EarthDig: type: world debug: true events: on player left clicks: - if == earth && ! { - if ]> { - - define bmat li@ + - define bmat ].within[2].parse[material]> - define blocs li@ - foreach ].within[2]> { - - modifyblock m@air - - define bmat - - define blocs - } + - modifyblock m@air + - define blocs ]> + } + - wait 2m - - wait 10s - foreach { - define current ]> - - foreach bmat { + - foreach { - modifyblock } } - } - } + } + }