dRegions_Flag_Weather-Lock: type: item debug: false material: i@paper display name: "<&4>[<&6>Weather-Lock<&4>]" lore: - <&5>Set the weather event_hooks: player_entered_dregion|player_exited_dregion event_priority: 30 region_highestOnly: true flag_type: custom flag_type_customVal: clear|downfall flag_name: Weather-Lock flag_takeGroup: true flag_regionDefault: none flag_globalDefault: none flag_help: Control what players see the weather as. Can be set to clear or downfall. Takes the -g group switch. event: - define region '' - define flagObj '' - if && |%region%|%world%|%player%]> { - if '%isEnter%' { - adjust %player% 'weather:' } else { - adjust %player% 'reset_weather' } }