Java Version: 1.7.0_45
CraftBukkit Version: git-Bukkit-1.7.9-R0.1-6-g4d832c3-b3090jnks (MC: 1.7.9)
Active Plugins (34): WorldBorder: 1.7.9, GroupManager: 2.0 (Dev2.14.23) (Phoenix), WorldEdit: 5.6.2,
ColoredBroadcast: 3.0, mcore: 7.2.0, Vault: 1.2.31-b411, PlotMe: 0.13f, WorldGuard: 5.9,
EnjinMinecraftPlugin: 2.5.7-bukkit, SurvivalGames: 0.5.8.63, ChopTree2: 2.3.0,
InfiniteDispensersAndDroppers: 4.0.0, WhatIsIt: 1.3.7, VoidGenerator: 1.0,
ClearLag: 2.7.1, ProtocolLib: 3.3.1, Stats: 2.0.0-214, Essentials: Dev2.14.23,
HyperConomy: 0.974.54, floAuction: 2.10.3, Citizens: 2.0.13-SNAPSHOT (build 1129),
Orebfuscator: 2.1.3, EssentialsSpawn: Dev2.14.23, VanishNoPacket: 3.19.1, Multiverse-Core: 2.5-b689,
MineResetLite: 0.3.6, HyperMerchant: 1.5-dev, Denizen: 0.9.4-SNAPSHOT (build Unknown),
EssentialsChat: Dev2.14.23, Factions: 2.4.0, Multiverse-Portals: 2.5-b711,
Multiverse-Inventories: 2.5-b374, Autorank: 3.1.1, FactionChat: 1.745
Loaded Worlds (8): world, world_nether, world_the_end, minigames, Hunger, hungergames_lobby, plotworld,
Prison
Online Players (1): (Dude) Talamar1(Talamar1)
21:51:31 [INFO] +- Parsing PROXIMITY trigger: French_Guard/Talamar1
---------+
21:51:31 [INFO] Starting TimedQueue 'ENENIIEIZZ'...
21:51:31 [INFO] +- Executing dCommand: IF/Talamar1 ---------+
21:51:31 [INFO] +> [Flag] 'taunt_cooldown' has expired!
NPCs.2.Flags.TAUNT_COOLDOWN
21:51:31 [INFO] Filled tag <npc.has_flag[taunt_cooldown]> with 'false'.
21:51:31 [INFO] Comparable 1: Comparable='Boolean(false)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='false'
21:51:31 [INFO] +- Parsing PROXIMITY trigger: French_Guard/Talamar1
---------+
21:51:31 [INFO] Starting TimedQueue 'ZIZNNDEZEI'...
21:51:31 [INFO] +- Executing dCommand: IF/Talamar1 ---------+
21:51:31 [INFO] Filled tag <npc.has_flag[taunt_cooldown]> with 'false'.
21:51:31 [INFO] Comparable 1: Comparable='Boolean(false)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='false'
21:51:31 [INFO] +- Parsing PROXIMITY trigger: French_Guard/Talamar1
---------+
21:51:31 [INFO] Starting TimedQueue 'NENZZZEIDZ'...
21:51:31 [INFO] +- Executing dCommand: IF/Talamar1 ---------+
21:51:31 [INFO] Filled tag <npc.has_flag[taunt_cooldown]> with 'false'.
21:51:31 [INFO] Comparable 1: Comparable='Boolean(false)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='false'
21:51:31 [INFO] +- Executing dCommand: RANDOM/Talamar1 ---------+
21:51:31 [INFO] +> Executing 'RANDOM': possibilities='7' choice='3'
21:51:31 [INFO] +- Parsing PROXIMITY trigger: French_Guard/Talamar1
---------+
21:51:31 [INFO] Starting TimedQueue 'EEDEDNEDNZ'...
21:51:31 [INFO] +- Executing dCommand: IF/Talamar1 ---------+
21:51:31 [INFO] Filled tag <npc.has_flag[taunt_cooldown]> with 'false'.
