Paste #27890: Denizen Debug Logs From Welcome to Colchester

Date: 2016/01/06 02:44:34 UTC-08:00
Type: Server Log

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Java Version: 1.8.0_65
Up-time: 1d 22h
CraftBukkit Version: git-Bukkit-18fbb24 (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 1602)
Active Plugins (22): CoreProtect: 2.12.0, WorldEdit: 6.1.1-SNAPSHOT;3405-86c6de71, Essentials: TeamCity, 
EssentialsChat: TeamCity, GroupManager: 2.0 (Phoenix), ForcedGrammar: 1.8.4, 
Vault: 1.5.6-b49, EssentialsSpawn: TeamCity, Multiverse-Core: 2.5-b697, WorldGuard: 6.1.1-SNAPSHOT.1633-3234139, 
ProtocolLib: 3.6.4, dynmap: 2.2-SNAPSHOT-1106, Citizens: 2.0.16-SNAPSHOT (build 1275), 
Denizen: 0.9.7-SNAPSHOT (build 1602), Multiverse-Inventories: 2.5-b385, CraftBook: 3.9-SNAPSHOT, 
LWC: 1.7.1, Multiverse-Portals: 2.5-b723, Sentry: 1.8.5, MagicSpells: 3.4.4-dev-1506071504, 
ChestShop: 3.8.7, BookShelf: 3.8
Loaded Worlds (3): 61AD, 61AD_nether, Creative
Online Players (2): Dooku(luigi_vampa), HanSolo(Chalant)
Offline Players: 176
Mode: online

10:48:34 [INFO] +- Getting interact script: n@Potter/p@luigi_vampa ---------+ 
10:48:34 [INFO]  OKAY! '10 FACTORY_POTTER GREETING' meets requirements. 
10:48:34 [INFO]  
10:48:34 [INFO]  OKAY! Highest scoring script is FACTORY_POTTER GREETING. 
10:48:34 [INFO] +> [InteractScri...] Current step for this script is: 4 
10:48:34 [INFO] +---------------------+ 
10:48:34 [INFO] +- Parsing CLICK trigger: n@Potter/p@luigi_vampa ---------+ 
10:48:34 [INFO]  Starting TimedQueue 'FACTORY_POTTER 
                   GREETING_MineBoliviaSam'... 
10:48:34 [INFO]  Queue 'FACTORY_POTTER GREETING_MineBoliviaSam' Executing: 
                   ENGAGE 
10:48:34 [INFO] +- Executing dCommand: ENGAGE/p@luigi_vampa ---------+ 
10:48:34 [INFO] +> Executing 'ENGAGE': duration='d@0t' 
10:48:35 [INFO]  Queue 'FACTORY_POTTER GREETING_MineBoliviaSam' Executing: IF 
                   "<player.flag[qstPotterTimber]>" "==" "" "||" 
                   "<player.flag[qstPotterTimber]>" "==" "null" "{" "-" "chat" "I 
                   need another stack of wooden planks." "-" "wait" "2" "-" 
                   "chat" "We use it to pack the amphorae and other pottery in." 
                   "-" "flag" "player" "qstPotterTimber:questSet" "}" "else" "if" 
                   "<player.flag[qstPotterTimber]>" "==" "questSet" "{" "-" "if" 
                   "<player.item_in_hand>" "==" "i@planks" "{" "-" "chat" "You 
                   got me the timber I needed." "-" "wai... * snip! * 
10:48:35 [INFO] +- Executing dCommand: IF/p@luigi_vampa ---------+ 
10:48:35 [INFO] +> Executing 'IF': use_braces='true' 
10:48:35 [INFO]  Unfilled attributes '[flag[qstPotterTimber]]' for tag 
                   <player.flag[qstPotterTimber]>! 
10:48:35 [INFO]  Filled tag <player.flag[qstPotterTimber]> with 'null'. 
10:48:35 [INFO]  ERROR in script 'FACTORY_POTTER GREETING'! Tag 
                   <player.flag[qstPotterTimber]> is invalid! 
10:48:35 [INFO]  Comparable='Element(null)', Operator='EQUALS', 
                   ComparedTo='Element()' --> OUTCOME='false' 
10:48:35 [INFO]  Unfilled attributes '[flag[qstPotterTimber]]' for tag 
                   <player.flag[qstPotterTimber]>! 
