If command passed, running block. 
02:06:25 [INFO] +- Queue 'HEALSKELE_ComplimentaryPortugalCompare' Executing: (line 25) NARRATE "Looking at head" ---------+ 
02:06:25 [INFO] +> Executing 'NARRATE': Narrating='Looking at head'  Targets='[p@62e75133-3e1b-44c9-8e3e-d1166b2e5f75 (NextoEsKawaii)]' 
02:06:25 [INFO] +- Queue 'HEALSKELE_ComplimentaryPortugalCompare' Executing: (line 26) FLAG <[mob]> dH:+:<context.final_damage||0> ---------+ 
02:06:25 [INFO]  Filled tag <[mob]> with 'e@ 0f81fdbe-0558-4c23-bf3b-bbcde831dada(SKELETON/Skeleton)'. 
02:06:25 [INFO]  Filled tag <context.final_damage||0> with '7.7024993896484375'. 
02:06:25 [INFO] +> Executing 'FLAG': flag_name='DH'  Action/Value='INCREASE(7.7024993896484375)'  flag_target='e@ 
                   0f81fdbe-0558-4c23-bf3b-bbcde831dada(SKELETON/Skeleton)' 
02:06:25 [INFO] +- Queue 'HEALSKELE_ComplimentaryPortugalCompare' Executing: (line 27) IF <[mob].flag[dH].round||0> >= 10 ---------+ 
02:06:25 [INFO] +> Executing 'IF': use_braces='true' 
02:06:25 [INFO]  Filled tag <[mob].flag[dH].round||0> with '8'. 
02:06:25 [INFO]  Comparable='Decimal(8.0)', Operator='OR_MORE', ComparedTo='Decimal(10.0)' --> OUTCOME='false' 
02:06:25 [INFO]  No part of the if command passed, no block will run. 
02:06:25 [INFO]  Completing queue 'HEALSKELE_ComplimentaryPortugalCompare' in 4ms. 
02:06:26 [INFO]  Running script event 'EntityDamaged', event='player damages entity' for script 'HEALSKELE' 
02:06:26 [INFO]  Starting InstantQueue 'HEALSKELE_MessDefendAvatar' with player 'NextoEsKawaii'... 
02:06:26 [INFO] +- Queue 'HEALSKELE_MessDefendAvatar' Executing: (line 20) DEFINE pos 
                   <player.precise_target_position.y.round_to[2].sub[<player.precise_target.location.y||null>]||null> ---------+ 
02:06:26 [INFO]  Filled tag <player.precise_target.location.y||null> with '64'. 
02:06:26 [INFO]  Filled tag <player.precise_target_position.y.round_to[2].sub[64]||null> with '1.78'. 
02:06:26 [INFO] +> Executing 'DEFINE': queue='HEALSKELE_MessDefendAvatar'  definition='pos'  value='1.78' 
02:06:26 [INFO] +- Queue 'HEALSKELE_MessDefendAvatar' Executing: (line 21) DEFINE mob <context.entity> ---------+ 
02:06:26 [INFO]  Filled tag <context.entity> with 'e@ 0f81fdbe-0558-4c23-bf3b-bbcde831dada(SKELETON/Skeleton)'. 
02:06:26 [INFO] +> Executing 'DEFINE': queue='HEALSKELE_MessDefendAvatar'  definition='mob'  value='e@ 
                   0f81fdbe-0558-4c23-bf3b-bbcde831dada(SKELETON/Skeleton)' 
02:06:26 [INFO] +- Queue 'HEALSKELE_MessDefendAvatar' Executing: (line 23) IF <[pos]> != null ---------+ 
02:06:26 [INFO] +> Executing 'IF': use_braces='true' 
02:06:26 [INFO]  Filled tag <[pos]> with '1.78'. 
02:06:26 [INFO]  Logic='NEGATIVE', Comparable='Element(1.78)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true' 
02:06:26 [INFO]  If command passed, running block. 
