Java Version: 1.8.0_66 Up-time: 1h 35m CraftBukkit Version: git-Spigot-625bc00-41a7d14 (MC: 1.11.2) Denizen Version: Core: 1.15 (Build 84), CraftBukkit: 1.0.1-SNAPSHOT (build 1634) Active Plugins (13): 2MCCore: 1.58, 2LuckPerms: 3.0.0, 2WorldEdit: 6.1.5;4651611, 2OldCombatMechanics: 1.1.2, 2Vault: 1.5.6-b49, 2SaneEconomy: 0.10.6, 2ProtocolSupport: 4.25.dev, 2ProtocolLib: 4.2.1-SNAPSHOT-b346, 2LibsDisguises: 9.2.4, 2Citizens: 2.0.21-SNAPSHOT (build 1471), 2Denizen: 1.0.1-SNAPSHOT (build 1634), 2Sentinel: 1.0 (build 90), 2Depenizen: 1.0.0 (build 380) Loaded Worlds (3): World, World_nether, World_the_end Online Players (1): Ambrius7(Ambrius) Offline Players: 45 Mode: online 17:16:48 [INFO] d fQueue 'CLASS_COMMANDS_CBrooklynEncyclopedia' Executing: FOREACH "" "{" "-" "take" "" "quantity:64" "}" 17:16:48 [INFO] d+- Executing dCommand: FOREACH/p@Ambrius ---------+ 17:16:48 [INFO] d fFilled tag with 'li@'. 17:16:48 [INFO] e+> 8Executing 'eFOREACH8': 8list='eli@8' 17:16:48 [INFO] d fEmpty list, not looping... 17:16:48 [INFO] d fQueue 'CLASS_COMMANDS_CBrooklynEncyclopedia' Executing: FOREACH "" "{" "-" "take" "" "quantity:64" "}" 17:16:48 [INFO] d+- Executing dCommand: FOREACH/p@Ambrius ---------+ 17:16:48 [INFO] d fFilled tag with 'li@i@LEAP[display_name=&ssc&sslLeap;lore=&ssaOptional Skill| |&ss2Type&co &ssa&lbLaunch&rb &ss6Mobility|&ss2Description&co &ss6Leap forward stunning everybody|&ss6where you land, dealing damage to them and|&ss6generating rage&dot]|i@AXE_THROW[display_name=&ssc&sslAxe Throw;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbSkill Shot&rb &ss6DoT|&ss2Description&co &ss6Hurl an axe in the direction that you|&ss6are facing, dealing damage for ... * snip! * 17:16:48 [INFO] e+> 8Executing 'eFOREACH8': 8list='eli@i@LEAP[display_name=&ssc&sslLeap;lore=&ssaOptional Skill| |&ss2Type&co &ssa&lbLaunch&rb &ss6Mobility|&ss2Description&co &ss6Leap forward stunning everybody|&ss6where you land, dealing damage to them and|&ss6generating rage&dot]|i@AXE_THROW[display_name=&ssc&sslAxe Throw;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbSkill Shot&rb &ss6DoT|&ss2Description&co &ss6Hurl an axe in the direction that you|&ss6are facing, dealing damage for a duration to the|&ss6target that it hits&dot]8' 17:16:48 [INFO] d fQueue 'CLASS_COMMANDS_CBrooklynEncyclopedia' Executing: TAKE "" "quantity:64" 17:16:48 [INFO] d+- Executing dCommand: TAKE/p@Ambrius ---------+ 17:16:48 [INFO] d fFilled tag with 'i@LEAP[display_name=&ssc&sslLeap;lore=&ssaOptional Skill| |&ss2Type&co &ssa&lbLaunch&rb &ss6Mobility|&ss2Description&co &ss6Leap forward stunning everybody|&ss6where you land, dealing damage to them and|&ss6generating rage&dot]'. 17:16:48 [INFO] e+> 8Executing 'eTAKE8': 8Type='eITEM8' qty='b648' 8inventory='ein@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]8' 8Items='e[i@LEAP[display_name=&ssc&sslLeap;lore=&ssaOptional Skill| |&ss2Type&co &ssa&lbLaunch&rb &ss6Mobility|&ss2Description&co &ss6Leap forward stunning everybody|&ss6where you land, dealing damage to them and|&ss6generating rage&dot]]8' 17:16:48 [INFO] d fInventory does not contain at least 64 of i@LEAP,0[display_name=&ssc&sslLeap;lore=&ssaOptional Skill| |&ss2Type&co &ssa&lbLaunch&rb &ss6Mobility|&ss2Description&co &ss6Leap forward stunning everybody|&ss6where you land, dealing damage to them and|&ss6generating rage&dot]... Taking as much as possible... 17:16:48 [INFO] d fQueue 'CLASS_COMMANDS_CBrooklynEncyclopedia' Executing: FOREACH "CALLBACK" 17:16:48 [INFO] d+- Foreach loop 2 ---------+ 17:16:48 [INFO] d fQueue 'CLASS_COMMANDS_CBrooklynEncyclopedia' Executing: TAKE "" "quantity:64" 17:16:48 [INFO] d+- Executing dCommand: TAKE/p@Ambrius ---------+ 17:16:48 [INFO] d fFilled tag with 'i@AXE_THROW[display_name=&ssc&sslAxe Throw;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbSkill Shot&rb &ss6DoT|&ss2Description&co &ss6Hurl an axe in the direction that you|&ss6are facing, dealing damage for a duration to the|&ss6target that it hits&dot]'. 17:16:48 [INFO] e+> 8Executing 'eTAKE8': 8Type='eITEM8' qty='b648' 8inventory='ein@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]8' 8Items='e[i@AXE_THROW[display_name=&ssc&sslAxe Throw;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbSkill Shot&rb &ss6DoT|&ss2Description&co &ss6Hurl an axe in the direction that you|&ss6are facing, dealing damage for a duration to the|&ss6target that it hits&dot]]8' 17:16:48 [INFO] d fInventory does not contain at least 64 of i@AXE_THROW,0[display_name=&ssc&sslAxe Throw;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbSkill Shot&rb &ss6DoT|&ss2Description&co &ss6Hurl an axe in the direction that you|&ss6are facing, dealing damage for a duration to the|&ss6target that it hits&dot]... Taking as much as possible... 