Dice Roll Command: Type: World Events: On DiceRoll Command: - take money quantity:1000 - narrate "<&a>$1,000 has been deducted from your account." - narrate "<&6>Rolling Dice!" - run RollDice delay:2s - determine passively fulfilled RollDice: Type: Task Script: - flag diceNum: - if == 50 { - announce "<&2><&6> just rolled the<&l> GRAND PRIZE: <&2><&l>6x Creeper Eggs!" - narrate "<&6>You rolled <&l>GRAND PRIZE! You win!" - give i@383,50 qty:6 - firework star primary:yellow fade:white - firework star primary:red fade:white } else if >= 49 { - announce "<&2><&6> just rolled the<&l> Second Grand Prize: <&2><&l>$50.000!" - narrate "<&a>$50,000 has been added to your account." - give money quantity:50000 - firework star primary:yellow fade:white - firework star primary:red fade:white } else if >= 48 { - announce "<&2><&6> just rolled the<&l> Third Grand Prize: <&2><&l>$35.000!" - narrate "<&a>$35,000 has been added to your account." - give money quantity:35000 - firework star primary:yellow fade:white - firework star primary:red fade:white } else if >= 1 { - narrate "<&6>You rolled between 45 and 50! You win!" - give i@diamond_chestplate[display_name=<&8>Lucky<&7><&sp>Dice<&f><&sp>Chestplate;enchantments=PROTECTION_ENVIRONMENTAL,4|DURABILITY,3];lore=It<&sq>s<&sp>only<&sp>a<&sp>gambling<&sp>problem<&sp>if<&sp>you<&sq>re<&sp>losin<&sq>.] } else if > 17 { - narrate "<&6>You've rolled between 18 and 21! You win:" } else if > 10 { - narrate "<&6>You've rolled between 11 and 16. You win:" } else { - chat "<&6>Sorry you rolled less 10 or less.... You lose!" } - flag diceNum:!