10:48:35 [INFO]  Filled tag <player.flag[qstPotterTimber]> with 'null'. 
10:48:35 [INFO]  ERROR in script 'FACTORY_POTTER GREETING'! Tag 
                   <player.flag[qstPotterTimber]> is invalid! 
10:48:35 [INFO]  Comparable='Element(null)', Operator='EQUALS', 
                   ComparedTo='Element(null)' --> OUTCOME='true' 
10:48:35 [INFO]  Queue 'FACTORY_POTTER GREETING_MineBoliviaSam' Executing: 
                   CHAT "I need another stack of wooden planks." 
10:48:35 [INFO] +- Executing dCommand: CHAT/p@luigi_vampa ---------+ 
10:48:35 [INFO] +> Executing 'CHAT': talkers='li@n@182'  
                   targets='li@p@06285d45-96c6-4fbc-ae6d-ee516315e7b8'  
                   message='I need another stack of wooden planks.'  range='5.0' 
10:48:35 [INFO]  Filled tag <white> with ''. 
10:48:35 [INFO]  Filled tag <aqua> with ''. 
10:48:35 [INFO]  Filled tag <def[talker].name> with 'Potter'. 
10:48:35 [INFO]  Filled tag <white> with ''. 
10:48:35 [INFO]  Filled tag <def[message]> with 'I need another stack of 
                   wooden planks.'. 
10:48:35 [INFO]  Filled tag <white> with ''. 
10:48:35 [INFO]  Filled tag <aqua> with ''. 
10:48:35 [INFO]  Filled tag <def[talker].name> with 'Potter'. 
10:48:35 [INFO]  Filled tag <white> with ''. 
10:48:35 [INFO]  Filled tag <def[message]> with 'I need another stack of 
                   wooden planks.'. 
10:48:35 [INFO]  Queue 'FACTORY_POTTER GREETING_MineBoliviaSam' Executing: 
                   WAIT "2" 
10:48:35 [INFO] +- Executing dCommand: WAIT/p@luigi_vampa ---------+ 
10:48:35 [INFO] +> Executing 'WAIT': queue='FACTORY_POTTER 
                   GREETING_MineBoliviaSam'  delay='d@40t' 
10:48:38 [INFO]  Queue 'FACTORY_POTTER GREETING_MineBoliviaSam' Executing: 
                   CHAT "We use it to pack the amphorae and other pottery in." 
10:48:38 [INFO] +- Executing dCommand: CHAT/p@luigi_vampa ---------+ 
10:48:38 [INFO] +> Executing 'CHAT': talkers='li@n@182'  
                   targets='li@p@06285d45-96c6-4fbc-ae6d-ee516315e7b8'  
                   message='We use it to pack the amphorae and other pottery in.' 
                    range='5.0' 
10:48:38 [INFO]  Filled tag <white> with ''. 
10:48:38 [INFO]  Filled tag <aqua> with ''. 
10:48:38 [INFO]  Filled tag <def[talker].name> with 'Potter'. 
10:48:38 [INFO]  Filled tag <white> with ''. 
10:48:38 [INFO]  Filled tag <def[message]> with 'We use it to pack the 
                   amphorae and other pottery in.'. 
10:48:38 [INFO]  Filled tag <white> with ''. 
10:48:38 [INFO]  Filled tag <aqua> with ''. 
10:48:38 [INFO]  Filled tag <def[talker].name> with 'Potter'. 
10:48:38 [INFO]  Filled tag <white> with ''. 
10:48:38 [INFO]  Filled tag <def[message]> with 'We use it to pack the 
                   amphorae and other pottery in.'. 
10:48:38 [INFO]  Queue 'FACTORY_POTTER GREETING_MineBoliviaSam' Executing: 
                   FLAG "player" "qstPotterTimber:questSet" 
10:48:38 [INFO] +- Executing dCommand: FLAG/p@luigi_vampa ---------+ 
10:48:38 [INFO] +> Executing 'FLAG': flag_name='QSTPOTTERTIMBER'  
                   Action/Value='SET_VALUE(questSet)'  
                   flag_target='p@luigi_vampa' 
10:48:38 [INFO]  Queue 'FACTORY_POTTER GREETING_MineBoliviaSam' Executing: 
                   DISENGAGE 
10:48:38 [INFO] +- Executing dCommand: DISENGAGE/p@luigi_vampa ---------+ 
10:48:38 [INFO] +> Executing 'DISENGAGE': NPC='Potter/182' 
10:48:38 [INFO]  Completing queue 'FACTORY_POTTER GREETING_MineBoliviaSam' in 
                   3453ms. 
