Java Version: 1.8.0_65
Up-time: 1d 22h
CraftBukkit Version: git-Bukkit-18fbb24 (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 1602)
Active Plugins (22): CoreProtect: 2.12.0, WorldEdit: 6.1.1-SNAPSHOT;3405-86c6de71, Essentials: TeamCity,
EssentialsChat: TeamCity, GroupManager: 2.0 (Phoenix), ForcedGrammar: 1.8.4,
Vault: 1.5.6-b49, EssentialsSpawn: TeamCity, Multiverse-Core: 2.5-b697, WorldGuard: 6.1.1-SNAPSHOT.1633-3234139,
ProtocolLib: 3.6.4, dynmap: 2.2-SNAPSHOT-1106, Citizens: 2.0.16-SNAPSHOT (build 1275),
Denizen: 0.9.7-SNAPSHOT (build 1602), Multiverse-Inventories: 2.5-b385, CraftBook: 3.9-SNAPSHOT,
LWC: 1.7.1, Multiverse-Portals: 2.5-b723, Sentry: 1.8.5, MagicSpells: 3.4.4-dev-1506071504,
ChestShop: 3.8.7, BookShelf: 3.8
Loaded Worlds (3): 61AD, 61AD_nether, Creative
Online Players (2): Dooku(luigi_vampa), HanSolo(Chalant)
Offline Players: 176
Mode: online
10:48:34 [INFO] +- Getting interact script: n@Potter/p@luigi_vampa ---------+
10:48:34 [INFO] OKAY! '10 FACTORY_POTTER GREETING' meets requirements.
10:48:34 [INFO]
10:48:34 [INFO] OKAY! Highest scoring script is FACTORY_POTTER GREETING.
10:48:34 [INFO] +> [InteractScri...] Current step for this script is: 4
10:48:34 [INFO] +---------------------+
10:48:34 [INFO] +- Parsing CLICK trigger: n@Potter/p@luigi_vampa ---------+
10:48:34 [INFO] Starting TimedQueue 'FACTORY_POTTER
GREETING_MineBoliviaSam'...
10:48:34 [INFO] Queue 'FACTORY_POTTER GREETING_MineBoliviaSam' Executing:
ENGAGE
10:48:34 [INFO] +- Executing dCommand: ENGAGE/p@luigi_vampa ---------+
10:48:34 [INFO] +> Executing 'ENGAGE': duration='d@0t'
10:48:35 [INFO] Queue 'FACTORY_POTTER GREETING_MineBoliviaSam' Executing: IF
"<player.flag[qstPotterTimber]>" "==" "" "||"
"<player.flag[qstPotterTimber]>" "==" "null" "{" "-" "chat" "I
need another stack of wooden planks." "-" "wait" "2" "-"
"chat" "We use it to pack the amphorae and other pottery in."
"-" "flag" "player" "qstPotterTimber:questSet" "}" "else" "if"
"<player.flag[qstPotterTimber]>" "==" "questSet" "{" "-" "if"
"<player.item_in_hand>" "==" "i@planks" "{" "-" "chat" "You
got me the timber I needed." "-" "wai... * snip! *
10:48:35 [INFO] +- Executing dCommand: IF/p@luigi_vampa ---------+
10:48:35 [INFO] +> Executing 'IF': use_braces='true'
10:48:35 [INFO] Unfilled attributes '[flag[qstPotterTimber]]' for tag
<player.flag[qstPotterTimber]>!
10:48:35 [INFO] Filled tag <player.flag[qstPotterTimber]> with 'null'.
10:48:35 [INFO] ERROR in script 'FACTORY_POTTER GREETING'! Tag
<player.flag[qstPotterTimber]> is invalid!
10:48:35 [INFO] Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element()' --> OUTCOME='false'
10:48:35 [INFO] Unfilled attributes '[flag[qstPotterTimber]]' for tag
<player.flag[qstPotterTimber]>!
10:48:35 [INFO] Filled tag <player.flag[qstPotterTimber]> with 'null'.