02:06:26 [INFO] +- Queue 'HEALSKELE_MessDefendAvatar' Executing: (line 24) IF <[pos]> >= 1.5 ---------+ 
02:06:26 [INFO] +> Executing 'IF': use_braces='true' 
02:06:26 [INFO]  Filled tag <[pos]> with '1.78'. 
02:06:26 [INFO]  Comparable='Decimal(1.78)', Operator='OR_MORE', ComparedTo='Decimal(1.5)' --> OUTCOME='true' 
02:06:26 [INFO]  If command passed, running block. 
02:06:26 [INFO] +- Queue 'HEALSKELE_MessDefendAvatar' Executing: (line 25) NARRATE "Looking at head" ---------+ 
02:06:26 [INFO] +> Executing 'NARRATE': Narrating='Looking at head'  Targets='[p@62e75133-3e1b-44c9-8e3e-d1166b2e5f75 (NextoEsKawaii)]' 
02:06:26 [INFO] +- Queue 'HEALSKELE_MessDefendAvatar' Executing: (line 26) FLAG <[mob]> dH:+:<context.final_damage||0> ---------+ 
02:06:26 [INFO]  Filled tag <[mob]> with 'e@ 0f81fdbe-0558-4c23-bf3b-bbcde831dada(SKELETON/Skeleton)'. 
02:06:26 [INFO]  Filled tag <context.final_damage||0> with '7.7024993896484375'. 
02:06:26 [INFO] +> Executing 'FLAG': flag_name='DH'  Action/Value='INCREASE(7.7024993896484375)'  flag_target='e@ 
                   0f81fdbe-0558-4c23-bf3b-bbcde831dada(SKELETON/Skeleton)' 
02:06:26 [INFO] +- Queue 'HEALSKELE_MessDefendAvatar' Executing: (line 27) IF <[mob].flag[dH].round||0> >= 10 ---------+ 
02:06:26 [INFO] +> Executing 'IF': use_braces='true' 
02:06:26 [INFO]  Filled tag <[mob].flag[dH].round||0> with '15'. 
02:06:26 [INFO]  Comparable='Decimal(15.0)', Operator='OR_MORE', ComparedTo='Decimal(10.0)' --> OUTCOME='true' 
02:06:26 [INFO]  If command passed, running block. 
02:06:26 [INFO] +- Queue 'HEALSKELE_MessDefendAvatar' Executing: (line 28) SPAWN Stand1 <[mob].location> ---------+ 
02:06:26 [INFO]  Filled tag <[mob].location> with 'l@36.34395467874578, 64, 95.91570722113906, 0.5993228554725647, 256.49346923828125, world'. 
02:06:26 [INFO]  Adjust mechanism 'gravity' on object of type 'Entity'... 
02:06:26 [INFO]  Adjust mechanism 'item_in_offhand' on object of type 'Entity'... 
02:06:26 [INFO]  Filled tag <element[-100].to_radians> with '-1.7453292519943295'. 
02:06:26 [INFO]  Filled tag <element[15].to_radians> with '0.2617993877991494'. 
02:06:26 [INFO]  Filled tag <element[180].to_radians> with '3.141592653589793'. 
02:06:26 [INFO]  Adjust mechanism 'armor_pose' on object of type 'Entity'... 
02:06:26 [INFO]  Adjust mechanism 'equipment' on object of type 'Entity'... 
02:06:26 [INFO]  Adjust mechanism 'arms' on object of type 'Entity'... 
02:06:26 [INFO] +> Executing 'SPAWN': entities='[e@STAND1]'  location='l@36.34395467874578, 64, 95.91570722113906, 0.5993228554725647, 
                   256.49346923828125, world' 
02:06:26 [INFO]  Adjust mechanism 'armor_pose' on object of type 'Entity'... 
02:06:26 [INFO]  Adjust mechanism 'arms' on object of type 'Entity'... 
02:06:26 [INFO]  Adjust mechanism 'gravity' on object of type 'Entity'... 
02:06:26 [INFO]  Adjust mechanism 'item_in_offhand' on object of type 'Entity'... 