21:51:31 [INFO] Comparable 1: Comparable='Boolean(false)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='false'
21:51:31 [INFO] +- Parsing PROXIMITY trigger: French_Guard/Talamar1
---------+
21:51:31 [INFO] Starting TimedQueue 'DEDNDNNDZI'...
21:51:31 [INFO] +- Executing dCommand: IF/Talamar1 ---------+
21:51:31 [INFO] Filled tag <npc.has_flag[taunt_cooldown]> with 'false'.
21:51:31 [INFO] Comparable 1: Comparable='Boolean(false)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='false'
21:51:31 [INFO] +- Executing dCommand: RANDOM/Talamar1 ---------+
21:51:31 [INFO] +> Executing 'RANDOM': possibilities='7' choice='2'
21:51:31 [INFO] +- Parsing PROXIMITY trigger: French_Guard/Talamar1
---------+
21:51:31 [INFO] Starting TimedQueue 'NNENEEIIDN'...
21:51:31 [INFO] +- Executing dCommand: IF/Talamar1 ---------+
21:51:31 [INFO] Filled tag <npc.has_flag[taunt_cooldown]> with 'false'.
21:51:31 [INFO] Comparable 1: Comparable='Boolean(false)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='false'
21:51:31 [INFO] +- Parsing PROXIMITY trigger: French_Guard/Talamar1
---------+
21:51:31 [INFO] Starting TimedQueue 'EEIENNNDED'...
21:51:31 [INFO] +- Executing dCommand: IF/Talamar1 ---------+
21:51:31 [INFO] Filled tag <npc.has_flag[taunt_cooldown]> with 'false'.
21:51:31 [INFO] Comparable 1: Comparable='Boolean(false)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='false'
21:51:32 [INFO] +- Executing dCommand: RANDOM/Talamar1 ---------+
21:51:32 [INFO] +> Executing 'RANDOM': possibilities='7' choice='6'
21:51:32 [INFO] +- Executing dCommand: RANDOM/Talamar1 ---------+
21:51:32 [INFO] +> Executing 'RANDOM': possibilities='7' choice='6'
21:51:32 [INFO] +- Executing dCommand: CHAT/Talamar1 ---------+
21:51:32 [INFO] +> Executing 'CHAT': talkers='li@n@2'
targets='p@Talamar1' message='I blow my nose at you!'
21:51:32 [INFO] +- Parsing PROXIMITY trigger: French_Guard/Talamar1
---------+
21:51:32 [INFO] Starting TimedQueue 'DNZNEDDZIZ'...
21:51:32 [INFO] +- Executing dCommand: IF/Talamar1 ---------+
21:51:32 [INFO] Filled tag <npc.has_flag[taunt_cooldown]> with 'false'.
21:51:32 [INFO] Comparable 1: Comparable='Boolean(false)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='false'
21:51:32 [INFO] +- Executing dCommand: RANDOM/Talamar1 ---------+
21:51:32 [INFO] +> Executing 'RANDOM': possibilities='7' choice='7'
21:51:32 [INFO] +- Executing dCommand: CHAT/Talamar1 ---------+
21:51:32 [INFO] +> Executing 'CHAT': talkers='li@n@2'
targets='p@Talamar1' message='Go boil your bottoms, you
sons of a silly person!'
21:51:32 [INFO] +- Executing dCommand: RANDOM/Talamar1 ---------+
21:51:32 [INFO] +> Executing 'RANDOM': possibilities='7' choice='5'
21:51:32 [INFO] +- Executing dCommand: RANDOM/Talamar1 ---------+
21:51:32 [INFO] +> Executing 'RANDOM': possibilities='7' choice='7'
21:51:32 [INFO] +- Executing dCommand: REPEAT/Talamar1 ---------+
21:51:32 [INFO] +> Executing 'REPEAT': qty='1'
21:51:32 [INFO] +- Executing dCommand: CHAT/Talamar1 ---------+
21:51:32 [INFO] +> Executing 'CHAT': talkers='li@n@2'
targets='p@Talamar1' message='I fart in your general
direction!'
