assassin_toggle: type: world events: on player right clicks block in elf_assassin_gate: - determine passively cancelled - foreach : - if "%value%" == "ELF_ASSASSIN_TOGGLE" { - schematic unload name:elf_assassin_toggle } - schematic load name:elf_assassin_toggle - schematic paste name:elf_assassin_toggle l@-12,80,-5146,moo - wait 5s - modifyblock cu@elf_assassin_gate jungle_planks