10:48:35 [INFO] ERROR in script 'FACTORY_POTTER GREETING'! Tag
<player.flag[qstPotterTimber]> is invalid!
10:48:35 [INFO] Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(null)' --> OUTCOME='true'
10:48:35 [INFO] Queue 'FACTORY_POTTER GREETING_MineBoliviaSam' Executing:
CHAT "I need another stack of wooden planks."
10:48:35 [INFO] +- Executing dCommand: CHAT/p@luigi_vampa ---------+
10:48:35 [INFO] +> Executing 'CHAT': talkers='li@n@182'
targets='li@p@06285d45-96c6-4fbc-ae6d-ee516315e7b8'
message='I need another stack of wooden planks.' range='5.0'
10:48:35 [INFO] Filled tag <white> with ''.
10:48:35 [INFO] Filled tag <aqua> with ''.
10:48:35 [INFO] Filled tag <def[talker].name> with 'Potter'.
10:48:35 [INFO] Filled tag <white> with ''.
10:48:35 [INFO] Filled tag <def[message]> with 'I need another stack of
wooden planks.'.
10:48:35 [INFO] Filled tag <white> with ''.
10:48:35 [INFO] Filled tag <aqua> with ''.
10:48:35 [INFO] Filled tag <def[talker].name> with 'Potter'.
10:48:35 [INFO] Filled tag <white> with ''.
10:48:35 [INFO] Filled tag <def[message]> with 'I need another stack of
wooden planks.'.
10:48:35 [INFO] Queue 'FACTORY_POTTER GREETING_MineBoliviaSam' Executing:
WAIT "2"
10:48:35 [INFO] +- Executing dCommand: WAIT/p@luigi_vampa ---------+
10:48:35 [INFO] +> Executing 'WAIT': queue='FACTORY_POTTER
GREETING_MineBoliviaSam' delay='d@40t'
10:48:38 [INFO] Queue 'FACTORY_POTTER GREETING_MineBoliviaSam' Executing:
CHAT "We use it to pack the amphorae and other pottery in."
10:48:38 [INFO] +- Executing dCommand: CHAT/p@luigi_vampa ---------+
10:48:38 [INFO] +> Executing 'CHAT': talkers='li@n@182'
targets='li@p@06285d45-96c6-4fbc-ae6d-ee516315e7b8'
message='We use it to pack the amphorae and other pottery in.'
range='5.0'
10:48:38 [INFO] Filled tag <white> with ''.
10:48:38 [INFO] Filled tag <aqua> with ''.
10:48:38 [INFO] Filled tag <def[talker].name> with 'Potter'.
10:48:38 [INFO] Filled tag <white> with ''.
10:48:38 [INFO] Filled tag <def[message]> with 'We use it to pack the
amphorae and other pottery in.'.
10:48:38 [INFO] Filled tag <white> with ''.
10:48:38 [INFO] Filled tag <aqua> with ''.
10:48:38 [INFO] Filled tag <def[talker].name> with 'Potter'.
10:48:38 [INFO] Filled tag <white> with ''.
10:48:38 [INFO] Filled tag <def[message]> with 'We use it to pack the
amphorae and other pottery in.'.
10:48:38 [INFO] Queue 'FACTORY_POTTER GREETING_MineBoliviaSam' Executing:
FLAG "player" "qstPotterTimber:questSet"
10:48:38 [INFO] +- Executing dCommand: FLAG/p@luigi_vampa ---------+
10:48:38 [INFO] +> Executing 'FLAG': flag_name='QSTPOTTERTIMBER'
Action/Value='SET_VALUE(questSet)'
flag_target='p@luigi_vampa'
10:48:38 [INFO] Queue 'FACTORY_POTTER GREETING_MineBoliviaSam' Executing:
DISENGAGE
10:48:38 [INFO] +- Executing dCommand: DISENGAGE/p@luigi_vampa ---------+
10:48:38 [INFO] +> Executing 'DISENGAGE': NPC='Potter/182'
10:48:38 [INFO] Completing queue 'FACTORY_POTTER GREETING_MineBoliviaSam' in
3453ms.
