bob_the_npc: type: assignment actions: on assignment: - trigger name:click state:true on click: - define playerprefix "" - if : - define playerprefix " <&b><&lb>Poseidon<&rb>" - else if : - define playerprefix " <&d><&lb>Zeus<&rb>" - else if : - define playerprefix " <&0><&lb>Hades<&rb>" - else if : - define playerprefix " <&4><&lb>Ares<&rb>" - else if : - define playerprefix " <&f><&lb>Athena<&rb>" - else if : - define playerprefix " <&6><&lb>Hercules<&rb>" - if : - define playerprefix " <&4><&lb>Mod<&rb>" - else if : - define playerprefix " <&4><&lb>Helper<&rb>" - define playerprefix " <&1><&l><>>" - narrate "Bob<&co> Hi There " - narrate "Player Name " - narrate "Player Display Name " - if == : - narrate "Player Name matches Display Name" - else: - narrate "Player Name does NOT match Display Name" - narrate "you have empty inventory slots" - narrate "Your riches number " - narrate "You first played - ].formatted>" - narrate "You last played " #- define ptime d@t #- narrate "Your playtime in ticks " #- narrate "Value of ptime " #- narrate "Your playtime " - if : - narrate "You are a member of Town " - else: - narrate "You are homeless" - narrate "Your health is /" - define temp "Klawdek" - narrate "Klawdeks UUID " - narrate "AGAIN Klawdeks UUID " #interact scripts: #- 1 bob_the_npc_interact bob_the_npc_interact: type: interact steps: 1: click trigger: script: #- chat "Hello World:" #- chat "Suffix:" #- zap 2 - chat "Click trigger 1" chat trigger: 1: trigger: /Hello/ script: - chat "Hello There sweety pie" 2: trigger: /Goodbye/ script: - chat "I will kill myself if you leave me!" 2: click trigger: script: - chat "Step 2" - zap 1