on anim2 command: - define base - define center - define effect END_ROD - define radius 1.5 - define amount 360 - define orbitals 3 - define velocity 7 - define locations li@ - define angularVelocity - define switch_angle 0 - repeat : - if == 1 { - flag server switch_angle: duration:t } - define angle ]> - if { - define switch_angle ]>]> } - repeat : - define locations ,,0].mul[].rotate_around_x[]>].rotate_around_y[]>]> - playeffect offset:0 visibility:100 - playeffect smoke offset:0.4 qty:50 visibility:100 - wait 1t # - spawn e@vampire_dungeon_entity