10:48:39 [INFO] Running script event 'EntityKilled', event='zombie killed'
for script 'WORLD MANAGER'
10:48:39 [INFO] Starting InstantQueue 'WORLD
MANAGER_SideInsulationDenizen'...
10:48:39 [INFO] Queue 'WORLD MANAGER_SideInsulationDenizen' Executing: IF
"<context.damager.as_player.flag[qstTribesman]>" "!=" "" "&&"
"<context.damager.as_player.flag[qstTribesman]>" "!=" "null"
"&&" "<context.damager.as_player.flag[qstTribesman]>" "!="
"finished" "{" "-" "flag" "<context.damager.as_player>"
"qstTribesman:+:1" "-" "if"
"<context.damager.as_player.flag[qstTribesman]>" ">=" "30" "{"
"-" "narrate" "targets:<context.damager.as_player>"
"[<dark_green>Addedo<white>]<&co> Great work. Come back to the
house." "... * snip! *
10:48:39 [INFO] +- Executing dCommand: IF ---------+
10:48:39 [INFO] +> Executing 'IF': use_braces='true'
10:48:39 [INFO] ERROR! Invalid context ID 'damager'!
10:48:39 [INFO] Filled tag <context.damager.as_player.flag[qstTribesman]>
with 'context.damager.as_player.flag[qstTribesman]'.
10:48:39 [INFO] ERROR! Tag <context.damager.as_player.flag[qstTribesman]> is
invalid!
10:48:39 [INFO] Logic='NEGATIVE',
Comparable='Element(context.damager.as_player.flag[qstTribesman])',
Operator='EQUALS', ComparedTo='Element()' --> OUTCOME='true'
10:48:39 [INFO] ERROR! Invalid context ID 'damager'!
10:48:39 [INFO] Filled tag <context.damager.as_player.flag[qstTribesman]>
with 'context.damager.as_player.flag[qstTribesman]'.
10:48:39 [INFO] ERROR! Tag <context.damager.as_player.flag[qstTribesman]> is
invalid!
10:48:39 [INFO] Logic='NEGATIVE',
Comparable='Element(context.damager.as_player.flag[qstTribesman])',
Operator='EQUALS', ComparedTo='Element(null)' -->
OUTCOME='true'
10:48:39 [INFO] ERROR! Invalid context ID 'damager'!
10:48:39 [INFO] Filled tag <context.damager.as_player.flag[qstTribesman]>
with 'context.damager.as_player.flag[qstTribesman]'.
10:48:39 [INFO] ERROR! Tag <context.damager.as_player.flag[qstTribesman]> is
invalid!
10:48:39 [INFO] Logic='NEGATIVE',
Comparable='Element(context.damager.as_player.flag[qstTribesman])',
Operator='EQUALS', ComparedTo='Element(finished)' -->
OUTCOME='true'
10:48:39 [INFO] Queue 'WORLD MANAGER_SideInsulationDenizen' Executing: FLAG
"<context.damager.as_player>" "qstTribesman:+:1"
10:48:39 [INFO] +- Executing dCommand: FLAG ---------+
10:48:39 [INFO] ERROR in script 'WORLD MANAGER'! Invalid context ID
'damager'!
10:48:39 [INFO] Filled tag <context.damager.as_player> with
'context.damager.as_player'.
10:48:39 [INFO] ERROR in script 'WORLD MANAGER'! Tag
<context.damager.as_player> is invalid!
10:48:39 [INFO] +> [dEntity] valueOf dEntity returning null:
context.damager.as_player
10:48:39 [INFO] ERROR in script 'WORLD MANAGER'! Woah! Invalid arguments were
specified!
10:48:39 [INFO] +> [Denizen] +> MESSAGE follows: 'Invalid Entity target.'