21:51:32 [INFO] +- Executing dCommand: RANDOM/Talamar1 ---------+
21:51:32 [INFO] +> Executing 'RANDOM': possibilities='8' choice='6'
21:51:32 [INFO] +- Executing dCommand: PLAYSOUND/Talamar1 ---------+
21:51:32 [INFO] Filled tag <player> with
'p@73432797-4d23-4ced-8ef1-c99e84aef77a'.
21:51:32 [INFO] +> Executing 'PLAYSOUND':
entities='[p@73432797-4d23-4ced-8ef1-c99e84aef77a]'
sound='custom.fart-06' volume='5' pitch='1'
custom='true'
21:51:32 [INFO] +- Executing dCommand: REPEAT/Talamar1 ---------+
21:51:32 [INFO] +> Executing 'REPEAT': qty='1'
21:51:32 [INFO] +- Executing dCommand: CHAT/Talamar1 ---------+
21:51:32 [INFO] +> Executing 'CHAT': talkers='li@n@2'
targets='p@Talamar1' message='I fart in your general
direction!'
21:51:32 [INFO] +- Executing dCommand: RANDOM/Talamar1 ---------+
21:51:32 [INFO] +> Executing 'RANDOM': possibilities='8' choice='1'
21:51:32 [INFO] +- Executing dCommand: PLAYSOUND/Talamar1 ---------+
21:51:32 [INFO] Filled tag <player> with
'p@73432797-4d23-4ced-8ef1-c99e84aef77a'.
21:51:32 [INFO] +> Executing 'PLAYSOUND':
entities='[p@73432797-4d23-4ced-8ef1-c99e84aef77a]'
sound='custom.fart-01' volume='5' pitch='1'
custom='true'
21:51:32 [INFO] +- Executing dCommand: FLAG/Talamar1 ---------+
21:51:32 [INFO] Filled tag <npc> with 'n@2'.
21:51:32 [INFO] +> Executing 'FLAG': flag_name='TAUNT_COOLDOWN'
Action/Value='SET_VALUE(true)' duration='100t' npc='n@2'
21:51:32 [INFO] Completing queue 'ENENIIEIZZ'.
21:51:32 [INFO] +- Executing dCommand: RANDOM/Talamar1 ---------+
21:51:32 [INFO] +> Executing 'RANDOM': possibilities='7' choice='6'
21:51:32 [INFO] +- Executing dCommand: CHAT/Talamar1 ---------+
21:51:32 [INFO] +> Executing 'CHAT': talkers='li@n@2'
targets='p@Talamar1' message='Your mother was a hamster
and your father smelt of elderberries!'
21:51:32 [INFO] +- Parsing PROXIMITY trigger: French_Guard/Talamar1
---------+
21:51:32 [INFO] Starting TimedQueue 'ZEDNINZDZN'...
21:51:32 [INFO] +- Executing dCommand: IF/Talamar1 ---------+
21:51:32 [INFO] Filled tag <npc.has_flag[taunt_cooldown]> with 'true'.
21:51:32 [INFO] Comparable 1: Comparable='Boolean(true)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='true'
21:51:32 [INFO] +- Executing dCommand: FLAG/Talamar1 ---------+
21:51:32 [INFO] Filled tag <npc> with 'n@2'.
21:51:32 [INFO] +> Executing 'FLAG': flag_name='TAUNT_COOLDOWN'
Action/Value='SET_VALUE(true)' duration='100t' npc='n@2'
21:51:32 [INFO] Completing queue 'ZIZNNDEZEI'.
21:51:32 [INFO] +- Executing dCommand: CHAT/Talamar1 ---------+
21:51:32 [INFO] +> Executing 'CHAT': talkers='li@n@2'
targets='p@Talamar1' message='I don't want to talk to you
no more, you empty-headed animal food trough wiper!'
21:51:32 [INFO] +- Parsing PROXIMITY trigger: French_Guard/Talamar1
---------+
21:51:32 [INFO] Starting TimedQueue 'NNNNEEEZZD'...
21:51:32 [INFO] +- Executing dCommand: IF/Talamar1 ---------+
21:51:32 [INFO] Filled tag <npc.has_flag[taunt_cooldown]> with 'true'.