17:16:48 [INFO] d fQueue 'CLASS_COMMANDS_CBrooklynEncyclopedia' Executing: FOREACH "CALLBACK" 17:16:48 [INFO] d fQueue 'CLASS_COMMANDS_CBrooklynEncyclopedia' Executing: FOREACH "" "{" "-" "take" "" "quantity:64" "}" 17:16:48 [INFO] d+- Executing dCommand: FOREACH/p@Ambrius ---------+ 17:16:48 [INFO] d fFilled tag with 'li@i@UNASSIGNED_SKILL[display_name=&ss7Unassigned;lore=&ssfUnassigned Skill]|i@UNASSIGNED_SKILL[display_name=&ss7Unassigned;lore=&ssfUnassigned Skill]|i@UNASSIGNED_SKILL[display_name=&ss7Unassigned;lore=&ssfUnassigned Skill]|i@UNASSIGNED_SKILL[display_name=&ss7Unassigned;lore=&ssfUnassigned Skill]'. 17:16:48 [INFO] e+> 8Executing 'eFOREACH8': 8list='eli@i@UNASSIGNED_SKILL[display_name=&ss7Unassigned;lore=&ssfUnassigned Skill]|i@UNASSIGNED_SKILL[display_name=&ss7Unassigned;lore=&ssfUnassigned Skill]|i@UNASSIGNED_SKILL[display_name=&ss7Unassigned;lore=&ssfUnassigned Skill]|i@UNASSIGNED_SKILL[display_name=&ss7Unassigned;lore=&ssfUnassigned Skill]8' 17:16:48 [INFO] d fQueue 'CLASS_COMMANDS_CBrooklynEncyclopedia' Executing: TAKE "" "quantity:64" 17:16:48 [INFO] d+- Executing dCommand: TAKE/p@Ambrius ---------+ 17:16:48 [INFO] d fFilled tag with 'i@UNASSIGNED_SKILL[display_name=&ss7Unassigned;lore=&ssfUnassigned Skill]'. 17:16:48 [INFO] e+> 8Executing 'eTAKE8': 8Type='eITEM8' qty='b648' 8inventory='ein@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]8' 8Items='e[i@UNASSIGNED_SKILL[display_name=&ss7Unassigned;lore=&ssfUnassigned Skill]]8' 17:16:48 [INFO] d fInventory does not contain at least 64 of i@UNASSIGNED_SKILL,0[display_name=&ss7Unassigned;lore=&ssfUnassigned Skill]... Taking as much as possible... 17:16:48 [INFO] d fQueue 'CLASS_COMMANDS_CBrooklynEncyclopedia' Executing: FOREACH "CALLBACK" 17:16:48 [INFO] d+- Foreach loop 2 ---------+ 17:16:48 [INFO] d fQueue 'CLASS_COMMANDS_CBrooklynEncyclopedia' Executing: TAKE "" "quantity:64" 17:16:48 [INFO] d+- Executing dCommand: TAKE/p@Ambrius ---------+ 17:16:48 [INFO] d fFilled tag with 'i@UNASSIGNED_SKILL[display_name=&ss7Unassigned;lore=&ssfUnassigned Skill]'. 17:16:48 [INFO] e+> 8Executing 'eTAKE8': 8Type='eITEM8' qty='b648' 8inventory='ein@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]8' 8Items='e[i@UNASSIGNED_SKILL[display_name=&ss7Unassigned;lore=&ssfUnassigned Skill]]8' 17:16:48 [INFO] d fInventory does not contain at least 64 of i@UNASSIGNED_SKILL,0[display_name=&ss7Unassigned;lore=&ssfUnassigned Skill]... Taking as much as possible... 17:16:48 [INFO] d fQueue 'CLASS_COMMANDS_CBrooklynEncyclopedia' Executing: FOREACH "CALLBACK" 17:16:48 [INFO] d+- Foreach loop 3 ---------+ 17:16:48 [INFO] d fQueue 'CLASS_COMMANDS_CBrooklynEncyclopedia' Executing: TAKE "" "quantity:64" 17:16:48 [INFO] d+- Executing dCommand: TAKE/p@Ambrius ---------+ 17:16:48 [INFO] d fFilled tag with 'i@UNASSIGNED_SKILL[display_name=&ss7Unassigned;lore=&ssfUnassigned Skill]'. 17:16:48 [INFO] e+> 8Executing 'eTAKE8': 8Type='eITEM8' qty='b648' 8inventory='ein@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]8' 8Items='e[i@UNASSIGNED_SKILL[display_name=&ss7Unassigned;lore=&ssfUnassigned Skill]]8' 17:16:48 [INFO] d fInventory does not contain at least 64 of i@UNASSIGNED_SKILL,0[display_name=&ss7Unassigned;lore=&ssfUnassigned Skill]... Taking as much as possible... 17:16:48 [INFO] d fQueue 'CLASS_COMMANDS_CBrooklynEncyclopedia' Executing: FOREACH "CALLBACK" 17:16:48 [INFO] d+- Foreach loop 4 ---------+ 17:16:48 [INFO] d fQueue 'CLASS_COMMANDS_CBrooklynEncyclopedia' Executing: TAKE "" "quantity:64" 17:16:48 [INFO] d+- Executing dCommand: TAKE/p@Ambrius ---------+ 17:16:48 [INFO] d fFilled tag with 'i@UNASSIGNED_SKILL[display_name=&ss7Unassigned;lore=&ssfUnassigned Skill]'. 17:16:48 [INFO] e+> 8Executing 'eTAKE8': 8Type='eITEM8' qty='b648' 8inventory='ein@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]8' 8Items='e[i@UNASSIGNED_SKILL[display_name=&ss7Unassigned;lore=&ssfUnassigned Skill]]8' 17:16:48 [INFO] d fInventory does not contain at least 64 of i@UNASSIGNED_SKILL,0[display_name=&ss7Unassigned;lore=&ssfUnassigned Skill]... Taking as much as possible... 17:16:48 [INFO] d fQueue 'CLASS_COMMANDS_CBrooklynEncyclopedia' Executing: FOREACH "CALLBACK" 17:16:48 [INFO] d fQueue 'CLASS_COMMANDS_CBrooklynEncyclopedia' Executing: WAIT "1t" 17:16:48 [INFO] d+- Executing dCommand: WAIT/p@Ambrius ---------+ 17:16:48 [INFO] e+> 8Executing 'eWAIT8': 8queue='eCLASS_COMMANDS_CBrooklynEncyclopedia8' delay='bd@0.05s8' 17:16:48 [INFO] d fForcing queue CLASS_COMMANDS_CBrooklynEncyclopedia into a timed queue... 