IceWall: type: world events: on player clicks block: - if ].not> queue clear - if queue clear - if queue clear - if { - define index 1 } else if { - define index 2 } else if { - define index 3 } - define material - define source ]> - define blocks li@ - repeat 3 { - define blocks ]>]>]> - define blocks ]>]>]> } - foreach { - modifyblock - modifyblock - if == 1 { - modifyblock 50% - foreach next } - if == 2 { - modifyblock - modifyblock 50% - foreach next } - if == 3 { - modifyblock - modifyblock - modifyblock 50% - foreach next } }