Paste #5009: Denizen Debug Logs From ln9Alphinia fis now up! 9http://alphinia.enjin.com 2Donator Ra

Date: 2014/06/01 18:51:46 UTC-07:00
Type: Server Log

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Java Version: 1.7.0_45
CraftBukkit Version: git-Bukkit-1.7.9-R0.1-6-g4d832c3-b3090jnks (MC: 1.7.9)
Active Plugins (34): WorldBorder: 1.7.9, GroupManager: 2.0 (Dev2.14.23) (Phoenix), WorldEdit: 5.6.2, 
ColoredBroadcast: 3.0, mcore: 7.2.0, Vault: 1.2.31-b411, PlotMe: 0.13f, WorldGuard: 5.9, 
EnjinMinecraftPlugin: 2.5.7-bukkit, SurvivalGames: 0.5.8.63, ChopTree2: 2.3.0, 
InfiniteDispensersAndDroppers: 4.0.0, WhatIsIt: 1.3.7, VoidGenerator: 1.0, 
ClearLag: 2.7.1, ProtocolLib: 3.3.1, Stats: 2.0.0-214, Essentials: Dev2.14.23, 
HyperConomy: 0.974.54, floAuction: 2.10.3, Citizens: 2.0.13-SNAPSHOT (build 1129), 
Orebfuscator: 2.1.3, EssentialsSpawn: Dev2.14.23, VanishNoPacket: 3.19.1, Multiverse-Core: 2.5-b689, 
MineResetLite: 0.3.6, HyperMerchant: 1.5-dev, Denizen: 0.9.4-SNAPSHOT (build Unknown), 
EssentialsChat: Dev2.14.23, Factions: 2.4.0, Multiverse-Portals: 2.5-b711, 
Multiverse-Inventories: 2.5-b374, Autorank: 3.1.1, FactionChat: 1.745
Loaded Worlds (8): world, world_nether, world_the_end, minigames, Hunger, hungergames_lobby, plotworld, 
Prison
Online Players (1): (Dude) Talamar1(Talamar1)

21:51:31 [INFO] +- Parsing PROXIMITY trigger: French_Guard/Talamar1 
                   ---------+ 
21:51:31 [INFO]  Starting TimedQueue 'ENENIIEIZZ'... 
21:51:31 [INFO] +- Executing dCommand: IF/Talamar1 ---------+ 
21:51:31 [INFO] +> [Flag] 'taunt_cooldown' has expired! 
                   NPCs.2.Flags.TAUNT_COOLDOWN 
21:51:31 [INFO]  Filled tag <npc.has_flag[taunt_cooldown]> with 'false'. 
21:51:31 [INFO]  Comparable 1: Comparable='Boolean(false)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='false' 
21:51:31 [INFO] +- Parsing PROXIMITY trigger: French_Guard/Talamar1 
                   ---------+ 
21:51:31 [INFO]  Starting TimedQueue 'ZIZNNDEZEI'... 
21:51:31 [INFO] +- Executing dCommand: IF/Talamar1 ---------+ 
21:51:31 [INFO]  Filled tag <npc.has_flag[taunt_cooldown]> with 'false'. 
21:51:31 [INFO]  Comparable 1: Comparable='Boolean(false)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='false' 
21:51:31 [INFO] +- Parsing PROXIMITY trigger: French_Guard/Talamar1 
                   ---------+ 
21:51:31 [INFO]  Starting TimedQueue 'NENZZZEIDZ'... 
21:51:31 [INFO] +- Executing dCommand: IF/Talamar1 ---------+ 
21:51:31 [INFO]  Filled tag <npc.has_flag[taunt_cooldown]> with 'false'. 
21:51:31 [INFO]  Comparable 1: Comparable='Boolean(false)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='false' 
21:51:31 [INFO] +- Executing dCommand: RANDOM/Talamar1 ---------+ 
21:51:31 [INFO] +> Executing 'RANDOM': possibilities='7'  choice='3' 
21:51:31 [INFO] +- Parsing PROXIMITY trigger: French_Guard/Talamar1 
                   ---------+ 
21:51:31 [INFO]  Starting TimedQueue 'EEDEDNEDNZ'... 
21:51:31 [INFO] +- Executing dCommand: IF/Talamar1 ---------+ 
21:51:31 [INFO]  Filled tag <npc.has_flag[taunt_cooldown]> with 'false'. 
