rtd_gui_task: type: task debug: false speed: 0 prefix: '&ss1&ss2&ss1&ss5&ss2&ss0&ss2&ss0&ss0&ss5&ss1&ss8&ss2&ss5&ss0&ss7&ss2&ss1&ss0&ss9&ssr' script: - define base_inv '' #- define base_inv 'in@generic[title=<&6><&l>Lottery GUI;size=27;contents=li@i@air]' - inventory open 'd:in@generic[title=<&6><&l>Lottery GUI;size=27]' - wait 1t - repeat 50 { - define rng '' - if < 30 { - define item 'i@iron_sword[display_name=&sseLottery Sword;lore=&ss6Whippity whoopity, you now have a sword!;enchantments=DURABILITY,2|DAMAGE_ALL,3]' } else if < 40 { - define item 'i@largetoken' } else if < 60 { - define item 'i@diamond_chestplate[display_name=&ssaLottery Chestplate;nbt_attributes=generic.armor/chest/0/1]' } else if < 85 { - define item 'i@lootpot' } else if < 110 { - define item 'i@FartPotion' } else if < 140 { - define item 'i@lifegem' } else if < 145 { - define item 'i@relic' } else if < 165 { - define item 'i@smalltoken' } else if < 175 { - define item 'i@mediumtoken' } else if < 190 { - define item 'i@dirt[display_name=<&6>Dertt :c]' } # 15% chance else { - define item 'i@LuckyTag' } - if != { - inventory open 'd:in@generic[title=<&6><&l>Lottery GUI;size=27;contents=li@i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|]' } - define prev_item '' - wait ].round_up>t } - wait 1s - narrate "<&6>[<&b>Lottery<&6>] <&e>Congratulations! You got !" - give - flag player can_close_inv - inventory close rtd_gui_evts: type: world debug: false events: on player closes inventory: - if { - if ! { - determine cancelled } - flag player can_close_inv:! }