02:06:26 [INFO]  Adjust mechanism 'equipment' on object of type 'Entity'... 
02:06:26 [INFO] +- Queue 'HEALSKELE_MessDefendAvatar' Executing: (line 29) EQUIP <[mob]> head:air ---------+ 
02:06:26 [INFO]  Filled tag <[mob]> with 'e@ 0f81fdbe-0558-4c23-bf3b-bbcde831dada(SKELETON/Skeleton)'. 
02:06:26 [INFO] +> Executing 'EQUIP': entities='[e@0f81fdbe-0558-4c23-bf3b-bbcde831dada]'  equipment='{head=i@air}' 
02:06:26 [INFO]  Completing queue 'HEALSKELE_MessDefendAvatar' in 11ms. 
02:06:26 [INFO]  Running script event 'EntityDamaged', event='player damages entity' for script 'HEALSKELE' 
02:06:26 [INFO]  Starting InstantQueue 'HEALSKELE_HereClassicRegional' with player 'NextoEsKawaii'... 
02:06:26 [INFO] +- Queue 'HEALSKELE_HereClassicRegional' Executing: (line 20) DEFINE pos 
                   <player.precise_target_position.y.round_to[2].sub[<player.precise_target.location.y||null>]||null> ---------+ 
02:06:26 [INFO]  Filled tag <player.precise_target.location.y||null> with '64'. 
02:06:26 [INFO]  Filled tag <player.precise_target_position.y.round_to[2].sub[64]||null> with '1.78'. 
02:06:26 [INFO] +> Executing 'DEFINE': queue='HEALSKELE_HereClassicRegional'  definition='pos'  value='1.78' 
02:06:26 [INFO] +- Queue 'HEALSKELE_HereClassicRegional' Executing: (line 21) DEFINE mob <context.entity> ---------+ 
02:06:26 [INFO]  Filled tag <context.entity> with 'e@ 52a99889-4758-4af0-87bf-951eb8d4b955(ARMOR_STAND/Armor Stand)'. 
02:06:26 [INFO] +> Executing 'DEFINE': queue='HEALSKELE_HereClassicRegional'  definition='mob'  value='e@ 
                   52a99889-4758-4af0-87bf-951eb8d4b955(ARMOR_STAND/Armor Stand)' 
02:06:26 [INFO] +- Queue 'HEALSKELE_HereClassicRegional' Executing: (line 23) IF <[pos]> != null ---------+ 
02:06:26 [INFO] +> Executing 'IF': use_braces='true' 
02:06:26 [INFO]  Filled tag <[pos]> with '1.78'. 
02:06:26 [INFO]  Logic='NEGATIVE', Comparable='Element(1.78)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true' 
02:06:26 [INFO]  If command passed, running block. 
02:06:26 [INFO] +- Queue 'HEALSKELE_HereClassicRegional' Executing: (line 24) IF <[pos]> >= 1.5 ---------+ 
02:06:26 [INFO] +> Executing 'IF': use_braces='true' 
02:06:26 [INFO]  Filled tag <[pos]> with '1.78'. 
02:06:26 [INFO]  Comparable='Decimal(1.78)', Operator='OR_MORE', ComparedTo='Decimal(1.5)' --> OUTCOME='true' 
02:06:26 [INFO]  If command passed, running block. 
02:06:26 [INFO] +- Queue 'HEALSKELE_HereClassicRegional' Executing: (line 25) NARRATE "Looking at head" ---------+ 
02:06:26 [INFO] +> Executing 'NARRATE': Narrating='Looking at head'  Targets='[p@62e75133-3e1b-44c9-8e3e-d1166b2e5f75 (NextoEsKawaii)]' 
02:06:26 [INFO] +- Queue 'HEALSKELE_HereClassicRegional' Executing: (line 26) FLAG <[mob]> dH:+:<context.final_damage||0> ---------+ 
02:06:26 [INFO]  Filled tag <[mob]> with 'e@ 52a99889-4758-4af0-87bf-951eb8d4b955(ARMOR_STAND/Armor Stand)'. 