10:48:39 [INFO] +> [Denizen] Usage: flag ({player}/npc/server/<entity>)
[<name>([<#>])](:<action>)[:<value>] (duration:<value>)
10:48:39 [INFO] +> [Denizen] (Attempted: FLAG "<context.damager.as_player>"
"qstTribesman:+:1")
10:48:39 [INFO] +---------------------+
10:48:39 [INFO] Queue 'WORLD MANAGER_SideInsulationDenizen' Executing: IF
"<context.damager.as_player.flag[qstTribesman]>" ">=" "30" "{"
"-" "narrate" "targets:<context.damager.as_player>"
"[<dark_green>Addedo<white>]<&co> Great work. Come back to the
house." "-" "flag" "<context.damager.as_player>"
"qstTribesman:finished" "}" "else" "{" "-" "narrate"
"targets:<context.damager.as_player>" "[<dark_red>Kill
Count<white>]<&co>
<context.damager.as_player.flag[qstTribesman]>." "}"
10:48:39 [INFO] +- Executing dCommand: IF ---------+
10:48:39 [INFO] +> Executing 'IF': use_braces='true'
10:48:39 [INFO] ERROR in script 'WORLD MANAGER'! Invalid context ID
'damager'!
10:48:39 [INFO] Filled tag <context.damager.as_player.flag[qstTribesman]>
with 'context.damager.as_player.flag[qstTribesman]'.
10:48:39 [INFO] ERROR in script 'WORLD MANAGER'! Tag
<context.damager.as_player.flag[qstTribesman]> is invalid!
10:48:39 [INFO] ERROR! Comparing text as if it were a number - calculating
based on text length
10:48:39 [INFO]
Comparable='Element(context.damager.as_player.flag[qstTribesman])',
Operator='OR_MORE', ComparedTo='Element(30)' -->
OUTCOME='true'
10:48:39 [INFO] Queue 'WORLD MANAGER_SideInsulationDenizen' Executing:
NARRATE "targets:<context.damager.as_player>"
"[<dark_green>Addedo<white>]<&co> Great work. Come back to the
house."
10:48:39 [INFO] +- Executing dCommand: NARRATE ---------+
10:48:39 [INFO] ERROR in script 'WORLD MANAGER'! Invalid context ID
'damager'!
10:48:39 [INFO] Filled tag <context.damager.as_player> with
'context.damager.as_player'.
10:48:39 [INFO] ERROR in script 'WORLD MANAGER'! Tag
<context.damager.as_player> is invalid!
10:48:39 [INFO] Filled tag <dark_green> with ''.
10:48:39 [INFO] Filled tag <white> with ''.
10:48:39 [INFO] Filled tag <&co> with ':'.
10:48:39 [INFO] +> Executing 'NARRATE': Narrating='[Addedo]: Great work. Come
back to the house.' Targets=''
10:48:39 [INFO] Queue 'WORLD MANAGER_SideInsulationDenizen' Executing: FLAG
"<context.damager.as_player>" "qstTribesman:finished"
10:48:39 [INFO] +- Executing dCommand: FLAG ---------+
10:48:39 [INFO] ERROR in script 'WORLD MANAGER'! Invalid context ID
'damager'!
10:48:39 [INFO] Filled tag <context.damager.as_player> with
'context.damager.as_player'.
10:48:39 [INFO] ERROR in script 'WORLD MANAGER'! Tag
<context.damager.as_player> is invalid!
10:48:39 [INFO] +> [dEntity] valueOf dEntity returning null:
context.damager.as_player
10:48:39 [INFO] ERROR in script 'WORLD MANAGER'! Woah! Invalid arguments were
specified!
10:48:39 [INFO] +> [Denizen] +> MESSAGE follows: 'Invalid Entity target.'
10:48:39 [INFO] +> [Denizen] Usage: flag ({player}/npc/server/<entity>)
[<name>([<#>])](:<action>)[:<value>] (duration:<value>)
10:48:39 [INFO] +> [Denizen] (Attempted: FLAG "<context.damager.as_player>"
"qstTribesman:finished")
10:48:39 [INFO] +---------------------+
10:48:39 [INFO] Completing queue 'WORLD MANAGER_SideInsulationDenizen' in
5ms.