10:48:39 [INFO]  Running script event 'EntityKilled', event='zombie killed' 
                   for script 'WORLD MANAGER' 
10:48:39 [INFO]  Starting InstantQueue 'WORLD 
                   MANAGER_SideInsulationDenizen'... 
10:48:39 [INFO]  Queue 'WORLD MANAGER_SideInsulationDenizen' Executing: IF 
                   "<context.damager.as_player.flag[qstTribesman]>" "!=" "" "&&" 
                   "<context.damager.as_player.flag[qstTribesman]>" "!=" "null" 
                   "&&" "<context.damager.as_player.flag[qstTribesman]>" "!=" 
                   "finished" "{" "-" "flag" "<context.damager.as_player>" 
                   "qstTribesman:+:1" "-" "if" 
                   "<context.damager.as_player.flag[qstTribesman]>" ">=" "30" "{" 
                   "-" "narrate" "targets:<context.damager.as_player>" 
                   "[<dark_green>Addedo<white>]<&co> Great work. Come back to the 
                   house." "... * snip! * 
10:48:39 [INFO] +- Executing dCommand: IF ---------+ 
10:48:39 [INFO] +> Executing 'IF': use_braces='true' 
10:48:39 [INFO]  ERROR! Invalid context ID 'damager'! 
10:48:39 [INFO]  Filled tag <context.damager.as_player.flag[qstTribesman]> 
                   with 'context.damager.as_player.flag[qstTribesman]'. 
10:48:39 [INFO]  ERROR! Tag <context.damager.as_player.flag[qstTribesman]> is 
                   invalid! 
10:48:39 [INFO]  Logic='NEGATIVE', 
                   Comparable='Element(context.damager.as_player.flag[qstTribesman])', 
                   Operator='EQUALS', ComparedTo='Element()' --> OUTCOME='true' 
10:48:39 [INFO]  ERROR! Invalid context ID 'damager'! 
10:48:39 [INFO]  Filled tag <context.damager.as_player.flag[qstTribesman]> 
                   with 'context.damager.as_player.flag[qstTribesman]'. 
10:48:39 [INFO]  ERROR! Tag <context.damager.as_player.flag[qstTribesman]> is 
                   invalid! 
10:48:39 [INFO]  Logic='NEGATIVE', 
                   Comparable='Element(context.damager.as_player.flag[qstTribesman])', 
                   Operator='EQUALS', ComparedTo='Element(null)' --> 
                   OUTCOME='true' 
10:48:39 [INFO]  ERROR! Invalid context ID 'damager'! 
10:48:39 [INFO]  Filled tag <context.damager.as_player.flag[qstTribesman]> 
                   with 'context.damager.as_player.flag[qstTribesman]'. 
10:48:39 [INFO]  ERROR! Tag <context.damager.as_player.flag[qstTribesman]> is 
                   invalid! 
10:48:39 [INFO]  Logic='NEGATIVE', 
                   Comparable='Element(context.damager.as_player.flag[qstTribesman])', 
                   Operator='EQUALS', ComparedTo='Element(finished)' --> 
                   OUTCOME='true' 
10:48:39 [INFO]  Queue 'WORLD MANAGER_SideInsulationDenizen' Executing: FLAG 
                   "<context.damager.as_player>" "qstTribesman:+:1" 
10:48:39 [INFO] +- Executing dCommand: FLAG ---------+ 
10:48:39 [INFO]  ERROR in script 'WORLD MANAGER'! Invalid context ID 
                   'damager'! 
10:48:39 [INFO]  Filled tag <context.damager.as_player> with 
                   'context.damager.as_player'. 
10:48:39 [INFO]  ERROR in script 'WORLD MANAGER'! Tag 
                   <context.damager.as_player> is invalid! 
10:48:39 [INFO] +> [dEntity] valueOf dEntity returning null: 
                   context.damager.as_player 
10:48:39 [INFO]  ERROR in script 'WORLD MANAGER'! Woah! Invalid arguments were 
                   specified! 
10:48:39 [INFO] +> [Denizen] +> MESSAGE follows: 'Invalid Entity target.' 
