Date: 2017/10/10 21:10:21 UTC-07:00
Type: Denizen Script
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Postgame:
type: task
debug: true
script:
- flag server gamestate:Postgame
- define winners <server.flag[spawns].as_list.sort_by_number[as_player.flag[kills]].sort_by_number[flag[score]].reverse>
- announce "<&2>-<&6>-<&2>-<&6>-<&2>-<&6>-<&2>-<&6>-<&2>-<&6>-<&2>-<&6>-<&2>-<&6>-<&2>-<&6>-<&2>-<&6>-<&2>-<&6>-"
- announce "<&2>"
- announce "<&c><&l>GAME OVER!!!"
- repeat 3:
- define player <def[winners].get[1]||null>
- define place <def[value]>
- if <def[player]> != null {
- announce "<&a><&l>1st place<&7><&co> <&b><def[player].name||-->"
- ^inject s@Postgame_Winners instantly
}
- announce "<&2>"
- announce "<&2>-<&6>-<&2>-<&6>-<&2>-<&6>-<&2>-<&6>-<&2>-<&6>-<&2>-<&6>-<&2>-<&6>-<&2>-<&6>-<&2>-<&6>-<&2>-<&6>-"
- announce "<&2>"
- foreach <s@Records.list_keys[scorerecords.solo]>:
- flag server bonuspoints.recordscores:->:<s@Records.yaml_key[scorerecords.solo.<def[value]>.amount]||0>/<s@Records.yaml_key[scorerecords.solo.<def[value]>.player||!>
- foreach <s@Records.list_keys[killrecords.solo]>:
- flag server bonuspoints.recordkills:->:<s@Records.yaml_key[killrecords.solo.<def[value]>.amount]||0>/<s@Records.yaml_key[scorerecords.solo.<def[value]>.player||!>
- foreach <server.flag[spawns].as_list>:
- flag server bonuspoints.recordscores:->:<def[value].flag[score]>/<def[value]>
- flag server bonuspoints.recordkills:->:<def[value].flag[kills]>/<def[value]>
- define killrecord <server.flag[bonuspoints.recordkills].alphanumeric.reverse>
- define scorerecord <server.flag[bonuspoints.recordscores].alphanumeric.reverse>
- repeat 10:
- if <def[value]> == 1 {
- define scoreplacement li@1
- define killplacement li@1
}
else {
- if <def[scorerecord].get[<def[value]>].is[==].to[<def[scorerecord].get[<def[value].sub[1]>]>]>]> {
- define scoreplacement <def[scoreplacement].include[<def[scoreplacement].get[<def[value].sub[1]>]>]>
}
else {
- define scoreplacement <def[scoreplacement].include[<def[value]>]>
}
- if <def[killrecord].get[<def[value]>].is[==].to[<def[killrecord].get[<def[value].sub[1]>]>]>]> {
- define killplacement <def[killplacement].include[<def[killplacement].get[<def[value].sub[1]>]>]>
}
else {
- define killplacement <def[killplacement].include[<def[value]>]>
}
}
- foreach <server.flag[spawns].as_list>:
- define player <def[value]>
- flag <def[player]> playpoints:+:<s@Config.yaml_key[playpointvalue]>
- define classes <s@Config.list_keys[classunlock]>
- ^inject s@BonusPoints_Postgame instantly
- if <def[player].has_flag[bonuspoints.latest_killcombo_max]> {
- flag <def[player]> bonuspoints.killcount.<def[player].flag[bonuspoints.latest_killcombo_max].as_int>:++
- flag <def[player]> bonuspoints.current_killcombo:!
- flag <def[player]> bonuspoints.latest_killcombo_max:!
- foreach <def[player].list_flags[regex:bonuspoints\.killcount\.\d+[2-9]]> {
- ^inject s@BonusPoints_KillCount instantly
}
}
- if <def[player].has_flag[bonuspoints.current_killstreak]> && <def[player].has_flag[latest_killstreak_max]> {
- flag <def[player]> bonuspoints.killstreak.<def[player].flag[bonuspoints.latest_killstreak_max].as_int>:++
- flag <def[player]> bonuspoints.latest_killstreak_max:!