17:16:48 [INFO] d fCompleting queue 'CLASS_COMMANDS_CBrooklynEncyclopedia' in 18ms. 17:16:48 [INFO] d fStarting TimedQueue 'CLASS_COMMANDS_CBrooklynEncyclopedia'... 17:16:48 [INFO] d fQueue 'CLASS_COMMANDS_CBrooklynEncyclopedia' Executing: IF "" "==" "2" "{" "-" "if" "].contains[.Skill_Bar.Skills]>" "{" "-" "define" "Slot" "1" "-" "foreach" "].read[.Skill_Bar.Skills]>" "{" "-" "if" "" "matches" "script" "{" "-" "inventory" "set" "origin:[quantity=1]" "slot:" "}" "else" "{" "-" "inventory" "set" "origin:i@Unassigned_Skill[quantity=1]" "slot: 8Executing 'eIF8': 8use_braces='etrue8' 17:16:48 [INFO] d fFilled tag with '2'. 17:16:48 [INFO] d fComparable='Decimal(b2.0f)', Operator='EQUALS', ComparedTo='Decimal(b2.0f)' e--> OUTCOME='true' 17:16:48 [INFO] d fQueue 'CLASS_COMMANDS_CBrooklynEncyclopedia' Executing: IF "].contains[.Skill_Bar.Skills]>" "{" "-" "define" "Slot" "1" "-" "foreach" "].read[.Skill_Bar.Skills]>" "{" "-" "if" "" "matches" "script" "{" "-" "inventory" "set" "origin:[quantity=1]" "slot:" "}" "else" "{" "-" "inventory" "set" "origin:i@Unassigned_Skill[quantity=1]" "slot:" "}" "-" "define" "Slot" " 8Executing 'eIF8': 8use_braces='etrue8' 17:16:48 [INFO] d fFilled tag with 'c08db03a-34c8-4fcf-b16f-5716f7eb159a'. 17:16:48 [INFO] d fFilled tag with 'Berserker'. 17:16:48 [INFO] d fFilled tag with 'true'. 17:16:48 [INFO] d fQueue 'CLASS_COMMANDS_CBrooklynEncyclopedia' Executing: DEFINE "Slot" "1" 17:16:48 [INFO] d+- Executing dCommand: DEFINE/p@Ambrius ---------+ 17:16:48 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eCLASS_COMMANDS_CBrooklynEncyclopedia8' definition='bslot8' 8value='e18' 17:16:48 [INFO] d fQueue 'CLASS_COMMANDS_CBrooklynEncyclopedia' Executing: FOREACH "].read[.Skill_Bar.Skills]>" "{" "-" "if" "" "matches" "script" "{" "-" "inventory" "set" "origin:[quantity=1]" "slot:" "}" "else" "{" "-" "inventory" "set" "origin:i@Unassigned_Skill[quantity=1]" "slot:" "}" "-" "define" "Slot" "" "}" 17:16:48 [INFO] d+- Executing dCommand: FOREACH/p@Ambrius ---------+ 17:16:48 [INFO] d fFilled tag with 'c08db03a-34c8-4fcf-b16f-5716f7eb159a'. 17:16:48 [INFO] d fFilled tag with 'Berserker'. 17:16:48 [INFO] d fFilled tag with 'i@Leap|i@Axe_throw|i@Unassigned_skill|i@Unassigned_skill|i@Unassigned_skill|i@Unassigned_skill'. 17:16:48 [INFO] e+> 8Executing 'eFOREACH8': 8list='eli@i@Leap|i@Axe_throw|i@Unassigned_skill|i@Unassigned_skill|i@Unassigned_skill|i@Unassigned_skill8' 17:16:48 [INFO] d fQueue 'CLASS_COMMANDS_CBrooklynEncyclopedia' Executing: IF "" "matches" "script" "{" "-" "inventory" "set" "origin:[quantity=1]" "slot:" "}" "else" "{" "-" "inventory" "set" "origin:i@Unassigned_Skill[quantity=1]" "slot:" "}" 17:16:48 [INFO] d+- Executing dCommand: IF/p@Ambrius ---------+ 17:16:48 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 17:16:48 [INFO] d fFilled tag with 'LEAP'. 17:16:48 [INFO] d fComparable='Element(bLEAPf)', Operator='MATCHES', ComparedTo='Element(bscriptf)' e--> OUTCOME='true' 17:16:48 [INFO] d fQueue 'CLASS_COMMANDS_CBrooklynEncyclopedia' Executing: INVENTORY "set" "origin:[quantity=1]" "slot:" 17:16:48 [INFO] d+- Executing dCommand: INVENTORY/p@Ambrius ---------+ 17:16:48 [INFO] d fFilled tag with 'i@LEAP[display_name=&ssc&sslLeap;lore=&ssaOptional Skill| |&ss2Type&co &ssa&lbLaunch&rb &ss6Mobility|&ss2Description&co &ss6Leap forward stunning everybody|&ss6where you land, dealing damage to them and|&ss6generating rage&dot]'. 17:16:48 [INFO] d fFilled tag with '1'. 17:16:48 [INFO] e+> 8Executing 'eINVENTORY8': 8actions='e[set]8' 8Inventory='ein@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]8' 8Inventory='ein@generic[size=54;contents=li@i@LEAP[display_name=&ssc&sslLeap;lore=&ssaOptional Skill| |&ss2Type&co &ssa&lbLaunch&rb &ss6Mobility|&ss2Description&co &ss6Leap forward stunning everybody|&ss6where you land, dealing damage to them and|&ss6generating rage&dot];title=Chest]8' slot='b18' 17:16:48 [INFO] d fQueue 'CLASS_COMMANDS_CBrooklynEncyclopedia' Executing: DEFINE "Slot" "" 17:16:48 [INFO] d+- Executing dCommand: DEFINE/p@Ambrius ---------+ 17:16:48 [INFO] d fFilled tag with '2'. 