towercap: type: world events: on reload scripts: - flag server TowerFlag:250 - flag server TowerOwner:0 on player breaks standing_banner in flag: - if == { - if { - flag server towerflag:++ } } else { - flag server TowerFlag:-- } - if == 0 { - flag server TowerOwner: - announce " captured the Tower! " - flag server Towerflag:250 - define players - foreach { - if != { - teleport -361,173,-197,world - narrate " took the flag from you, don't let them get away with it!" } else { - heal - narrate "You have been healed as reward for your victory!" } } }