21:51:31 [INFO]  Comparable 1: Comparable='Boolean(false)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='false' 
21:51:31 [INFO] +- Parsing PROXIMITY trigger: French_Guard/Talamar1 
                   ---------+ 
21:51:31 [INFO]  Starting TimedQueue 'DEDNDNNDZI'... 
21:51:31 [INFO] +- Executing dCommand: IF/Talamar1 ---------+ 
21:51:31 [INFO]  Filled tag <npc.has_flag[taunt_cooldown]> with 'false'. 
21:51:31 [INFO]  Comparable 1: Comparable='Boolean(false)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='false' 
21:51:31 [INFO] +- Executing dCommand: RANDOM/Talamar1 ---------+ 
21:51:31 [INFO] +> Executing 'RANDOM': possibilities='7'  choice='2' 
21:51:31 [INFO] +- Parsing PROXIMITY trigger: French_Guard/Talamar1 
                   ---------+ 
21:51:31 [INFO]  Starting TimedQueue 'NNENEEIIDN'... 
21:51:31 [INFO] +- Executing dCommand: IF/Talamar1 ---------+ 
21:51:31 [INFO]  Filled tag <npc.has_flag[taunt_cooldown]> with 'false'. 
21:51:31 [INFO]  Comparable 1: Comparable='Boolean(false)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='false' 
21:51:31 [INFO] +- Parsing PROXIMITY trigger: French_Guard/Talamar1 
                   ---------+ 
21:51:31 [INFO]  Starting TimedQueue 'EEIENNNDED'... 
21:51:31 [INFO] +- Executing dCommand: IF/Talamar1 ---------+ 
21:51:31 [INFO]  Filled tag <npc.has_flag[taunt_cooldown]> with 'false'. 
21:51:31 [INFO]  Comparable 1: Comparable='Boolean(false)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='false' 
21:51:32 [INFO] +- Executing dCommand: RANDOM/Talamar1 ---------+ 
21:51:32 [INFO] +> Executing 'RANDOM': possibilities='7'  choice='6' 
21:51:32 [INFO] +- Executing dCommand: RANDOM/Talamar1 ---------+ 
21:51:32 [INFO] +> Executing 'RANDOM': possibilities='7'  choice='6' 
21:51:32 [INFO] +- Executing dCommand: CHAT/Talamar1 ---------+ 
21:51:32 [INFO] +> Executing 'CHAT': talkers='li@n@2'  
                   targets='p@Talamar1'  message='I blow my nose at you!' 
21:51:32 [INFO] +- Parsing PROXIMITY trigger: French_Guard/Talamar1 
                   ---------+ 
21:51:32 [INFO]  Starting TimedQueue 'DNZNEDDZIZ'... 
21:51:32 [INFO] +- Executing dCommand: IF/Talamar1 ---------+ 
21:51:32 [INFO]  Filled tag <npc.has_flag[taunt_cooldown]> with 'false'. 
21:51:32 [INFO]  Comparable 1: Comparable='Boolean(false)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='false' 
21:51:32 [INFO] +- Executing dCommand: RANDOM/Talamar1 ---------+ 
21:51:32 [INFO] +> Executing 'RANDOM': possibilities='7'  choice='7' 
21:51:32 [INFO] +- Executing dCommand: CHAT/Talamar1 ---------+ 
21:51:32 [INFO] +> Executing 'CHAT': talkers='li@n@2'  
                   targets='p@Talamar1'  message='Go boil your bottoms, you 
                   sons of a silly person!' 
21:51:32 [INFO] +- Executing dCommand: RANDOM/Talamar1 ---------+ 
21:51:32 [INFO] +> Executing 'RANDOM': possibilities='7'  choice='5' 
21:51:32 [INFO] +- Executing dCommand: RANDOM/Talamar1 ---------+ 
21:51:32 [INFO] +> Executing 'RANDOM': possibilities='7'  choice='7' 
21:51:32 [INFO] +- Executing dCommand: REPEAT/Talamar1 ---------+ 
21:51:32 [INFO] +> Executing 'REPEAT': qty='1' 
21:51:32 [INFO] +- Executing dCommand: CHAT/Talamar1 ---------+ 
21:51:32 [INFO] +> Executing 'CHAT': talkers='li@n@2'  
                   targets='p@Talamar1'  message='I fart in your general 
                   direction!' 