17:16:48 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eCLASS_COMMANDS_CBrooklynEncyclopedia8' definition='bslot8' 8value='e28' 17:16:48 [INFO] d fQueue 'CLASS_COMMANDS_CBrooklynEncyclopedia' Executing: FOREACH "CALLBACK" 17:16:48 [INFO] d+- Foreach loop 2 ---------+ 17:16:48 [INFO] d fQueue 'CLASS_COMMANDS_CBrooklynEncyclopedia' Executing: IF "" "matches" "script" "{" "-" "inventory" "set" "origin:[quantity=1]" "slot:" "}" "else" "{" "-" "inventory" "set" "origin:i@Unassigned_Skill[quantity=1]" "slot:" "}" 17:16:48 [INFO] d+- Executing dCommand: IF/p@Ambrius ---------+ 17:16:48 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 17:16:48 [INFO] d fFilled tag with 'AXE_THROW'. 17:16:48 [INFO] d fComparable='Element(bAXE_THROWf)', Operator='MATCHES', ComparedTo='Element(bscriptf)' e--> OUTCOME='true' 17:16:48 [INFO] d fQueue 'CLASS_COMMANDS_CBrooklynEncyclopedia' Executing: INVENTORY "set" "origin:[quantity=1]" "slot:" 17:16:48 [INFO] d+- Executing dCommand: INVENTORY/p@Ambrius ---------+ 17:16:48 [INFO] d fFilled tag with 'i@AXE_THROW[display_name=&ssc&sslAxe Throw;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbSkill Shot&rb &ss6DoT|&ss2Description&co &ss6Hurl an axe in the direction that you|&ss6are facing, dealing damage for a duration to the|&ss6target that it hits&dot]'. 17:16:48 [INFO] d fFilled tag with '2'. 17:16:48 [INFO] e+> 8Executing 'eINVENTORY8': 8actions='e[set]8' 8Inventory='ein@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]8' 8Inventory='ein@generic[size=54;contents=li@i@AXE_THROW[display_name=&ssc&sslAxe Throw;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbSkill Shot&rb &ss6DoT|&ss2Description&co &ss6Hurl an axe in the direction that you|&ss6are facing, dealing damage for a duration to the|&ss6target that it hits&dot];title=Chest]8' slot='b28' 17:16:48 [INFO] d fQueue 'CLASS_COMMANDS_CBrooklynEncyclopedia' Executing: DEFINE "Slot" "" 17:16:48 [INFO] d+- Executing dCommand: DEFINE/p@Ambrius ---------+ 17:16:48 [INFO] d fFilled tag with '3'. 17:16:48 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eCLASS_COMMANDS_CBrooklynEncyclopedia8' definition='bslot8' 8value='e38' 17:16:48 [INFO] d fQueue 'CLASS_COMMANDS_CBrooklynEncyclopedia' Executing: FOREACH "CALLBACK" 17:16:48 [INFO] d+- Foreach loop 3 ---------+ 17:16:48 [INFO] d fQueue 'CLASS_COMMANDS_CBrooklynEncyclopedia' Executing: IF "" "matches" "script" "{" "-" "inventory" "set" "origin:[quantity=1]" "slot:" "}" "else" "{" "-" "inventory" "set" "origin:i@Unassigned_Skill[quantity=1]" "slot:" "}" 17:16:48 [INFO] d+- Executing dCommand: IF/p@Ambrius ---------+ 17:16:48 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 17:16:48 [INFO] d fFilled tag with 'UNASSIGNED_SKILL'. 17:16:48 [INFO] d fComparable='Element(bUNASSIGNED_SKILLf)', Operator='MATCHES', ComparedTo='Element(bscriptf)' e--> OUTCOME='true' 17:16:48 [INFO] d fQueue 'CLASS_COMMANDS_CBrooklynEncyclopedia' Executing: INVENTORY "set" "origin:[quantity=1]" "slot:" 17:16:48 [INFO] d+- Executing dCommand: INVENTORY/p@Ambrius ---------+ 17:16:48 [INFO] d fFilled tag with 'i@UNASSIGNED_SKILL[display_name=&ss7Unassigned;lore=&ssfUnassigned Skill]'. 17:16:48 [INFO] d fFilled tag with '3'. 17:16:48 [INFO] e+> 8Executing 'eINVENTORY8': 8actions='e[set]8' 8Inventory='ein@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]8' 8Inventory='ein@generic[size=54;contents=li@i@UNASSIGNED_SKILL[display_name=&ss7Unassigned;lore=&ssfUnassigned Skill];title=Chest]8' slot='b38' 17:16:48 [INFO] d fQueue 'CLASS_COMMANDS_CBrooklynEncyclopedia' Executing: DEFINE "Slot" "" 17:16:48 [INFO] d+- Executing dCommand: DEFINE/p@Ambrius ---------+ 17:16:48 [INFO] d fFilled tag with '4'. 17:16:48 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eCLASS_COMMANDS_CBrooklynEncyclopedia8' definition='bslot8' 8value='e48' 17:16:48 [INFO] d fQueue 'CLASS_COMMANDS_CBrooklynEncyclopedia' Executing: FOREACH "CALLBACK" 17:16:48 [INFO] d+- Foreach loop 4 ---------+ 17:16:48 [INFO] d fQueue 'CLASS_COMMANDS_CBrooklynEncyclopedia' Executing: IF "" "matches" "script" "{" "-" "inventory" "set" "origin:[quantity=1]" "slot:" "}" "else" "{" "-" "inventory" "set" "origin:i@Unassigned_Skill[quantity=1]" "slot:" "}" 17:16:48 [INFO] d+- Executing dCommand: IF/p@Ambrius ---------+ 17:16:48 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 17:16:48 [INFO] d fFilled tag with 'UNASSIGNED_SKILL'. 17:16:48 [INFO] d fComparable='Element(bUNASSIGNED_SKILLf)', Operator='MATCHES', ComparedTo='Element(bscriptf)' e--> OUTCOME='true' 17:16:48 [INFO] d fQueue 'CLASS_COMMANDS_CBrooklynEncyclopedia' Executing: INVENTORY "set" "origin:[quantity=1]" "slot:" 17:16:48 [INFO] d+- Executing dCommand: INVENTORY/p@Ambrius ---------+ 17:16:48 [INFO] d fFilled tag with 'i@UNASSIGNED_SKILL[display_name=&ss7Unassigned;lore=&ssfUnassigned Skill]'. 17:16:48 [INFO] d fFilled tag with '4'. 