test_inventory: type: inventory title: Test inventory size: 27 slots: - "[i@Jabuka] [] [] [] [] [] [] [] []" - "[] [] [] [] [] [] [] [] []" - "[] [] [] [] [] [] [] [] []" Inventory: type: inventory title: Inv2 size: 27 slots: - "[] [] [] [] [] [] [] [] []" - "[] [] [] [i@Accept] [] [i@Prekini] [] [] []" - "[] [] [] [] [] [] [] [] []" Jabuka: type: item material: apple display name : APPLLE lore: - A tasty apple! - Price 5 gold. - Quantity 1 Accept: type: item material: green_wool display name: Buy lore: - Want to buy it? Prekini: type: item material: red_wool display name: Exit lore: - Cancel Inventory_opener: type: world events: on player right clicks at entity: - inventory open d:in@test_inventory on player clicks in test_inventory: - determine canceled on player drags in test_inventory: - determine canceled on player clicks Jabuka in test_inventory: - inventory open d:in@Inventory on player clicks in Inventory: - determine canceled on player drags in Inventory: - determine canceled on player clicks Accept in Inventory: - narrate 'KUPIO SI JABUKU, DERP' - inventory open d:in@test_inventory on player clicks Prekini in Inventory: - inventory open d:in@test_inventory