02:06:26 [INFO]  Filled tag <context.final_damage||0> with '1'. 
02:06:26 [INFO] +> Executing 'FLAG': flag_name='DH'  Action/Value='INCREASE(1)'  flag_target='e@ 
                   52a99889-4758-4af0-87bf-951eb8d4b955(ARMOR_STAND/Armor Stand)' 
02:06:26 [INFO] +- Queue 'HEALSKELE_HereClassicRegional' Executing: (line 27) IF <[mob].flag[dH].round||0> >= 10 ---------+ 
02:06:26 [INFO] +> Executing 'IF': use_braces='true' 
02:06:26 [INFO]  Filled tag <[mob].flag[dH].round||0> with '1'. 
02:06:26 [INFO]  Comparable='Decimal(1.0)', Operator='OR_MORE', ComparedTo='Decimal(10.0)' --> OUTCOME='false' 
02:06:26 [INFO]  No part of the if command passed, no block will run. 
02:06:26 [INFO]  Completing queue 'HEALSKELE_HereClassicRegional' in 5ms. 
02:06:30 [INFO]  Running script event 'EntityDamaged', event='player damages entity' for script 'HEALSKELE' 
02:06:30 [INFO]  Starting InstantQueue 'HEALSKELE_SuitableHonIll' with player 'NextoEsKawaii'... 
02:06:30 [INFO] +- Queue 'HEALSKELE_SuitableHonIll' Executing: (line 20) DEFINE pos 
                   <player.precise_target_position.y.round_to[2].sub[<player.precise_target.location.y||null>]||null> ---------+ 
02:06:30 [INFO]  Filled tag <player.precise_target.location.y||null> with '64'. 
02:06:30 [INFO]  Filled tag <player.precise_target_position.y.round_to[2].sub[64]||null> with '1.65'. 
02:06:30 [INFO] +> Executing 'DEFINE': queue='HEALSKELE_SuitableHonIll'  definition='pos'  value='1.65' 
02:06:30 [INFO] +- Queue 'HEALSKELE_SuitableHonIll' Executing: (line 21) DEFINE mob <context.entity> ---------+ 
02:06:30 [INFO]  Filled tag <context.entity> with 'e@ 0f81fdbe-0558-4c23-bf3b-bbcde831dada(SKELETON/Skeleton)'. 
02:06:30 [INFO] +> Executing 'DEFINE': queue='HEALSKELE_SuitableHonIll'  definition='mob'  value='e@ 
                   0f81fdbe-0558-4c23-bf3b-bbcde831dada(SKELETON/Skeleton)' 
02:06:30 [INFO] +- Queue 'HEALSKELE_SuitableHonIll' Executing: (line 23) IF <[pos]> != null ---------+ 
02:06:30 [INFO] +> Executing 'IF': use_braces='true' 
02:06:30 [INFO]  Filled tag <[pos]> with '1.65'. 
02:06:30 [INFO]  Logic='NEGATIVE', Comparable='Element(1.65)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true' 
02:06:30 [INFO]  If command passed, running block. 
02:06:30 [INFO] +- Queue 'HEALSKELE_SuitableHonIll' Executing: (line 24) IF <[pos]> >= 1.5 ---------+ 
02:06:30 [INFO] +> Executing 'IF': use_braces='true' 
02:06:30 [INFO]  Filled tag <[pos]> with '1.65'. 
02:06:30 [INFO]  Comparable='Decimal(1.65)', Operator='OR_MORE', ComparedTo='Decimal(1.5)' --> OUTCOME='true' 
02:06:30 [INFO]  If command passed, running block. 
