fishcountworld: type: world events: on player fishes: - narrate '' - run locally BITE: - title 'title:Reel it in!' CAUGHT_ENTITY: - title 'title:The fishing rod is not a weapon!' CAUGHT_FISH: - - define item '' - - if %item% == null { + - ^define item '' + - ^if %item% == null { - narrate "Must have been a dud" } - ^title 'title:You<&sq>ve caught one!' - ^if li@raw_fish|raw_pufferfish|raw_salmon !contains %item% { - - ^narrate "We don<&sq>t care about %item%" - - ^queue clear + - narrate "We don<&sq>t care about %item%" + - queue clear } - ^flag player %item%_count:++ - ^narrate "You have caught ." FISHING: - title 'title:Now wait for the bobber to bob!' IN_GROUND: - title 'title:Bad cast!' FAILED_ATTEMPT: - title 'title:You caught nothing!'