21:51:32 [INFO] Comparable 1: Comparable='Boolean(true)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='true'
21:51:32 [INFO] +- Executing dCommand: CHAT/Talamar1 ---------+
21:51:32 [INFO] +> Executing 'CHAT': talkers='li@n@2'
targets='p@Talamar1' message='Your mother was a hamster
and your father smelt of elderberries!'
21:51:33 [INFO] +- Executing dCommand: FLAG/Talamar1 ---------+
21:51:33 [INFO] Filled tag <npc> with 'n@2'.
21:51:33 [INFO] +> Executing 'FLAG': flag_name='TAUNT_COOLDOWN'
Action/Value='SET_VALUE(true)' duration='100t' npc='n@2'
21:51:33 [INFO] Completing queue 'NENZZZEIDZ'.
21:51:33 [INFO] +- Executing dCommand: FLAG/Talamar1 ---------+
21:51:33 [INFO] Filled tag <npc> with 'n@2'.
21:51:33 [INFO] +> Executing 'FLAG': flag_name='TAUNT_COOLDOWN'
Action/Value='SET_VALUE(true)' duration='100t' npc='n@2'
21:51:33 [INFO] Completing queue 'EEDEDNEDNZ'.
21:51:33 [INFO] +- Parsing PROXIMITY trigger: French_Guard/Talamar1
---------+
21:51:33 [INFO] Starting TimedQueue 'EIEEDDEEEI'...
21:51:33 [INFO] +- Executing dCommand: IF/Talamar1 ---------+
21:51:33 [INFO] Filled tag <npc.has_flag[taunt_cooldown]> with 'true'.
21:51:33 [INFO] Comparable 1: Comparable='Boolean(true)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='true'
21:51:33 [INFO] +- Executing dCommand: REPEAT/Talamar1 ---------+
21:51:33 [INFO] +> Executing 'REPEAT': qty='1'
21:51:33 [INFO] +- Executing dCommand: CHAT/Talamar1 ---------+
21:51:33 [INFO] +> Executing 'CHAT': talkers='li@n@2'
targets='p@Talamar1' message='I fart in your general
direction!'
21:51:33 [INFO] +- Executing dCommand: RANDOM/Talamar1 ---------+
21:51:33 [INFO] +> Executing 'RANDOM': possibilities='8' choice='8'
21:51:33 [INFO] +- Executing dCommand: PLAYSOUND/Talamar1 ---------+
21:51:33 [INFO] Filled tag <player> with
'p@73432797-4d23-4ced-8ef1-c99e84aef77a'.
21:51:33 [INFO] +> Executing 'PLAYSOUND':
entities='[p@73432797-4d23-4ced-8ef1-c99e84aef77a]'
sound='custom.fart-08' volume='5' pitch='1'
custom='true'
21:51:33 [INFO] +- Executing dCommand: FLAG/Talamar1 ---------+
21:51:33 [INFO] Filled tag <npc> with 'n@2'.
21:51:33 [INFO] +> Executing 'FLAG': flag_name='TAUNT_COOLDOWN'
Action/Value='SET_VALUE(true)' duration='100t' npc='n@2'
21:51:33 [INFO] Completing queue 'DEDNDNNDZI'.
21:51:33 [INFO] +- Parsing PROXIMITY trigger: French_Guard/Talamar1
---------+
21:51:33 [INFO] Starting TimedQueue 'NEDNNNNNEE'...
21:51:33 [INFO] +- Executing dCommand: IF/Talamar1 ---------+
21:51:33 [INFO] Filled tag <npc.has_flag[taunt_cooldown]> with 'true'.
21:51:33 [INFO] Comparable 1: Comparable='Boolean(true)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='true'
21:51:33 [INFO] +- Executing dCommand: QUEUE/Talamar1 ---------+
21:51:33 [INFO] +> Executing 'QUEUE': Queue='ZEDNINZDZN' Action='CLEAR'
21:51:33 [INFO] Completing queue 'ZEDNINZDZN'.
21:51:33 [INFO] +- Executing dCommand: QUEUE/Talamar1 ---------+
21:51:33 [INFO] +> Executing 'QUEUE': Queue='NNNNEEEZZD' Action='CLEAR'
21:51:33 [INFO] Completing queue 'NNNNEEEZZD'.