10:48:39 [INFO] +> [Denizen] Usage: flag ({player}/npc/server/<entity>) 
                   [<name>([<#>])](:<action>)[:<value>] (duration:<value>) 
10:48:39 [INFO] +> [Denizen] (Attempted: FLAG "<context.damager.as_player>" 
                   "qstTribesman:+:1") 
10:48:39 [INFO] +---------------------+ 
10:48:39 [INFO]  Queue 'WORLD MANAGER_SideInsulationDenizen' Executing: IF 
                   "<context.damager.as_player.flag[qstTribesman]>" ">=" "30" "{" 
                   "-" "narrate" "targets:<context.damager.as_player>" 
                   "[<dark_green>Addedo<white>]<&co> Great work. Come back to the 
                   house." "-" "flag" "<context.damager.as_player>" 
                   "qstTribesman:finished" "}" "else" "{" "-" "narrate" 
                   "targets:<context.damager.as_player>" "[<dark_red>Kill 
                   Count<white>]<&co> 
                   <context.damager.as_player.flag[qstTribesman]>." "}" 
10:48:39 [INFO] +- Executing dCommand: IF ---------+ 
10:48:39 [INFO] +> Executing 'IF': use_braces='true' 
10:48:39 [INFO]  ERROR in script 'WORLD MANAGER'! Invalid context ID 
                   'damager'! 
10:48:39 [INFO]  Filled tag <context.damager.as_player.flag[qstTribesman]> 
                   with 'context.damager.as_player.flag[qstTribesman]'. 
10:48:39 [INFO]  ERROR in script 'WORLD MANAGER'! Tag 
                   <context.damager.as_player.flag[qstTribesman]> is invalid! 
10:48:39 [INFO]  ERROR! Comparing text as if it were a number - calculating 
                   based on text length 
10:48:39 [INFO]  
                   Comparable='Element(context.damager.as_player.flag[qstTribesman])', 
                   Operator='OR_MORE', ComparedTo='Element(30)' --> 
                   OUTCOME='true' 
10:48:39 [INFO]  Queue 'WORLD MANAGER_SideInsulationDenizen' Executing: 
                   NARRATE "targets:<context.damager.as_player>" 
                   "[<dark_green>Addedo<white>]<&co> Great work. Come back to the 
                   house." 
10:48:39 [INFO] +- Executing dCommand: NARRATE ---------+ 
10:48:39 [INFO]  ERROR in script 'WORLD MANAGER'! Invalid context ID 
                   'damager'! 
10:48:39 [INFO]  Filled tag <context.damager.as_player> with 
                   'context.damager.as_player'. 
10:48:39 [INFO]  ERROR in script 'WORLD MANAGER'! Tag 
                   <context.damager.as_player> is invalid! 
10:48:39 [INFO]  Filled tag <dark_green> with ''. 
10:48:39 [INFO]  Filled tag <white> with ''. 
10:48:39 [INFO]  Filled tag <&co> with ':'. 
10:48:39 [INFO] +> Executing 'NARRATE': Narrating='[Addedo]: Great work. Come 
                   back to the house.'  Targets='' 
10:48:39 [INFO]  Queue 'WORLD MANAGER_SideInsulationDenizen' Executing: FLAG 
                   "<context.damager.as_player>" "qstTribesman:finished" 
10:48:39 [INFO] +- Executing dCommand: FLAG ---------+ 
10:48:39 [INFO]  ERROR in script 'WORLD MANAGER'! Invalid context ID 
                   'damager'! 
10:48:39 [INFO]  Filled tag <context.damager.as_player> with 
                   'context.damager.as_player'. 
10:48:39 [INFO]  ERROR in script 'WORLD MANAGER'! Tag 
                   <context.damager.as_player> is invalid! 
10:48:39 [INFO] +> [dEntity] valueOf dEntity returning null: 
                   context.damager.as_player 
10:48:39 [INFO]  ERROR in script 'WORLD MANAGER'! Woah! Invalid arguments were 
                   specified! 
10:48:39 [INFO] +> [Denizen] +> MESSAGE follows: 'Invalid Entity target.' 
