IceWall:
type: world
events:
on player clicks block:
- if
].not> queue clear
- if queue clear
- if queue clear
- if {
- define index 1
}
else if {
- define index 2
}
else if {
- define index 3
}
- define material
- define source ]>
- define blocks li@
- repeat 3 {
- define blocks ]>]>]>
- define blocks ]>]>]>
}
- foreach {
- modifyblock
- modifyblock
- if == 1 {
- modifyblock 50%
- foreach next
}
- if == 2 {
- modifyblock
- modifyblock 50%
- foreach next
}
- if == 3 {
- modifyblock
- modifyblock
- modifyblock 50%
- foreach next
}
}