17:16:48 [INFO] e+> 8Executing 'eINVENTORY8': 8actions='e[set]8' 8Inventory='ein@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]8' 8Inventory='ein@generic[size=54;contents=li@i@UNASSIGNED_SKILL[display_name=&ss7Unassigned;lore=&ssfUnassigned Skill];title=Chest]8' slot='b48' 17:16:48 [INFO] d fQueue 'CLASS_COMMANDS_CBrooklynEncyclopedia' Executing: DEFINE "Slot" "" 17:16:48 [INFO] d+- Executing dCommand: DEFINE/p@Ambrius ---------+ 17:16:48 [INFO] d fFilled tag with '5'. 17:16:48 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eCLASS_COMMANDS_CBrooklynEncyclopedia8' definition='bslot8' 8value='e58' 17:16:48 [INFO] d fQueue 'CLASS_COMMANDS_CBrooklynEncyclopedia' Executing: FOREACH "CALLBACK" 17:16:48 [INFO] d+- Foreach loop 5 ---------+ 17:16:48 [INFO] d fQueue 'CLASS_COMMANDS_CBrooklynEncyclopedia' Executing: IF "" "matches" "script" "{" "-" "inventory" "set" "origin:[quantity=1]" "slot:" "}" "else" "{" "-" "inventory" "set" "origin:i@Unassigned_Skill[quantity=1]" "slot:" "}" 17:16:48 [INFO] d+- Executing dCommand: IF/p@Ambrius ---------+ 17:16:48 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 17:16:48 [INFO] d fFilled tag with 'UNASSIGNED_SKILL'. 17:16:48 [INFO] d fComparable='Element(bUNASSIGNED_SKILLf)', Operator='MATCHES', ComparedTo='Element(bscriptf)' e--> OUTCOME='true' 17:16:48 [INFO] d fQueue 'CLASS_COMMANDS_CBrooklynEncyclopedia' Executing: INVENTORY "set" "origin:[quantity=1]" "slot:" 17:16:48 [INFO] d+- Executing dCommand: INVENTORY/p@Ambrius ---------+ 17:16:48 [INFO] d fFilled tag with 'i@UNASSIGNED_SKILL[display_name=&ss7Unassigned;lore=&ssfUnassigned Skill]'. 17:16:48 [INFO] d fFilled tag with '5'. 17:16:48 [INFO] e+> 8Executing 'eINVENTORY8': 8actions='e[set]8' 8Inventory='ein@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]8' 8Inventory='ein@generic[size=54;contents=li@i@UNASSIGNED_SKILL[display_name=&ss7Unassigned;lore=&ssfUnassigned Skill];title=Chest]8' slot='b58' 17:16:48 [INFO] d fQueue 'CLASS_COMMANDS_CBrooklynEncyclopedia' Executing: DEFINE "Slot" "" 17:16:48 [INFO] d+- Executing dCommand: DEFINE/p@Ambrius ---------+ 17:16:48 [INFO] d fFilled tag with '6'. 17:16:48 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eCLASS_COMMANDS_CBrooklynEncyclopedia8' definition='bslot8' 8value='e68' 17:16:48 [INFO] d fQueue 'CLASS_COMMANDS_CBrooklynEncyclopedia' Executing: FOREACH "CALLBACK" 17:16:48 [INFO] d+- Foreach loop 6 ---------+ 17:16:48 [INFO] d fQueue 'CLASS_COMMANDS_CBrooklynEncyclopedia' Executing: IF "" "matches" "script" "{" "-" "inventory" "set" "origin:[quantity=1]" "slot:" "}" "else" "{" "-" "inventory" "set" "origin:i@Unassigned_Skill[quantity=1]" "slot:" "}" 17:16:48 [INFO] d+- Executing dCommand: IF/p@Ambrius ---------+ 17:16:48 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 17:16:48 [INFO] d fFilled tag with 'UNASSIGNED_SKILL'. 17:16:48 [INFO] d fComparable='Element(bUNASSIGNED_SKILLf)', Operator='MATCHES', ComparedTo='Element(bscriptf)' e--> OUTCOME='true' 17:16:48 [INFO] d fQueue 'CLASS_COMMANDS_CBrooklynEncyclopedia' Executing: INVENTORY "set" "origin:[quantity=1]" "slot:" 17:16:48 [INFO] d+- Executing dCommand: INVENTORY/p@Ambrius ---------+ 17:16:48 [INFO] d fFilled tag with 'i@UNASSIGNED_SKILL[display_name=&ss7Unassigned;lore=&ssfUnassigned Skill]'. 17:16:48 [INFO] d fFilled tag with '6'. 17:16:48 [INFO] e+> 8Executing 'eINVENTORY8': 8actions='e[set]8' 8Inventory='ein@player[holder=p@c08db03a-34c8-4fcf-b16f-5716f7eb159a]8' 8Inventory='ein@generic[size=54;contents=li@i@UNASSIGNED_SKILL[display_name=&ss7Unassigned;lore=&ssfUnassigned Skill];title=Chest]8' slot='b68' 17:16:48 [INFO] d fQueue 'CLASS_COMMANDS_CBrooklynEncyclopedia' Executing: DEFINE "Slot" "" 17:16:48 [INFO] d+- Executing dCommand: DEFINE/p@Ambrius ---------+ 17:16:48 [INFO] d fFilled tag with '7'. 17:16:48 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eCLASS_COMMANDS_CBrooklynEncyclopedia8' definition='bslot8' 8value='e78' 17:16:48 [INFO] d fQueue 'CLASS_COMMANDS_CBrooklynEncyclopedia' Executing: FOREACH "CALLBACK" 17:16:48 [INFO] d fFilled tag <&6> with '6'. 17:16:48 [INFO] d fFilled tag <&a> with 'a'. 17:16:49 [INFO] d fQueue 'BERSERKER_SKILLS_MENU_HANDLER_BuyMarinaRadar' Executing: IF "_Cooldown]>" "{" "-" "narrate" "<&a><&l>[Class] <&7>That skill is on cooldown for another <&f>_Cooldown].expiration.in_seconds.round_to[1]>s<&7>!" "-" "queue" "clear" "}" 17:16:49 [INFO] d+- Executing dCommand: IF/p@Ambrius ---------+ 17:16:49 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 17:16:49 [INFO] d fFilled tag with 'Hamstring'. 