10:48:39 [INFO] +> [Denizen] Usage: flag ({player}/npc/server/<entity>) 
                   [<name>([<#>])](:<action>)[:<value>] (duration:<value>) 
10:48:39 [INFO] +> [Denizen] (Attempted: FLAG "<context.damager.as_player>" 
                   "qstTribesman:finished") 
10:48:39 [INFO] +---------------------+ 
10:48:39 [INFO]  Completing queue 'WORLD MANAGER_SideInsulationDenizen' in 
                   5ms. 
10:48:40 [INFO] +- Getting interact script: n@Potter/p@luigi_vampa ---------+ 
10:48:40 [INFO]  OKAY! '10 FACTORY_POTTER GREETING' meets requirements. 
10:48:40 [INFO]  
10:48:40 [INFO]  OKAY! Highest scoring script is FACTORY_POTTER GREETING. 
10:48:40 [INFO] +> [InteractScri...] Current step for this script is: 4 
10:48:40 [INFO] +---------------------+ 
10:48:40 [INFO] +- Parsing CLICK trigger: n@Potter/p@luigi_vampa ---------+ 
10:48:40 [INFO]  Starting TimedQueue 'FACTORY_POTTER 
                   GREETING_ItaliaUniprotkbGaps'... 
10:48:40 [INFO]  Queue 'FACTORY_POTTER GREETING_ItaliaUniprotkbGaps' 
                   Executing: ENGAGE 
10:48:40 [INFO] +- Executing dCommand: ENGAGE/p@luigi_vampa ---------+ 
10:48:40 [INFO] +> Executing 'ENGAGE': duration='d@0t' 
10:48:41 [INFO]  Queue 'FACTORY_POTTER GREETING_ItaliaUniprotkbGaps' 
                   Executing: IF "<player.flag[qstPotterTimber]>" "==" "" "||" 
                   "<player.flag[qstPotterTimber]>" "==" "null" "{" "-" "chat" "I 
                   need another stack of wooden planks." "-" "wait" "2" "-" 
                   "chat" "We use it to pack the amphorae and other pottery in." 
                   "-" "flag" "player" "qstPotterTimber:questSet" "}" "else" "if" 
                   "<player.flag[qstPotterTimber]>" "==" "questSet" "{" "-" "if" 
                   "<player.item_in_hand>" "==" "i@planks" "{" "-" "chat" "You 
                   got me the timber I needed." "-"... * snip! * 
10:48:41 [INFO] +- Executing dCommand: IF/p@luigi_vampa ---------+ 
10:48:41 [INFO] +> Executing 'IF': use_braces='true' 
10:48:41 [INFO]  Filled tag <player.flag[qstPotterTimber]> with 'questSet'. 
10:48:41 [INFO]  Comparable='Element(questSet)', Operator='EQUALS', 
                   ComparedTo='Element()' --> OUTCOME='false' 
10:48:41 [INFO]  Filled tag <player.flag[qstPotterTimber]> with 'questSet'. 
10:48:41 [INFO]  Comparable='Element(questSet)', Operator='EQUALS', 
                   ComparedTo='Element(null)' --> OUTCOME='false' 
10:48:41 [INFO]  Filled tag <player.flag[qstPotterTimber]> with 'questSet'. 
10:48:41 [INFO]  Comparable='Element(questSet)', Operator='EQUALS', 
                   ComparedTo='Element(questSet)' --> OUTCOME='true' 
10:48:41 [INFO]  Queue 'FACTORY_POTTER GREETING_ItaliaUniprotkbGaps' 
                   Executing: IF "<player.item_in_hand>" "==" "i@planks" "{" "-" 
                   "chat" "You got me the timber I needed." "-" "wait" "2" "-" 
                   "chat" "Thank you <player.name>." "-" "take" "i@plank" 
                   "qty:64" "-" "wait" "2" "-" "chat" "As I promised, here is 
                   your money." "-" "give" "i@gold_nugget" "qty:16" "-" "flag" 
                   "player" "qstPotterTimber:finished" "}" "else" "{" "-" "chat" 
                   "Get a horse from the Stable Hand at the market and head to 
                   the Saw Mill near Rowhedge to see the Lum... * snip! * 
10:48:41 [INFO] +- Executing dCommand: IF/p@luigi_vampa ---------+ 
10:48:41 [INFO] +> Executing 'IF': use_braces='true' 
10:48:41 [INFO]  Filled tag <player.item_in_hand> with 
                   'i@oak_planks[quantity=64]'. 