21:51:32 [INFO] +- Executing dCommand: RANDOM/Talamar1 ---------+ 
21:51:32 [INFO] +> Executing 'RANDOM': possibilities='8'  choice='6' 
21:51:32 [INFO] +- Executing dCommand: PLAYSOUND/Talamar1 ---------+ 
21:51:32 [INFO]  Filled tag <player> with 
                   'p@73432797-4d23-4ced-8ef1-c99e84aef77a'. 
21:51:32 [INFO] +> Executing 'PLAYSOUND': 
                   entities='[p@73432797-4d23-4ced-8ef1-c99e84aef77a]'  
                   sound='custom.fart-06'  volume='5'  pitch='1'  
                   custom='true' 
21:51:32 [INFO] +- Executing dCommand: REPEAT/Talamar1 ---------+ 
21:51:32 [INFO] +> Executing 'REPEAT': qty='1' 
21:51:32 [INFO] +- Executing dCommand: CHAT/Talamar1 ---------+ 
21:51:32 [INFO] +> Executing 'CHAT': talkers='li@n@2'  
                   targets='p@Talamar1'  message='I fart in your general 
                   direction!' 
21:51:32 [INFO] +- Executing dCommand: RANDOM/Talamar1 ---------+ 
21:51:32 [INFO] +> Executing 'RANDOM': possibilities='8'  choice='1' 
21:51:32 [INFO] +- Executing dCommand: PLAYSOUND/Talamar1 ---------+ 
21:51:32 [INFO]  Filled tag <player> with 
                   'p@73432797-4d23-4ced-8ef1-c99e84aef77a'. 
21:51:32 [INFO] +> Executing 'PLAYSOUND': 
                   entities='[p@73432797-4d23-4ced-8ef1-c99e84aef77a]'  
                   sound='custom.fart-01'  volume='5'  pitch='1'  
                   custom='true' 
21:51:32 [INFO] +- Executing dCommand: FLAG/Talamar1 ---------+ 
21:51:32 [INFO]  Filled tag <npc> with 'n@2'. 
21:51:32 [INFO] +> Executing 'FLAG': flag_name='TAUNT_COOLDOWN'  
                   Action/Value='SET_VALUE(true)'  duration='100t'  npc='n@2' 
21:51:32 [INFO]  Completing queue 'ENENIIEIZZ'. 
21:51:32 [INFO] +- Executing dCommand: RANDOM/Talamar1 ---------+ 
21:51:32 [INFO] +> Executing 'RANDOM': possibilities='7'  choice='6' 
21:51:32 [INFO] +- Executing dCommand: CHAT/Talamar1 ---------+ 
21:51:32 [INFO] +> Executing 'CHAT': talkers='li@n@2'  
                   targets='p@Talamar1'  message='Your mother was a hamster 
                   and your father smelt of elderberries!' 
21:51:32 [INFO] +- Parsing PROXIMITY trigger: French_Guard/Talamar1 
                   ---------+ 
21:51:32 [INFO]  Starting TimedQueue 'ZEDNINZDZN'... 
21:51:32 [INFO] +- Executing dCommand: IF/Talamar1 ---------+ 
21:51:32 [INFO]  Filled tag <npc.has_flag[taunt_cooldown]> with 'true'. 
21:51:32 [INFO]  Comparable 1: Comparable='Boolean(true)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='true' 
21:51:32 [INFO] +- Executing dCommand: FLAG/Talamar1 ---------+ 
21:51:32 [INFO]  Filled tag <npc> with 'n@2'. 
21:51:32 [INFO] +> Executing 'FLAG': flag_name='TAUNT_COOLDOWN'  
                   Action/Value='SET_VALUE(true)'  duration='100t'  npc='n@2' 
21:51:32 [INFO]  Completing queue 'ZIZNNDEZEI'. 
21:51:32 [INFO] +- Executing dCommand: CHAT/Talamar1 ---------+ 
21:51:32 [INFO] +> Executing 'CHAT': talkers='li@n@2'  
                   targets='p@Talamar1'  message='I don't want to talk to you 
                   no more, you empty-headed animal food trough wiper!' 
21:51:32 [INFO] +- Parsing PROXIMITY trigger: French_Guard/Talamar1 
                   ---------+ 
21:51:32 [INFO]  Starting TimedQueue 'NNNNEEEZZD'... 
21:51:32 [INFO] +- Executing dCommand: IF/Talamar1 ---------+ 
21:51:32 [INFO]  Filled tag <npc.has_flag[taunt_cooldown]> with 'true'. 
