on player clicks in anvilr: - narrate - narrate - if == 44 && == "ENDESSENCE": - wait 1t - adjust item_on_cursor:air - inventory set d: o:READY slot:43 - inventory set d: o:READY slot:42 - narrate D - else if == 44 && == "ENDESSENCE": - wait 1t - adjust item_on_cursor:ENDESSENCE - inventory set d: o:ENDESSENCE_CRYSTAL slot:44 - inventory set d: o:white_stained_glass_pane slot:43 - inventory set d: o:white_stained_glass_pane slot:42 - narrate C - else if == 44 && != "ENDESSENCE" && != "air": - wait 1t - adjust item_on_cursor:air - inventory set d: o:red_stained_glass_pane slot:43 - inventory set d: o:red_stained_glass_pane slot:42 - narrate A - else if == 44 && != "ENDESSENCE" && == "air": - wait 1t - adjust item_on_cursor: - inventory set d: o:ENDESSENCE_CRYSTAL slot:44 - inventory set d: o:white_stained_glass_pane slot:43 - inventory set d: o:white_stained_glass_pane slot:42 - narrate B