17:16:49 [INFO] d fFilled tag with 'false'. 17:16:49 [INFO] d fQueue 'BERSERKER_SKILLS_MENU_HANDLER_BuyMarinaRadar' Executing: DEFINE "Class_Stat_Config" "s@_Stat_Config" 17:16:49 [INFO] d+- Executing dCommand: DEFINE/p@Ambrius ---------+ 17:16:49 [INFO] d fFilled tag with 'Berserker'. 17:16:49 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eBERSERKER_SKILLS_MENU_HANDLER_BuyMarinaRadar8' definition='bclass_stat_config8' 8value='es@Berserker_Stat_Config8' 17:16:49 [INFO] d fQueue 'BERSERKER_SKILLS_MENU_HANDLER_BuyMarinaRadar' Executing: FOREACH "" "{" "-" "if" "" "==" "" "{" "-" "if" "]>" "==" "-1" "{" "-" "inventory" "set" "origin:" "slot:" "-" "inventory" "open" "d:in@_Skills_Menu" "-" "queue" "clear" "}" "else" "{" "-" "inventory" "set" "origin:i@Unassigned_Skill" "slot: with 'li@i@Cleave|i@Battle_Cry|i@Overpower'. 17:16:49 [INFO] e+> 8Executing 'eFOREACH8': 8list='eli@i@Cleave|i@Battle_Cry|i@Overpower8' 17:16:49 [INFO] d fQueue 'BERSERKER_SKILLS_MENU_HANDLER_BuyMarinaRadar' Executing: IF "" "==" "" "{" "-" "if" "]>" "==" "-1" "{" "-" "inventory" "set" "origin:" "slot:" "-" "inventory" "open" "d:in@_Skills_Menu" "-" "queue" "clear" "}" "else" "{" "-" "inventory" "set" "origin:i@Unassigned_Skill" "slot:]>" "-" "inventory" "open" "d:in@ 8Executing 'eIF8': 8use_braces='etrue8' 17:16:49 [INFO] d fFilled tag with 'i@HAMSTRING[display_name=&ssc&sslHamstring;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbOn-Hit&rb &ss6Slow + Debuff|&ss2Description&co &ss6Slow target and decrease melee damage&dot]'. 17:16:49 [INFO] d fFilled tag with 'i@CLEAVE[display_name=&ssc&sslCleave;lore=&sseDefault Skill| |&ss2Type&co &ssa&lbCone Attack&rb &ss6Cone damage|&ss2Description&co &ss6Do a powerful cleaving strike|&ss6dealing damage to all enemies in front of you&dot]'. 17:16:49 [INFO] d fComparable='dList(bli@i@HAMSTRING[display_name=&ssc&sslHamstring;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbOn-Hit&rb &ss6Slow + Debuff|&ss2Description&co &ss6Slow target and decrease melee damage&dot]f)', Operator='EQUALS', ComparedTo='dList(bli@i@CLEAVE[display_name=&ssc&sslCleave;lore=&sseDefault Skill| |&ss2Type&co &ssa&lbCone Attack&rb &ss6Cone damage|&ss2Description&co &ss6Do a powerful cleaving strike|&ss6dealing damage to all enemies in front of you&dot]f)' e--> OUTCOME='false' 17:16:49 [INFO] d fQueue 'BERSERKER_SKILLS_MENU_HANDLER_BuyMarinaRadar' Executing: FOREACH "CALLBACK" 17:16:49 [INFO] d+- Foreach loop 2 ---------+ 17:16:49 [INFO] d fQueue 'BERSERKER_SKILLS_MENU_HANDLER_BuyMarinaRadar' Executing: IF "" "==" "" "{" "-" "if" "]>" "==" "-1" "{" "-" "inventory" "set" "origin:" "slot:" "-" "inventory" "open" "d:in@_Skills_Menu" "-" "queue" "clear" "}" "else" "{" "-" "inventory" "set" "origin:i@Unassigned_Skill" "slot:]>" "-" "inventory" "open" "d:in@ 8Executing 'eIF8': 8use_braces='etrue8' 17:16:49 [INFO] d fFilled tag with 'i@HAMSTRING[display_name=&ssc&sslHamstring;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbOn-Hit&rb &ss6Slow + Debuff|&ss2Description&co &ss6Slow target and decrease melee damage&dot]'. 17:16:49 [INFO] d fFilled tag with 'i@BATTLE_CRY[display_name=&ssc&sslBattle Cry;lore=&sseDefault Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE interrupt|&ss2Description&co &ss6Let out a terrifying howl interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you are carrying an axe in your|&ss6off-hand you will also gain a physical damage|&ss6increase&dot While the effect is active you will be|&ss6considered &sse&ssoEnraged&ss6, lasting the duration of|&ss6the buff&dot]'. 17:16:49 [INFO] d fComparable='dList(bli@i@HAMSTRING[display_name=&ssc&sslHamstring;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbOn-Hit&rb &ss6Slow + Debuff|&ss2Description&co &ss6Slow target and decrease melee damage&dot]f)', Operator='EQUALS', ComparedTo='dList(bli@i@BATTLE_CRY[display_name=&ssc&sslBattle Cry;lore=&sseDefault Skill| |&ss2Type&co &ssa&lbSelf Cast&rb &ss6Damage buff + AoE interrupt|&ss2Description&co &ss6Let out a terrifying howl interrupting|&ss6nearby enemies&dot| |&ss6Additionally if you are carrying ... * snip! * 17:16:49 [INFO] d fQueue 'BERSERKER_SKILLS_MENU_HANDLER_BuyMarinaRadar' Executing: FOREACH "CALLBACK" 17:16:49 [INFO] d+- Foreach loop 3 ---------+ 17:16:49 [INFO] d fQueue 'BERSERKER_SKILLS_MENU_HANDLER_BuyMarinaRadar' Executing: IF "" "==" "" "{" "-" "if" "]>" "==" "-1" "{" "-" "inventory" "set" "origin:" "slot:" "-" "inventory" "open" "d:in@_Skills_Menu" "-" "queue" "clear" "}" "else" "{" "-" "inventory" "set" "origin:i@Unassigned_Skill" "slot:]>" "-" "inventory" "open" "d:in@ 8Executing 'eIF8': 8use_braces='etrue8' 17:16:49 [INFO] d fFilled tag with 'i@HAMSTRING[display_name=&ssc&sslHamstring;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbOn-Hit&rb &ss6Slow + Debuff|&ss2Description&co &ss6Slow target and decrease melee damage&dot]'. 