21:51:32 [INFO]  Comparable 1: Comparable='Boolean(true)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='true' 
21:51:32 [INFO] +- Executing dCommand: CHAT/Talamar1 ---------+ 
21:51:32 [INFO] +> Executing 'CHAT': talkers='li@n@2'  
                   targets='p@Talamar1'  message='Your mother was a hamster 
                   and your father smelt of elderberries!' 
21:51:33 [INFO] +- Executing dCommand: FLAG/Talamar1 ---------+ 
21:51:33 [INFO]  Filled tag <npc> with 'n@2'. 
21:51:33 [INFO] +> Executing 'FLAG': flag_name='TAUNT_COOLDOWN'  
                   Action/Value='SET_VALUE(true)'  duration='100t'  npc='n@2' 
21:51:33 [INFO]  Completing queue 'NENZZZEIDZ'. 
21:51:33 [INFO] +- Executing dCommand: FLAG/Talamar1 ---------+ 
21:51:33 [INFO]  Filled tag <npc> with 'n@2'. 
21:51:33 [INFO] +> Executing 'FLAG': flag_name='TAUNT_COOLDOWN'  
                   Action/Value='SET_VALUE(true)'  duration='100t'  npc='n@2' 
21:51:33 [INFO]  Completing queue 'EEDEDNEDNZ'. 
21:51:33 [INFO] +- Parsing PROXIMITY trigger: French_Guard/Talamar1 
                   ---------+ 
21:51:33 [INFO]  Starting TimedQueue 'EIEEDDEEEI'... 
21:51:33 [INFO] +- Executing dCommand: IF/Talamar1 ---------+ 
21:51:33 [INFO]  Filled tag <npc.has_flag[taunt_cooldown]> with 'true'. 
21:51:33 [INFO]  Comparable 1: Comparable='Boolean(true)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='true' 
21:51:33 [INFO] +- Executing dCommand: REPEAT/Talamar1 ---------+ 
21:51:33 [INFO] +> Executing 'REPEAT': qty='1' 
21:51:33 [INFO] +- Executing dCommand: CHAT/Talamar1 ---------+ 
21:51:33 [INFO] +> Executing 'CHAT': talkers='li@n@2'  
                   targets='p@Talamar1'  message='I fart in your general 
                   direction!' 
21:51:33 [INFO] +- Executing dCommand: RANDOM/Talamar1 ---------+ 
21:51:33 [INFO] +> Executing 'RANDOM': possibilities='8'  choice='8' 
21:51:33 [INFO] +- Executing dCommand: PLAYSOUND/Talamar1 ---------+ 
21:51:33 [INFO]  Filled tag <player> with 
                   'p@73432797-4d23-4ced-8ef1-c99e84aef77a'. 
21:51:33 [INFO] +> Executing 'PLAYSOUND': 
                   entities='[p@73432797-4d23-4ced-8ef1-c99e84aef77a]'  
                   sound='custom.fart-08'  volume='5'  pitch='1'  
                   custom='true' 
21:51:33 [INFO] +- Executing dCommand: FLAG/Talamar1 ---------+ 
21:51:33 [INFO]  Filled tag <npc> with 'n@2'. 
21:51:33 [INFO] +> Executing 'FLAG': flag_name='TAUNT_COOLDOWN'  
                   Action/Value='SET_VALUE(true)'  duration='100t'  npc='n@2' 
21:51:33 [INFO]  Completing queue 'DEDNDNNDZI'. 
21:51:33 [INFO] +- Parsing PROXIMITY trigger: French_Guard/Talamar1 
                   ---------+ 
21:51:33 [INFO]  Starting TimedQueue 'NEDNNNNNEE'... 
21:51:33 [INFO] +- Executing dCommand: IF/Talamar1 ---------+ 
21:51:33 [INFO]  Filled tag <npc.has_flag[taunt_cooldown]> with 'true'. 
21:51:33 [INFO]  Comparable 1: Comparable='Boolean(true)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='true' 
21:51:33 [INFO] +- Executing dCommand: QUEUE/Talamar1 ---------+ 
21:51:33 [INFO] +> Executing 'QUEUE': Queue='ZEDNINZDZN'  Action='CLEAR' 
21:51:33 [INFO]  Completing queue 'ZEDNINZDZN'. 
