buffs: type: world debug: false events: on system time minutely: - if == 0 { - queue clear } #Checks to see if players have flag #monster - if ! == monster { - queue clear } - cast DAMAGE_RESISTANCE duration:1639s power:1 hide_particles - cast INCREASE_DAMAGE duration:1639s power:1 hide_particles #elf - if ! == elf { - queue clear } - cast JUMP duration:1639s power:1 hide_particles - cast NIGHT_VISION duration:1639s power:1 hide_particles #human - if ! == human { - queue clear } - cast LUCK duration:1639s power:1 hide_particles - cast ABSORPTION duration:1639s power:1 hide_particles #halfling - if ! == halfling{ - queue clear } - cast JUMP duration:1639s power:1 hide_particles - cast SPEED duration:1639s power:1 hide_particles