test: type: inventory inventory: chest title: custom title actions: on click: - determine cancelled passively - if == i@barrier { - inventory close } size: 45 definitions: border: i@black_stained_glass_pane return_button: i@barrier slots: - "[border] [] [] [] [] [] [] [] [border]" - "[border] [] [] [] [] [] [] [] [border]" - "[border] [] [] [] [] [] [] [] [border]" - "[border] [] [] [] [] [] [] [] [border]" - "[border] [] [] [] [] [] [] [] [return_button]" # # # inventory_event_section: type: world debug: false events: on player clicks in inventory: - if ]> { - define script - if "" { - inject "path:actions.on click" } }