Normal Experience Drop Cancelation: type: world debug: false events: on entity death: - determine NO_XP Skills Check: type: command debug: false name: skills aliases: skill script: - if : - narrate "<&m>----------------------------------" - narrate "<&a>Experience: <&b>/" Level Check: type: command debug: false name: level aliases: lvl script: - narrate "<&b>Level: <&a>" - narrate "<&a>Experience: <&b>/" Set Experience: type: world debug: false events: on player joins: - if "": - queue clear - flag "" "level:1" - flag "" "experience:0" - flag "" "experience_needed:100" Gain: type: task debug: false definitions: gain_value script: - flag player experience:+: - while "" >= "": - flag "" "experience:]>" - flag "" "level:++" - if contains : - execute as_server "c forcecast Level-Unlock_MSG" - if : - execute as_server "c forcecast Level-Unlock_MSG" - queue clear - if : - execute as_server "c forcecast Level-Unlock_MSG" - queue clear - if : - execute as_server "c forcecast Level-Unlock_MSG" - queue clear - if : - execute as_server "c forcecast Level-Unlock_MSG" - queue clear - if : - execute as_server "c forcecast Level-Unlock_MSG" - queue clear - if : - execute as_server "c forcecast Level-Unlock_MSG" - queue clear - if : - execute as_server "c forcecast Level-Unlock_MSG" - queue clear - if : - execute as_server "c forcecast Level-Unlock_MSG" - queue clear - if : - execute as_server "c forcecast Level-Unlock_MSG" - queue clear - if : - execute as_server "c forcecast Level-Unlock_MSG" - queue clear - flag player experience_needed: - playsound "" "sound:ENTITY_PLAYER_LEVELUP" - actionbar "<&a>Experience: <&b><&a>/<&b> <&b>| <&a>LVL: <&b>" Lose25: type: task debug: false script: - flag player experience:-:25 - actionbar "<&a>Experience: <&b><&a>/<&b> <&b>| <&a>LVL: <&b>" Gain XP: type: world debug: false events: on player kills entity: - choose : - case SHEEP PIG COW CHICKEN: - run Gain def:3 instantly - case HORSE COW OCELOT LLAMA: - run Gain def:5 instantly - case BLAZE ZOMBIE SKELETON SPIDER CREEPER WITCH: - run Gain def:10 instantly on player dies: - inject Lose25