21:51:33 [INFO] +- Executing dCommand: FLAG/Talamar1 ---------+
21:51:33 [INFO] Filled tag <npc> with 'n@2'.
21:51:33 [INFO] +> Executing 'FLAG': flag_name='TAUNT_COOLDOWN'
Action/Value='SET_VALUE(true)' duration='100t' npc='n@2'
21:51:33 [INFO] Completing queue 'NNENEEIIDN'.
21:51:33 [INFO] +- Executing dCommand: FLAG/Talamar1 ---------+
21:51:33 [INFO] Filled tag <npc> with 'n@2'.
21:51:33 [INFO] +> Executing 'FLAG': flag_name='TAUNT_COOLDOWN'
Action/Value='SET_VALUE(true)' duration='100t' npc='n@2'
21:51:33 [INFO] Completing queue 'EEIENNNDED'.
21:51:33 [INFO] +- Parsing PROXIMITY trigger: French_Guard/Talamar1
---------+
21:51:33 [INFO] Starting TimedQueue 'IIEENEZINZ'...
21:51:33 [INFO] +- Executing dCommand: IF/Talamar1 ---------+
21:51:33 [INFO] Filled tag <npc.has_flag[taunt_cooldown]> with 'true'.
21:51:33 [INFO] Comparable 1: Comparable='Boolean(true)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='true'
21:51:33 [INFO] +- Executing dCommand: QUEUE/Talamar1 ---------+
21:51:33 [INFO] +> Executing 'QUEUE': Queue='EIEEDDEEEI' Action='CLEAR'
21:51:33 [INFO] Completing queue 'EIEEDDEEEI'.
21:51:33 [INFO] +- Executing dCommand: FLAG/Talamar1 ---------+
21:51:33 [INFO] Filled tag <npc> with 'n@2'.
21:51:33 [INFO] +> Executing 'FLAG': flag_name='TAUNT_COOLDOWN'
Action/Value='SET_VALUE(true)' duration='100t' npc='n@2'
21:51:33 [INFO] Completing queue 'DNZNEDDZIZ'.
21:51:33 [INFO] +- Executing dCommand: QUEUE/Talamar1 ---------+
21:51:33 [INFO] +> Executing 'QUEUE': Queue='NEDNNNNNEE' Action='CLEAR'
21:51:33 [INFO] Completing queue 'NEDNNNNNEE'.
21:51:33 [INFO] +- Parsing PROXIMITY trigger: French_Guard/Talamar1
---------+
21:51:33 [INFO] Starting TimedQueue 'ZIEEDDENEI'...
21:51:33 [INFO] +- Executing dCommand: IF/Talamar1 ---------+
21:51:33 [INFO] Filled tag <npc.has_flag[taunt_cooldown]> with 'true'.
21:51:33 [INFO] Comparable 1: Comparable='Boolean(true)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='true'
21:51:34 [INFO] +- Executing dCommand: QUEUE/Talamar1 ---------+
21:51:34 [INFO] +> Executing 'QUEUE': Queue='IIEENEZINZ' Action='CLEAR'
21:51:34 [INFO] Completing queue 'IIEENEZINZ'.
21:51:34 [INFO] +- Executing dCommand: QUEUE/Talamar1 ---------+
21:51:34 [INFO] +> Executing 'QUEUE': Queue='ZIEEDDENEI' Action='CLEAR'
21:51:34 [INFO] Completing queue 'ZIEEDDENEI'.
21:51:34 [INFO] +- Parsing PROXIMITY trigger: French_Guard/Talamar1
---------+
21:51:34 [INFO] Starting TimedQueue 'DEENINNNIN'...
21:51:34 [INFO] +- Executing dCommand: IF/Talamar1 ---------+
21:51:34 [INFO] Filled tag <npc.has_flag[taunt_cooldown]> with 'true'.
21:51:34 [INFO] Comparable 1: Comparable='Boolean(true)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='true'
21:51:34 [INFO] +- Parsing PROXIMITY trigger: French_Guard/Talamar1
---------+
21:51:34 [INFO] Starting TimedQueue 'ENZNEINNNI'...