10:48:40 [INFO] +- Getting interact script: n@Potter/p@luigi_vampa ---------+
10:48:40 [INFO] OKAY! '10 FACTORY_POTTER GREETING' meets requirements.
10:48:40 [INFO]
10:48:40 [INFO] OKAY! Highest scoring script is FACTORY_POTTER GREETING.
10:48:40 [INFO] +> [InteractScri...] Current step for this script is: 4
10:48:40 [INFO] +---------------------+
10:48:40 [INFO] +- Parsing CLICK trigger: n@Potter/p@luigi_vampa ---------+
10:48:40 [INFO] Starting TimedQueue 'FACTORY_POTTER
GREETING_ItaliaUniprotkbGaps'...
10:48:40 [INFO] Queue 'FACTORY_POTTER GREETING_ItaliaUniprotkbGaps'
Executing: ENGAGE
10:48:40 [INFO] +- Executing dCommand: ENGAGE/p@luigi_vampa ---------+
10:48:40 [INFO] +> Executing 'ENGAGE': duration='d@0t'
10:48:41 [INFO] Queue 'FACTORY_POTTER GREETING_ItaliaUniprotkbGaps'
Executing: IF "<player.flag[qstPotterTimber]>" "==" "" "||"
"<player.flag[qstPotterTimber]>" "==" "null" "{" "-" "chat" "I
need another stack of wooden planks." "-" "wait" "2" "-"
"chat" "We use it to pack the amphorae and other pottery in."
"-" "flag" "player" "qstPotterTimber:questSet" "}" "else" "if"
"<player.flag[qstPotterTimber]>" "==" "questSet" "{" "-" "if"
"<player.item_in_hand>" "==" "i@planks" "{" "-" "chat" "You
got me the timber I needed." "-"... * snip! *
10:48:41 [INFO] +- Executing dCommand: IF/p@luigi_vampa ---------+
10:48:41 [INFO] +> Executing 'IF': use_braces='true'
10:48:41 [INFO] Filled tag <player.flag[qstPotterTimber]> with 'questSet'.
10:48:41 [INFO] Comparable='Element(questSet)', Operator='EQUALS',
ComparedTo='Element()' --> OUTCOME='false'
10:48:41 [INFO] Filled tag <player.flag[qstPotterTimber]> with 'questSet'.
10:48:41 [INFO] Comparable='Element(questSet)', Operator='EQUALS',
ComparedTo='Element(null)' --> OUTCOME='false'
10:48:41 [INFO] Filled tag <player.flag[qstPotterTimber]> with 'questSet'.
10:48:41 [INFO] Comparable='Element(questSet)', Operator='EQUALS',
ComparedTo='Element(questSet)' --> OUTCOME='true'
10:48:41 [INFO] Queue 'FACTORY_POTTER GREETING_ItaliaUniprotkbGaps'
Executing: IF "<player.item_in_hand>" "==" "i@planks" "{" "-"
"chat" "You got me the timber I needed." "-" "wait" "2" "-"
"chat" "Thank you <player.name>." "-" "take" "i@plank"
"qty:64" "-" "wait" "2" "-" "chat" "As I promised, here is
your money." "-" "give" "i@gold_nugget" "qty:16" "-" "flag"
"player" "qstPotterTimber:finished" "}" "else" "{" "-" "chat"
"Get a horse from the Stable Hand at the market and head to
the Saw Mill near Rowhedge to see the Lum... * snip! *
10:48:41 [INFO] +- Executing dCommand: IF/p@luigi_vampa ---------+
10:48:41 [INFO] +> Executing 'IF': use_braces='true'
10:48:41 [INFO] Filled tag <player.item_in_hand> with
'i@oak_planks[quantity=64]'.