10:48:41 [INFO]  Comparable='Element(i@oak_planks[quantity=64])', 
                   Operator='EQUALS', ComparedTo='Element(i@planks)' --> 
                   OUTCOME='false' 
10:48:41 [INFO]  Queue 'FACTORY_POTTER GREETING_ItaliaUniprotkbGaps' 
                   Executing: CHAT "Get a horse from the Stable Hand at the 
                   market and head to the Saw Mill near Rowhedge to see the 
                   Lumberjack." 
10:48:41 [INFO] +- Executing dCommand: CHAT/p@luigi_vampa ---------+ 
10:48:41 [INFO] +> Executing 'CHAT': talkers='li@n@182'  
                   targets='li@p@06285d45-96c6-4fbc-ae6d-ee516315e7b8'  
                   message='Get a horse from the Stable Hand at the market and 
                   head to the Saw Mill near Rowhedge to see the Lumberjack.'  
                   range='5.0' 
10:48:41 [INFO]  Filled tag <white> with ''. 
10:48:41 [INFO]  Filled tag <aqua> with ''. 
10:48:41 [INFO]  Filled tag <def[talker].name> with 'Potter'. 
10:48:41 [INFO]  Filled tag <white> with ''. 
10:48:41 [INFO]  Filled tag <def[message]> with 'Get a horse from the Stable 
                   Hand at the market and head to the Saw Mill near Rowhedge to 
                   see the Lumberjack.'. 
10:48:41 [INFO]  Filled tag <white> with ''. 
10:48:41 [INFO]  Filled tag <aqua> with ''. 
10:48:41 [INFO]  Filled tag <def[talker].name> with 'Potter'. 
10:48:41 [INFO]  Filled tag <white> with ''. 
10:48:41 [INFO]  Filled tag <def[message]> with 'Get a horse from the Stable 
                   Hand at the market and head to the Saw Mill near Rowhedge to 
                   see the Lumberjack.'. 
10:48:41 [INFO]  Queue 'FACTORY_POTTER GREETING_ItaliaUniprotkbGaps' 
                   Executing: WAIT "2" 
10:48:41 [INFO] +- Executing dCommand: WAIT/p@luigi_vampa ---------+ 
10:48:41 [INFO] +> Executing 'WAIT': queue='FACTORY_POTTER 
                   GREETING_ItaliaUniprotkbGaps'  delay='d@40t' 
10:48:44 [INFO]  Queue 'FACTORY_POTTER GREETING_ItaliaUniprotkbGaps' 
                   Executing: CHAT "Bring me 64 planks and I'll give you 16 
                   coins." 
10:48:44 [INFO] +- Executing dCommand: CHAT/p@luigi_vampa ---------+ 
10:48:44 [INFO] +> Executing 'CHAT': talkers='li@n@182'  
                   targets='li@p@06285d45-96c6-4fbc-ae6d-ee516315e7b8'  
                   message='Bring me 64 planks and I'll give you 16 coins.'  
                   range='5.0' 
10:48:44 [INFO]  Filled tag <white> with ''. 
10:48:44 [INFO]  Filled tag <aqua> with ''. 
10:48:44 [INFO]  Filled tag <def[talker].name> with 'Potter'. 
10:48:44 [INFO]  Filled tag <white> with ''. 
10:48:44 [INFO]  Filled tag <def[message]> with 'Bring me 64 planks and I'll 
                   give you 16 coins.'. 
10:48:44 [INFO]  Filled tag <white> with ''. 
10:48:44 [INFO]  Filled tag <aqua> with ''. 
10:48:44 [INFO]  Filled tag <def[talker].name> with 'Potter'. 
10:48:44 [INFO]  Filled tag <white> with ''. 
10:48:44 [INFO]  Filled tag <def[message]> with 'Bring me 64 planks and I'll 
                   give you 16 coins.'. 
10:48:44 [INFO]  Queue 'FACTORY_POTTER GREETING_ItaliaUniprotkbGaps' 
                   Executing: DISENGAGE 
10:48:44 [INFO] +- Executing dCommand: DISENGAGE/p@luigi_vampa ---------+ 
10:48:44 [INFO] +> Executing 'DISENGAGE': NPC='Potter/182' 
10:48:44 [INFO]  Completing queue 'FACTORY_POTTER 
                   GREETING_ItaliaUniprotkbGaps' in 3454ms.