17:16:49 [INFO] d fFilled tag with 'i@OVERPOWER[display_name=&ssc&sslOverpower;lore=&sseDefault Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the target stunning and dealing damage&dot| |&ss6Only usable while &sse&ssoEnraged&exc]'. 17:16:49 [INFO] d fComparable='dList(bli@i@HAMSTRING[display_name=&ssc&sslHamstring;lore=&ssaOptional Skill|&ss2Type&co &ssa&lbOn-Hit&rb &ss6Slow + Debuff|&ss2Description&co &ss6Slow target and decrease melee damage&dot]f)', Operator='EQUALS', ComparedTo='dList(bli@i@OVERPOWER[display_name=&ssc&sslOverpower;lore=&sseDefault Skill| |&ss2Type&co &ssa&lbTargeted&rb &ss6Damage and CC|&ss2Description&co &ss6Dash forward bashing into|&ss6the target stunning and dealing damage&dot| |&ss6Only usable while &sse&ssoEnraged&exc]<... * snip! * 17:16:49 [INFO] d fQueue 'BERSERKER_SKILLS_MENU_HANDLER_BuyMarinaRadar' Executing: FOREACH "CALLBACK" 17:16:49 [INFO] d fQueue 'BERSERKER_SKILLS_MENU_HANDLER_BuyMarinaRadar' Executing: IF "].read[.Skills.]>" "==" "0" "{" "-" "inject" "Skill_Limit_Check" "-" "yaml" "id:" "set" ".Skills.:1" "-" "inventory" "set" "origin:" "slot:" "-" "inventory" "open" "d:in@_Skills_Menu" "}" "else" "if" " 8Executing 'eIF8': 8use_braces='etrue8' 17:16:49 [INFO] d fFilled tag with 'c08db03a-34c8-4fcf-b16f-5716f7eb159a'. 17:16:49 [INFO] d fFilled tag with 'Berserker'. 17:16:49 [INFO] d fFilled tag with 'Hamstring'. 17:16:49 [INFO] d fFilled tag with '0'. 17:16:49 [INFO] d fComparable='Decimal(b0.0f)', Operator='EQUALS', ComparedTo='Decimal(b0.0f)' e--> OUTCOME='true' 17:16:49 [INFO] d fQueue 'BERSERKER_SKILLS_MENU_HANDLER_BuyMarinaRadar' Executing: INJECT "Skill_Limit_Check" 17:16:49 [INFO] d+- Executing dCommand: INJECT/p@Ambrius ---------+ 17:16:49 [INFO] e+> 8Executing 'eINJECT8': 8script='bSKILL_LIMIT_CHECKe(TASK)8' 17:16:49 [INFO] d fQueue 'BERSERKER_SKILLS_MENU_HANDLER_BuyMarinaRadar' Executing: DEFINE "Check" "0" 17:16:49 [INFO] d+- Executing dCommand: DEFINE/p@Ambrius ---------+ 17:16:49 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eBERSERKER_SKILLS_MENU_HANDLER_BuyMarinaRadar8' definition='bcheck8' 8value='e08' 17:16:49 [INFO] d fQueue 'BERSERKER_SKILLS_MENU_HANDLER_BuyMarinaRadar' Executing: FOREACH "].list_keys[.Skills]>" "{" "-" "if" "].read[.Skills.]>" "==" "1" "{" "-" "define" "Check" "" "}" "}" 17:16:49 [INFO] d+- Executing dCommand: FOREACH/p@Ambrius ---------+ 17:16:49 [INFO] d fFilled tag with 'c08db03a-34c8-4fcf-b16f-5716f7eb159a'. 17:16:49 [INFO] d fFilled tag with 'Berserker'. 17:16:49 [INFO] d fFilled tag with 'li@Axe_throw|Enraged_regeneration|Leap|Hamstring'. 17:16:49 [INFO] e+> 8Executing 'eFOREACH8': 8list='eli@Axe_throw|Enraged_regeneration|Leap|Hamstring8' 17:16:49 [INFO] d fQueue 'BERSERKER_SKILLS_MENU_HANDLER_BuyMarinaRadar' Executing: IF "].read[.Skills.]>" "==" "1" "{" "-" "define" "Check" "" "}" 17:16:49 [INFO] d+- Executing dCommand: IF/p@Ambrius ---------+ 17:16:49 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 17:16:49 [INFO] d fFilled tag with 'c08db03a-34c8-4fcf-b16f-5716f7eb159a'. 17:16:49 [INFO] d fFilled tag with 'Berserker'. 17:16:49 [INFO] d fFilled tag with 'Axe_throw'. 17:16:49 [INFO] d fFilled tag with '1'. 17:16:49 [INFO] d fComparable='Decimal(b1.0f)', Operator='EQUALS', ComparedTo='Decimal(b1.0f)' e--> OUTCOME='true' 17:16:49 [INFO] d fQueue 'BERSERKER_SKILLS_MENU_HANDLER_BuyMarinaRadar' Executing: DEFINE "Check" "" 17:16:49 [INFO] d+- Executing dCommand: DEFINE/p@Ambrius ---------+ 17:16:49 [INFO] d fFilled tag with '1'. 17:16:49 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eBERSERKER_SKILLS_MENU_HANDLER_BuyMarinaRadar8' definition='bcheck8' 8value='e18' 17:16:49 [INFO] d fQueue 'BERSERKER_SKILLS_MENU_HANDLER_BuyMarinaRadar' Executing: FOREACH "CALLBACK" 17:16:49 [INFO] d+- Foreach loop 2 ---------+ 17:16:49 [INFO] d fQueue 'BERSERKER_SKILLS_MENU_HANDLER_BuyMarinaRadar' Executing: IF "].read[.Skills.]>" "==" "1" "{" "-" "define" "Check" "" "}" 17:16:49 [INFO] d+- Executing dCommand: IF/p@Ambrius ---------+ 17:16:49 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 17:16:49 [INFO] d fFilled tag with 'c08db03a-34c8-4fcf-b16f-5716f7eb159a'. 17:16:49 [INFO] d fFilled tag with 'Berserker'. 17:16:49 [INFO] d fFilled tag with 'Enraged_regeneration'. 17:16:49 [INFO] d fFilled tag with '0'. 