02:06:30 [INFO] +- Queue 'HEALSKELE_SuitableHonIll' Executing: (line 25) NARRATE "Looking at head" ---------+ 
02:06:30 [INFO] +> Executing 'NARRATE': Narrating='Looking at head'  Targets='[p@62e75133-3e1b-44c9-8e3e-d1166b2e5f75 (NextoEsKawaii)]' 
02:06:30 [INFO] +- Queue 'HEALSKELE_SuitableHonIll' Executing: (line 26) FLAG <[mob]> dH:+:<context.final_damage||0> ---------+ 
02:06:30 [INFO]  Filled tag <[mob]> with 'e@ 0f81fdbe-0558-4c23-bf3b-bbcde831dada(SKELETON/Skeleton)'. 
02:06:30 [INFO]  Filled tag <context.final_damage||0> with '0.331428587436676'. 
02:06:30 [INFO] +> Executing 'FLAG': flag_name='DH'  Action/Value='INCREASE(0.331428587436676)'  flag_target='e@ 
                   0f81fdbe-0558-4c23-bf3b-bbcde831dada(SKELETON/Skeleton)' 
02:06:30 [INFO] +- Queue 'HEALSKELE_SuitableHonIll' Executing: (line 27) IF <[mob].flag[dH].round||0> >= 10 ---------+ 
02:06:30 [INFO] +> Executing 'IF': use_braces='true' 
02:06:30 [INFO]  Filled tag <[mob].flag[dH].round||0> with '16'. 
02:06:30 [INFO]  Comparable='Decimal(16.0)', Operator='OR_MORE', ComparedTo='Decimal(10.0)' --> OUTCOME='true' 
02:06:30 [INFO]  If command passed, running block. 
02:06:30 [INFO] +- Queue 'HEALSKELE_SuitableHonIll' Executing: (line 28) SPAWN Stand1 <[mob].location> ---------+ 
02:06:30 [INFO]  Filled tag <[mob].location> with 'l@36.34395467874578, 64, 95.91570722113906, 0.5993228554725647, 256.49346923828125, world'. 
02:06:30 [INFO]  Adjust mechanism 'gravity' on object of type 'Entity'... 
02:06:30 [INFO]  Adjust mechanism 'item_in_offhand' on object of type 'Entity'... 
02:06:30 [INFO]  Filled tag <element[-100].to_radians> with '-1.7453292519943295'. 
02:06:30 [INFO]  Filled tag <element[15].to_radians> with '0.2617993877991494'. 
02:06:30 [INFO]  Filled tag <element[180].to_radians> with '3.141592653589793'. 
02:06:30 [INFO]  Adjust mechanism 'armor_pose' on object of type 'Entity'... 
02:06:30 [INFO]  Adjust mechanism 'equipment' on object of type 'Entity'... 
02:06:30 [INFO]  Adjust mechanism 'arms' on object of type 'Entity'... 
02:06:30 [INFO] +> Executing 'SPAWN': entities='[e@STAND1]'  location='l@36.34395467874578, 64, 95.91570722113906, 0.5993228554725647, 
                   256.49346923828125, world' 
02:06:30 [INFO]  Adjust mechanism 'armor_pose' on object of type 'Entity'... 
02:06:30 [INFO]  Adjust mechanism 'arms' on object of type 'Entity'... 
02:06:30 [INFO]  Adjust mechanism 'gravity' on object of type 'Entity'... 
02:06:30 [INFO]  Adjust mechanism 'item_in_offhand' on object of type 'Entity'... 
02:06:30 [INFO]  Adjust mechanism 'equipment' on object of type 'Entity'... 
02:06:30 [INFO] +- Queue 'HEALSKELE_SuitableHonIll' Executing: (line 29) EQUIP <[mob]> head:air ---------+ 
02:06:30 [INFO]  Filled tag <[mob]> with 'e@ 0f81fdbe-0558-4c23-bf3b-bbcde831dada(SKELETON/Skeleton)'. 
02:06:30 [INFO] +> Executing 'EQUIP': entities='[e@0f81fdbe-0558-4c23-bf3b-bbcde831dada]'  equipment='{head=i@air}' 
02:06:30 [INFO]  Completing queue 'HEALSKELE_SuitableHonIll' in 11ms.