GT_Wolfden_NPC_Store_Inventory_Clicks_Set_Price: type: world debug: false events: on player shift_right clicks in inventory: - ^if matches npc && == { - ^flag player npc_store_item_selected_is_enchanted:! - ^flag player npc_store_item_selected_enchanted:! - ^flag player npc_store_item_name_selected:! - ^if == "air" { - ^narrate "You must click an occupied item slot" - QUEUE CLEAR } - ^if == "true" { - ^flag player npc_store_item_selected_is_enchanted:True - ^flag player npc_store_item_selected_enchanted: - ^flag player npc_store_item_name_selected: - ^flag player npc_store_item_name_display: - ^Narrate "You have selected Sell Price Is Currently Set To <&co>]>." - ^DETERMINE CANCELLED - ^QUEUE CLEAR } - ^flag player npc_store_item_selected: - Narrate "You have selected Sell Price Is Currently Set To<&co>]> per unit." - ^DETERMINE CANCELLED }