SpecialFishingRod: type: item material: i@fishing_rod display name: <&e>Fisherman's Fishing Rod lore: - The Fisherman was able - to catch rare fishes only - with this rod. Something - must be special about it. enchantments: - lure:3 - unbreaking:3 mechanisms: flags: HIDE_ALL SpecialFishingRodLoot: type: procedure debug: true script: - define roll - if <[roll]> >= 1 && <[roll]> < 900: - define quality Rare1 - else: - if <[roll]> >= 900 && <[roll]> < 995: - define quality Rare2 - else: - if <[roll]> >= 995: - define quality Rare3 - if <[quality]> == Rare1: - random: - determine ShipTicket - else: - if <[quality]> == Rare2: - random: - determine RareFish1 - determine RareFish2 - determine RareFish3 - determine RareFish4 - else: - if <[quality]> == Rare3: - random: - determine SuperRFish RareCatch: type: world debug: true events: on player fishes: - if ]>: - inject locally