10:48:41 [INFO] Comparable='Element(i@oak_planks[quantity=64])',
Operator='EQUALS', ComparedTo='Element(i@planks)' -->
OUTCOME='false'
10:48:41 [INFO] Queue 'FACTORY_POTTER GREETING_ItaliaUniprotkbGaps'
Executing: CHAT "Get a horse from the Stable Hand at the
market and head to the Saw Mill near Rowhedge to see the
Lumberjack."
10:48:41 [INFO] +- Executing dCommand: CHAT/p@luigi_vampa ---------+
10:48:41 [INFO] +> Executing 'CHAT': talkers='li@n@182'
targets='li@p@06285d45-96c6-4fbc-ae6d-ee516315e7b8'
message='Get a horse from the Stable Hand at the market and
head to the Saw Mill near Rowhedge to see the Lumberjack.'
range='5.0'
10:48:41 [INFO] Filled tag <white> with ''.
10:48:41 [INFO] Filled tag <aqua> with ''.
10:48:41 [INFO] Filled tag <def[talker].name> with 'Potter'.
10:48:41 [INFO] Filled tag <white> with ''.
10:48:41 [INFO] Filled tag <def[message]> with 'Get a horse from the Stable
Hand at the market and head to the Saw Mill near Rowhedge to
see the Lumberjack.'.
10:48:41 [INFO] Filled tag <white> with ''.
10:48:41 [INFO] Filled tag <aqua> with ''.
10:48:41 [INFO] Filled tag <def[talker].name> with 'Potter'.
10:48:41 [INFO] Filled tag <white> with ''.
10:48:41 [INFO] Filled tag <def[message]> with 'Get a horse from the Stable
Hand at the market and head to the Saw Mill near Rowhedge to
see the Lumberjack.'.
10:48:41 [INFO] Queue 'FACTORY_POTTER GREETING_ItaliaUniprotkbGaps'
Executing: WAIT "2"
10:48:41 [INFO] +- Executing dCommand: WAIT/p@luigi_vampa ---------+
10:48:41 [INFO] +> Executing 'WAIT': queue='FACTORY_POTTER
GREETING_ItaliaUniprotkbGaps' delay='d@40t'
10:48:44 [INFO] Queue 'FACTORY_POTTER GREETING_ItaliaUniprotkbGaps'
Executing: CHAT "Bring me 64 planks and I'll give you 16
coins."
10:48:44 [INFO] +- Executing dCommand: CHAT/p@luigi_vampa ---------+
10:48:44 [INFO] +> Executing 'CHAT': talkers='li@n@182'
targets='li@p@06285d45-96c6-4fbc-ae6d-ee516315e7b8'
message='Bring me 64 planks and I'll give you 16 coins.'
range='5.0'
10:48:44 [INFO] Filled tag <white> with ''.
10:48:44 [INFO] Filled tag <aqua> with ''.
10:48:44 [INFO] Filled tag <def[talker].name> with 'Potter'.
10:48:44 [INFO] Filled tag <white> with ''.
10:48:44 [INFO] Filled tag <def[message]> with 'Bring me 64 planks and I'll
give you 16 coins.'.
10:48:44 [INFO] Filled tag <white> with ''.
10:48:44 [INFO] Filled tag <aqua> with ''.
10:48:44 [INFO] Filled tag <def[talker].name> with 'Potter'.
10:48:44 [INFO] Filled tag <white> with ''.
10:48:44 [INFO] Filled tag <def[message]> with 'Bring me 64 planks and I'll
give you 16 coins.'.
10:48:44 [INFO] Queue 'FACTORY_POTTER GREETING_ItaliaUniprotkbGaps'
Executing: DISENGAGE
10:48:44 [INFO] +- Executing dCommand: DISENGAGE/p@luigi_vampa ---------+
10:48:44 [INFO] +> Executing 'DISENGAGE': NPC='Potter/182'
10:48:44 [INFO] Completing queue 'FACTORY_POTTER
GREETING_ItaliaUniprotkbGaps' in 3454ms.