17:16:49 [INFO] d fComparable='Decimal(b0.0f)', Operator='EQUALS', ComparedTo='Decimal(b1.0f)' e--> OUTCOME='false' 17:16:49 [INFO] d fQueue 'BERSERKER_SKILLS_MENU_HANDLER_BuyMarinaRadar' Executing: FOREACH "CALLBACK" 17:16:49 [INFO] d+- Foreach loop 3 ---------+ 17:16:49 [INFO] d fQueue 'BERSERKER_SKILLS_MENU_HANDLER_BuyMarinaRadar' Executing: IF "].read[.Skills.]>" "==" "1" "{" "-" "define" "Check" "" "}" 17:16:49 [INFO] d+- Executing dCommand: IF/p@Ambrius ---------+ 17:16:49 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 17:16:49 [INFO] d fFilled tag with 'c08db03a-34c8-4fcf-b16f-5716f7eb159a'. 17:16:49 [INFO] d fFilled tag with 'Berserker'. 17:16:49 [INFO] d fFilled tag with 'Leap'. 17:16:49 [INFO] d fFilled tag with '1'. 17:16:49 [INFO] d fComparable='Decimal(b1.0f)', Operator='EQUALS', ComparedTo='Decimal(b1.0f)' e--> OUTCOME='true' 17:16:49 [INFO] d fQueue 'BERSERKER_SKILLS_MENU_HANDLER_BuyMarinaRadar' Executing: DEFINE "Check" "" 17:16:49 [INFO] d+- Executing dCommand: DEFINE/p@Ambrius ---------+ 17:16:49 [INFO] d fFilled tag with '2'. 17:16:49 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eBERSERKER_SKILLS_MENU_HANDLER_BuyMarinaRadar8' definition='bcheck8' 8value='e28' 17:16:49 [INFO] d fQueue 'BERSERKER_SKILLS_MENU_HANDLER_BuyMarinaRadar' Executing: FOREACH "CALLBACK" 17:16:49 [INFO] d+- Foreach loop 4 ---------+ 17:16:49 [INFO] d fQueue 'BERSERKER_SKILLS_MENU_HANDLER_BuyMarinaRadar' Executing: IF "].read[.Skills.]>" "==" "1" "{" "-" "define" "Check" "" "}" 17:16:49 [INFO] d+- Executing dCommand: IF/p@Ambrius ---------+ 17:16:49 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 17:16:49 [INFO] d fFilled tag with 'c08db03a-34c8-4fcf-b16f-5716f7eb159a'. 17:16:49 [INFO] d fFilled tag with 'Berserker'. 17:16:49 [INFO] d fFilled tag with 'Hamstring'. 17:16:49 [INFO] d fFilled tag with '0'. 17:16:49 [INFO] d fComparable='Decimal(b0.0f)', Operator='EQUALS', ComparedTo='Decimal(b1.0f)' e--> OUTCOME='false' 17:16:49 [INFO] d fQueue 'BERSERKER_SKILLS_MENU_HANDLER_BuyMarinaRadar' Executing: FOREACH "CALLBACK" 17:16:49 [INFO] d fQueue 'BERSERKER_SKILLS_MENU_HANDLER_BuyMarinaRadar' Executing: IF "" ">" "1" "{" "-" "narrate" "<&a><&l>[Class] <&7>You already have <&f>3 <&7>optional skills selected!" "-" "queue" "clear" "}" 17:16:49 [INFO] d+- Executing dCommand: IF/p@Ambrius ---------+ 17:16:49 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 17:16:49 [INFO] d fFilled tag with '2'. 17:16:49 [INFO] d fComparable='Decimal(b2.0f)', Operator='MORE', ComparedTo='Decimal(b1.0f)' e--> OUTCOME='true' 17:16:49 [INFO] d fQueue 'BERSERKER_SKILLS_MENU_HANDLER_BuyMarinaRadar' Executing: NARRATE "<&a><&l>[Class] <&7>You already have <&f>3 <&7>optional skills selected!" 17:16:49 [INFO] d+- Executing dCommand: NARRATE/p@Ambrius ---------+ 17:16:49 [INFO] d fFilled tag <&a> with 'a'. 17:16:49 [INFO] d fFilled tag <&l> with 'l'. 17:16:49 [INFO] d fFilled tag <&7> with '7'. 17:16:49 [INFO] d fFilled tag <&f> with 'f'. 17:16:49 [INFO] d fFilled tag <&7> with '7'. 17:16:49 [INFO] e+> 8Executing 'eNARRATE8': 8Narrating='eal[Class] 7You already have f3 7optional skills selected!8' 8Targets='e[p@Ambrius]8' 17:16:49 [INFO] d fQueue 'BERSERKER_SKILLS_MENU_HANDLER_BuyMarinaRadar' Executing: QUEUE "clear" 17:16:49 [INFO] d+- Executing dCommand: QUEUE/p@Ambrius ---------+ 17:16:49 [INFO] e+> 8Executing 'eQUEUE8': 8queue='eq@BERSERKER_SKILLS_MENU_HANDLER_BuyMarinaRadar8' 8Action='eCLEAR8' 17:16:49 [INFO] d fCompleting queue 'BERSERKER_SKILLS_MENU_HANDLER_BuyMarinaRadar' in 11ms. 17:16:56 [INFO] d fQueue 'BERSERKER_SKILLS_MENU_HANDLER_BbBirthCeremony' Executing: YAML "id:" "set" ".Skill_Bar.Skills:i@|i@|i@|i@|i@|i@" 17:16:56 [INFO] d+- Executing dCommand: YAML/p@Ambrius ---------+ 17:16:56 [INFO] d fFilled tag with 'c08db03a-34c8-4fcf-b16f-5716f7eb159a'. 17:16:56 [INFO] d fFilled tag with 'Berserker'. 17:16:56 [INFO] d fFilled tag with 'Leap'. 17:16:56 [INFO] d fFilled tag with 'Axe_throw'. 17:16:56 [INFO] d fFilled tag with 'Unassigned_skill'. 17:16:56 [INFO] d fFilled tag with 'Unassigned_skill'. 17:16:56 [INFO] d fFilled tag with 'Unassigned_skill'. 17:16:56 [INFO] d fFilled tag with 'Unassigned_skill'. 17:16:56 [INFO] e+> 8Executing 'eYAML8': id='bc08db03a-34c8-4fcf-b16f-5716f7eb159a8' action='bSET8' 8yaml_action='eSET_VALUE8' key='bBerserker.Skill_Bar.Skills8' value='bi@Leap|i@Axe_throw|i@Unassigned_skill|i@Unassigned_skill|i@Unassigned_skill|i@Unassigned_skill8' fix_formatting='bfalse8' 17:16:56 [INFO] d fCompleting queue 'BERSERKER_SKILLS_MENU_HANDLER_BbBirthCeremony' in 2ms.