21:51:33 [INFO] +- Executing dCommand: QUEUE/Talamar1 ---------+ 
21:51:33 [INFO] +> Executing 'QUEUE': Queue='NNNNEEEZZD'  Action='CLEAR' 
21:51:33 [INFO]  Completing queue 'NNNNEEEZZD'. 
21:51:33 [INFO] +- Executing dCommand: FLAG/Talamar1 ---------+ 
21:51:33 [INFO]  Filled tag <npc> with 'n@2'. 
21:51:33 [INFO] +> Executing 'FLAG': flag_name='TAUNT_COOLDOWN'  
                   Action/Value='SET_VALUE(true)'  duration='100t'  npc='n@2' 
21:51:33 [INFO]  Completing queue 'NNENEEIIDN'. 
21:51:33 [INFO] +- Executing dCommand: FLAG/Talamar1 ---------+ 
21:51:33 [INFO]  Filled tag <npc> with 'n@2'. 
21:51:33 [INFO] +> Executing 'FLAG': flag_name='TAUNT_COOLDOWN'  
                   Action/Value='SET_VALUE(true)'  duration='100t'  npc='n@2' 
21:51:33 [INFO]  Completing queue 'EEIENNNDED'. 
21:51:33 [INFO] +- Parsing PROXIMITY trigger: French_Guard/Talamar1 
                   ---------+ 
21:51:33 [INFO]  Starting TimedQueue 'IIEENEZINZ'... 
21:51:33 [INFO] +- Executing dCommand: IF/Talamar1 ---------+ 
21:51:33 [INFO]  Filled tag <npc.has_flag[taunt_cooldown]> with 'true'. 
21:51:33 [INFO]  Comparable 1: Comparable='Boolean(true)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='true' 
21:51:33 [INFO] +- Executing dCommand: QUEUE/Talamar1 ---------+ 
21:51:33 [INFO] +> Executing 'QUEUE': Queue='EIEEDDEEEI'  Action='CLEAR' 
21:51:33 [INFO]  Completing queue 'EIEEDDEEEI'. 
21:51:33 [INFO] +- Executing dCommand: FLAG/Talamar1 ---------+ 
21:51:33 [INFO]  Filled tag <npc> with 'n@2'. 
21:51:33 [INFO] +> Executing 'FLAG': flag_name='TAUNT_COOLDOWN'  
                   Action/Value='SET_VALUE(true)'  duration='100t'  npc='n@2' 
21:51:33 [INFO]  Completing queue 'DNZNEDDZIZ'. 
21:51:33 [INFO] +- Executing dCommand: QUEUE/Talamar1 ---------+ 
21:51:33 [INFO] +> Executing 'QUEUE': Queue='NEDNNNNNEE'  Action='CLEAR' 
21:51:33 [INFO]  Completing queue 'NEDNNNNNEE'. 
21:51:33 [INFO] +- Parsing PROXIMITY trigger: French_Guard/Talamar1 
                   ---------+ 
21:51:33 [INFO]  Starting TimedQueue 'ZIEEDDENEI'... 
21:51:33 [INFO] +- Executing dCommand: IF/Talamar1 ---------+ 
21:51:33 [INFO]  Filled tag <npc.has_flag[taunt_cooldown]> with 'true'. 
21:51:33 [INFO]  Comparable 1: Comparable='Boolean(true)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='true' 
21:51:34 [INFO] +- Executing dCommand: QUEUE/Talamar1 ---------+ 
21:51:34 [INFO] +> Executing 'QUEUE': Queue='IIEENEZINZ'  Action='CLEAR' 
21:51:34 [INFO]  Completing queue 'IIEENEZINZ'. 
21:51:34 [INFO] +- Executing dCommand: QUEUE/Talamar1 ---------+ 
21:51:34 [INFO] +> Executing 'QUEUE': Queue='ZIEEDDENEI'  Action='CLEAR' 
21:51:34 [INFO]  Completing queue 'ZIEEDDENEI'. 
21:51:34 [INFO] +- Parsing PROXIMITY trigger: French_Guard/Talamar1 
                   ---------+ 
21:51:34 [INFO]  Starting TimedQueue 'DEENINNNIN'... 
21:51:34 [INFO] +- Executing dCommand: IF/Talamar1 ---------+ 
21:51:34 [INFO]  Filled tag <npc.has_flag[taunt_cooldown]> with 'true'. 
21:51:34 [INFO]  Comparable 1: Comparable='Boolean(true)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='true' 
21:51:34 [INFO] +- Parsing PROXIMITY trigger: French_Guard/Talamar1 
                   ---------+ 
21:51:34 [INFO]  Starting TimedQueue 'ENZNEINNNI'... 