- flag <def[player]> bonuspoints.current_killstreak:!
- foreach <def[player].flag[regex:bonuspoints\.killstreak\.\d+[2-9]> {
- if <def[value].is[OR_LESS].than[2]> {
- queue clear
}
else if <def[value].is[OR_MORE].than[3].and[<def[value].is[OR_LESS].than[4]>]> {
- flag <def[player]> bonuspoints.triplekillstreak:++
}
else if <def[value].is[OR_MORE].than[5].and[<def[value].is[OR_LESS].than[9]>]> {
- flag <def[player]> bonuspoints.pentakillstreak:++
}
else if <def[value].is[OR_MORE].than[10].and[<def[value].is[OR_LESS].than[14]>]> {
- flag <def[player]> bonuspoints.10killstreak:++
}
else if <def[value].is[OR_MORE].than[15].and[<def[value].is[OR_LESS].than[19]>]> {
- flag <def[player]> bonuspoints.15killstreak:++
}
else if <def[value].is[OR_MORE].than[20].and[<def[value].is[OR_LESS].than[29]>]> {
- flag <def[player]> bonuspoints.20killstreak:++
}
else if <def[value].is[OR_MORE].than[30].and[<def[value].is[OR_LESS].than[39]>]> {
- flag <def[player]> bonuspoints.30killstreak:++
}
else if <def[value].is[OR_MORE].than[40].and[<def[value].is[OR_LESS].than[49]>]> {
- flag <def[player]> bonuspoints.40killstreak:++
}
else if <def[value].is[OR_MORE].than[50]> {
- flag <def[player]> bonuspoints.50killstreak:++
}
}
}
- if <def[scorerecord].map_find_key[<def[player]>]||null> != null || <def[killrecord].map_find_key[<def[player]>]||null> != null {
- ^inject s@BonusPoints_Records instantly
}
- ^inject s@BonusPoints instantly
- ^inject s@YamlUpdate instantly
- flag <def[player]> score:0
- flag <def[player]> kills:0
BonusPoints_Records:
type: task
debug: true
script:
- choose <def[scorerecord].find[<def[player>]>:
- case 1:
- flag <def[value]> bonuspoints.1stplacescoresrecord:1
- case 2:
- flag <def[value]> bonuspoints.2ndplacescoresrecord:1
- case 3:
- flag <def[value]> bonuspoints.3rdplacescoresrecord:1
- case 4:
- flag <def[value]> bonuspoints.newscoresrecord:1
- case 5:
- flag <def[value]> bonuspoints.newscoresrecord:1
- case 6:
- flag <def[value]> bonuspoints.newscoresrecord:1
- case 7:
- flag <def[value]> bonuspoints.newscoresrecord:1
- case 8:
- flag <def[value]> bonuspoints.newscoresrecord:1
- case 9:
- flag <def[value]> bonuspoints.newscoresrecord:1
- case 10:
- flag <def[value]> bonuspoints.newscoresrecord:1
- default:
- choose <def[killrecord].find[<def[player]>]>:
- case 1:
- flag <def[value]> bonuspoints.1stplacekillsrecord:1
- case 2:
- flag <def[value]> bonuspoints.2ndplacekillsrecord:1
- case 3:
- flag <def[value]> bonuspoints.3rdplacekillsrecord:1
- case 4:
- flag <def[value]> bonuspoints.newkillsrecord:1
- case 5:
- flag <def[value]> bonuspoints.newkillsrecord:1
- case 6:
- flag <def[value]> bonuspoints.newkillsrecord:1
- case 7:
- flag <def[value]> bonuspoints.newkillsrecord:1
- case 8:
- flag <def[value]> bonuspoints.newkillsrecord:1
- case 9:
- flag <def[value]> bonuspoints.newkillsrecord:1
- case 10:
- flag <def[value]> bonuspoints.newkillsrecord:1
- default:
- queue clear