21:51:34 [INFO] +- Executing dCommand: IF/Talamar1 ---------+
21:51:34 [INFO] Filled tag <npc.has_flag[taunt_cooldown]> with 'true'.
21:51:34 [INFO] Comparable 1: Comparable='Boolean(true)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='true'
21:51:34 [INFO] +- Parsing PROXIMITY trigger: French_Guard/Talamar1
---------+
21:51:34 [INFO] Starting TimedQueue 'INIEDDDEDN'...
21:51:34 [INFO] +- Executing dCommand: IF/Talamar1 ---------+
21:51:34 [INFO] Filled tag <npc.has_flag[taunt_cooldown]> with 'true'.
21:51:34 [INFO] Comparable 1: Comparable='Boolean(true)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='true'
21:51:35 [INFO] +- Executing dCommand: QUEUE/Talamar1 ---------+
21:51:35 [INFO] +> Executing 'QUEUE': Queue='DEENINNNIN' Action='CLEAR'
21:51:35 [INFO] Completing queue 'DEENINNNIN'.
21:51:35 [INFO] +- Executing dCommand: QUEUE/Talamar1 ---------+
21:51:35 [INFO] +> Executing 'QUEUE': Queue='ENZNEINNNI' Action='CLEAR'
21:51:35 [INFO] Completing queue 'ENZNEINNNI'.
21:51:35 [INFO] +- Parsing PROXIMITY trigger: French_Guard/Talamar1
---------+
21:51:35 [INFO] Starting TimedQueue 'DIZEENNENZ'...
21:51:35 [INFO] +- Executing dCommand: IF/Talamar1 ---------+
21:51:35 [INFO] Filled tag <npc.has_flag[taunt_cooldown]> with 'true'.
21:51:35 [INFO] Comparable 1: Comparable='Boolean(true)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='true'
21:51:35 [INFO] +- Executing dCommand: QUEUE/Talamar1 ---------+
21:51:35 [INFO] +> Executing 'QUEUE': Queue='INIEDDDEDN' Action='CLEAR'
21:51:35 [INFO] Completing queue 'INIEDDDEDN'.
21:51:35 [INFO] +- Parsing PROXIMITY trigger: French_Guard/Talamar1
---------+
21:51:35 [INFO] Starting TimedQueue 'EZZDNDEEIZ'...
21:51:35 [INFO] +- Executing dCommand: IF/Talamar1 ---------+
21:51:35 [INFO] Filled tag <npc.has_flag[taunt_cooldown]> with 'true'.
21:51:35 [INFO] Comparable 1: Comparable='Boolean(true)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='true'
21:51:35 [INFO] +- Executing dCommand: QUEUE/Talamar1 ---------+
21:51:35 [INFO] +> Executing 'QUEUE': Queue='DIZEENNENZ' Action='CLEAR'
21:51:35 [INFO] Completing queue 'DIZEENNENZ'.
21:51:36 [INFO] +- Executing dCommand: QUEUE/Talamar1 ---------+
21:51:36 [INFO] +> Executing 'QUEUE': Queue='EZZDNDEEIZ' Action='CLEAR'
21:51:36 [INFO] Completing queue 'EZZDNDEEIZ'.
21:51:36 [INFO] +- Parsing PROXIMITY trigger: French_Guard/Talamar1
---------+
21:51:36 [INFO] Starting TimedQueue 'DEIIENZEDN'...
21:51:36 [INFO] +- Executing dCommand: IF/Talamar1 ---------+
21:51:36 [INFO] Filled tag <npc.has_flag[taunt_cooldown]> with 'true'.
21:51:36 [INFO] Comparable 1: Comparable='Boolean(true)',
Operator='EQUALS', ComparedTo='Boolean(true)' -->
OUTCOME='true'
21:51:36 [INFO] +- Executing dCommand: QUEUE/Talamar1 ---------+
21:51:36 [INFO] +> Executing 'QUEUE': Queue='DEIIENZEDN' Action='CLEAR'
21:51:36 [INFO] Completing queue 'DEIIENZEDN'.