21:51:34 [INFO] +- Executing dCommand: IF/Talamar1 ---------+ 
21:51:34 [INFO]  Filled tag <npc.has_flag[taunt_cooldown]> with 'true'. 
21:51:34 [INFO]  Comparable 1: Comparable='Boolean(true)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='true' 
21:51:34 [INFO] +- Parsing PROXIMITY trigger: French_Guard/Talamar1 
                   ---------+ 
21:51:34 [INFO]  Starting TimedQueue 'INIEDDDEDN'... 
21:51:34 [INFO] +- Executing dCommand: IF/Talamar1 ---------+ 
21:51:34 [INFO]  Filled tag <npc.has_flag[taunt_cooldown]> with 'true'. 
21:51:34 [INFO]  Comparable 1: Comparable='Boolean(true)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='true' 
21:51:35 [INFO] +- Executing dCommand: QUEUE/Talamar1 ---------+ 
21:51:35 [INFO] +> Executing 'QUEUE': Queue='DEENINNNIN'  Action='CLEAR' 
21:51:35 [INFO]  Completing queue 'DEENINNNIN'. 
21:51:35 [INFO] +- Executing dCommand: QUEUE/Talamar1 ---------+ 
21:51:35 [INFO] +> Executing 'QUEUE': Queue='ENZNEINNNI'  Action='CLEAR' 
21:51:35 [INFO]  Completing queue 'ENZNEINNNI'. 
21:51:35 [INFO] +- Parsing PROXIMITY trigger: French_Guard/Talamar1 
                   ---------+ 
21:51:35 [INFO]  Starting TimedQueue 'DIZEENNENZ'... 
21:51:35 [INFO] +- Executing dCommand: IF/Talamar1 ---------+ 
21:51:35 [INFO]  Filled tag <npc.has_flag[taunt_cooldown]> with 'true'. 
21:51:35 [INFO]  Comparable 1: Comparable='Boolean(true)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='true' 
21:51:35 [INFO] +- Executing dCommand: QUEUE/Talamar1 ---------+ 
21:51:35 [INFO] +> Executing 'QUEUE': Queue='INIEDDDEDN'  Action='CLEAR' 
21:51:35 [INFO]  Completing queue 'INIEDDDEDN'. 
21:51:35 [INFO] +- Parsing PROXIMITY trigger: French_Guard/Talamar1 
                   ---------+ 
21:51:35 [INFO]  Starting TimedQueue 'EZZDNDEEIZ'... 
21:51:35 [INFO] +- Executing dCommand: IF/Talamar1 ---------+ 
21:51:35 [INFO]  Filled tag <npc.has_flag[taunt_cooldown]> with 'true'. 
21:51:35 [INFO]  Comparable 1: Comparable='Boolean(true)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='true' 
21:51:35 [INFO] +- Executing dCommand: QUEUE/Talamar1 ---------+ 
21:51:35 [INFO] +> Executing 'QUEUE': Queue='DIZEENNENZ'  Action='CLEAR' 
21:51:35 [INFO]  Completing queue 'DIZEENNENZ'. 
21:51:36 [INFO] +- Executing dCommand: QUEUE/Talamar1 ---------+ 
21:51:36 [INFO] +> Executing 'QUEUE': Queue='EZZDNDEEIZ'  Action='CLEAR' 
21:51:36 [INFO]  Completing queue 'EZZDNDEEIZ'. 
21:51:36 [INFO] +- Parsing PROXIMITY trigger: French_Guard/Talamar1 
                   ---------+ 
21:51:36 [INFO]  Starting TimedQueue 'DEIIENZEDN'... 
21:51:36 [INFO] +- Executing dCommand: IF/Talamar1 ---------+ 
21:51:36 [INFO]  Filled tag <npc.has_flag[taunt_cooldown]> with 'true'. 
21:51:36 [INFO]  Comparable 1: Comparable='Boolean(true)', 
                   Operator='EQUALS', ComparedTo='Boolean(true)' --> 
                   OUTCOME='true' 
21:51:36 [INFO] +- Executing dCommand: QUEUE/Talamar1 ---------+ 
21:51:36 [INFO] +> Executing 'QUEUE': Queue='DEIIENZEDN'  Action='CLEAR' 
21:51:36 [INFO]  Completing queue 'DEIIENZEDN'.