Events: type: world debug: true events: on player right clicks npc: - choose : - case "166": - inventory open d:in@Farmer on player clicks in Farmer: - determine passively cancelled - flag player GUIItem: - if != black_stained_glass_pane { - inventory open d:in@Money } on player clicks in Money: - determine passively cancelled - choose : - case "<&c>Sell 1": - if !]> { - narrate "<&c>You do not have enough of this item." - queue clear } - take from: - define itemvalue ]> - give money quantity: - narrate "<&e>₪ <&A>has been added to your account." ClickedItem: type: item material: display name: <&9><&l> Farmer: type: inventory title: <&9><&l>Available Items size: 45 slots: - "[Filler] [Filler] [Filler] [Filler] [Filler] [Filler] [Filler] [Filler] [Filler]" - "[Filler] [WheatSeeds] [PumpkinSeeds] [MelonSeeds] [BeetrootSeeds] [Filler] [PotatoITEM] [CarrotITEM] [Filler]" - "[Filler] [Filler] [Filler] [Filler] [Filler] [Filler] [Filler] [Filler] [Filler]" - "[Filler] [EggITEM] [Filler] [RedMush] [BrownMush] [NethWart] [Filler] [ReedsITEM] [Filler]" - "[Filler] [Filler] [Filler] [Filler] [Filler] [Filler] [Filler] [Filler] [Filler]" Money: type: inventory title: <&9><&l>Buy/Sell Goods size: 27 slots: - "[Filler] [Filler] [Buy1] [Buy4] [Buy8] [Buy32] [Buy64] [Filler] [Filler]" - "[Filler] [Filler] [Filler] [Filler] [ClickedItem] [Filler] [Filler] [Filler] [Filler]" - "[Filler] [Filler] [Sell1] [Sell4] [Sell8] [Sell32] [Sell64] [Filler] [Filler]"