on server fightend: - announce "<&c>The fight is over!" - wait 2s - if : - adjust respawn - flag player infight:! - teleport - wait 1t - flag player lostarenafight:! - if : - announce "<&c> <&f>won the fight!" - wait 3s - flag player infight:! - teleport - wait 1t - flag player wonarenafight:! DeathHandler: type: world debug: true events: on player death: - if : - if == false: - wait 1t - flag player infight:! - flag player lostarenafight - event "server fightend" on player kills player: - if : - if : - wait 1t - flag player infight:! - flag player wonarenafight - else: - stop