mobarena_shop: type: inventory inventory: chest title: MobCoin Shop size: 54 slots: - "[glass_border] [glass_border] [glass_border] [glass_border] [glass_border] [glass_border] [glass_border] [glass_border] [glass_border]" - "[] [aott] [] [boulder_sword] [] [golem_sword] [] [gemspark_sword] []" - "[] [] [] [] [] [] [] [] []" - "[] [] [] [] [] [] [] [] []" - "[] [] [] [] [] [] [] [] []" - "[glass_border] [glass_border] [glass_border] [glass_border] [glass_border] [glass_border] [glass_border] [glass_border] [glass_border]" aott: type: item material: wood_sword display name: Aspect of the Tree lore: - Created with strong oak branches mechanisms: unbreakable: true enchantments: - sharpness: 2 glass_border: type: item material: black_stained_glass_pane display name: boulder_sword: type: item material: stone_sword display name: Boulder Sword lore: - A Sword made from ancient boulders mechanisms: unbreakable: true enchantments: - sharpness: 3 golem_sword: type: item material: iron_sword display name: Golem Sword lore: - A Sword forged from Iron Golem hearts mechanisms: unbreakable: true enchantments: - sharpness: 3 gemspark_sword: type: item material: diamond_sword display name: Gemspark Sword lore: - A Sword forged in the fires of Nidavellir mechanisms: unbreakable: true enchantments: - sharpness: 4 shop_handler: type: world events: on player breaks grass: - inventory open d:mobarena_shop on player clicks in my_inventory priority:100: - determine cancelled on player drags in my_inventory priority:100: - determine cancelled