CustomGUI: type: assignment actions: on click: - inventory open d:in@GUIInfo GUIInfo: type: inventory inventory: chest title: "<&b><&l>Color Guide 2.0" size: 45 definitions: border: i@border_item return_button: i@return_button_item 1v1s: i@1v1s_item leaderboard: i@leaderboard_item rating: i@rating_item slots: - "[border] [border] [border] [border] [border] [border] [border] [border] [border]" - "[border] [] [] [] [] [] [] [] [border]" - "[border] [] [1v1s] [] [leaderboard] [] [Rating] [] [border]" - "[border] [] [] [] [] [] [] [] [border]" - "[border] [border] [border] [border] [border] [border] [border] [border] [return_button]" GUI_Inventory_World: type: world events: on player clicks in GUIInfo: - determine cancelled on player clicks border_item in GUIInfo: - narrate "<&6> Ranked Duels created by Alphatrooper." on player clicks 1v1s_item in GUIInfo: - flag server 1v1_players:->: - narrate "<&a>You are now queued for Ranked 1V1." GUI_1v1Players_Flag: type: world events: on server flag 1v1_players changed: - if >= 2 { - flag player pInventory: - flag player pHelmet: - flag player pChestplate: - flag player pLeggings: - flag player pBoots: - inventory clear d: - equip head:i@air chest:i@air legs:i@air boots:i@air } on player clicks retur:<&l>Ranked Duel Leaderboards:" on player clicks rating in GUIInfo: - narrate "<&6><&l>Your personal rating is:" border_item: type: item material: i@black_stained_glass_pane display name: <&sp> 1v1s_item: type: item material: i@diamond_sword display name: <&c>1V1 return_button_item: type: item material: i@redstone_torch_on display name: "<&6><&l>Close Menu" Leaderboard_item: type: item material: i@book display name: "<&6><&l>Leaderboards" Rating_item: type: item material: i@paper display name: "<&a>Personal Rating:"