#Script made by Rosstail #SPAWN RANDOM NPCS spawn_random_npcs: type: task debug: false script: #CHOOSE THE MINIUM AND MAXIMUM AMOUNT OF NPCS SPAWNED IN A ROW - flag global min_spawn:3 - flag global max_spawn:7 ###############################################" - flag global debug_spawn:off - flag global nb_spawn:].to[]> - flag global nb_spawn_ds: - while { - run npc_name_choose instantly - flag global spawn_no%loop_index%: - execute as_server "npc spawn " - flag global nb_spawn:-- } #DELETE THE RANDOMLY SPAWNED NPCS delete_random_npcs: type: task debug: false script: - flag global debug_spawn:off - while { - despawn - flag global nb_spawn_ds:-- } - flag global nb_spawn:0 #PUT ALL THE NAMES YOU WANT npc_name_choose: type: task debug: false script: - choose "": #WHEN THE DEBUG MODE IS OFF - case "off": - random: #REPEAT THESES FLAGS FOR EACH NPC YOU WANT - flag global npc_name: - flag global npc_name: #WHEN THE DEBUG MODE IS ON - case "on": #REPEAT THESES FLAGS FOR EACH NPC YOU WANT - despawn - despawn etc... #DELETE CURRENT NPS AND SPAWN ANOTHER EACH HOURS actions_npcs: type: world debug: false events: on system time hourly: - run delete_random_npcs instantly - wait 10s - run spawn_random_npcs instantly #IF ONE DAY TOO MANY NPCS ARE SPAWNED IN THE SAME TIME debug_npc: type: world debug: false events: on server start: #PUT IT "ON" TO DESPAWN ALL NPCS AFTER A SERVER RESTART - flag global debug_spawn:off - run npc_name_choose instantly #DON'T TOUCH THIS - flag global debug_spawn:off