on player changes gamemode: - if : - queue clear - if != Anarchy: - flag player gamemode.inventory.: - inventory clear - if ]>: - inventory set d: o:]> - else: - flag player gamemode.inventory.: - else: - flag player gamemode.inventory.anarchy.: - inventory clear - if ]>: - inventory set d: o:]> - else: - flag player gamemode.inventory.anarchy.: on player changes world: - if < 97: - flag player WorldChangeTemp duration:1s - adjust gamemode:survival - if != Anarchy: - if != Anarchy: - queue clear - else: - flag player gamemode.inventory.anarchy.: - inventory clear - if ]>: - inventory set d: o:]> - else: - flag player gamemode.inventory.: - else: - flag player gamemode.inventory.: - inventory clear - if ]>: - inventory set d: o:]> - else: - flag player gamemode.inventory.anarchy.: