Paste #27687: Denizen Debug Logs From Bureaucracy Development Server

Date: 2016/01/01 19:40:37 UTC-08:00
Type: Server Log

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Java Version: 1.7.0_91
Up-time: 2m 35s
CraftBukkit Version: git-Spigot-db6de12-18fbb24 (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 1604)
Active Plugins (43): GroupManager: Pre2.14.1.3 FINAL (Phoenix), WorldEdit: 6.1;no_git_id, MassiveCore: 2.8.2, 
Vault: 1.5.6-b49, Multiverse-Core: 2.5-b688, HealthBar: 1.8.2, TerrainControl: 2.5.0, 
WorldGuard: 6.1, TreeAssist: 5.8.90, boosCooldowns: 3.8.6, dynmap: 2.2-SNAPSHOT-1106, 
Dynmap-WorldGuard: 0.80, AutoMessage: 1.1, CoreProtect: 2.12.0, MythicMobs: 2.1.9, 
BannerMaker: 1.3.2, ClearLag: 2.8.4, InfinityDispenser: 1.7, ProtocolLib: 3.6.4, 
Votifier: 1.9, HolographicDisplays: 2.1.10, mcMMO: 1.5.00-b3547, Essentials: TeamCity, 
HyperConomy: 0.975.5, Citizens: 2.0.16-SNAPSHOT (build 1267), WorldBorder: 1.8.4, 
EssentialsSpawn: TeamCity, Multiverse-Portals: 2.4-b548, Multiverse-Inventories: 2.5-b335, 
BO3Tools: 1.4, EnjinMinecraftPlugin: 2.7.2-bukkit, PayDay: 1.6.1, Denizen: 0.9.7-SNAPSHOT (build 1604), 
CompatNoCheatPlus: 6.6.2-RC-sMD5NET-b83, TitleManager: 1.5.11, CraftBook: 3.8-SNAPSHOT:3803-e037f90,master, 
EssentialsChat: TeamCity, Factions: 2.8.2, NoCheatPlus: 3.13.4-BETA-sMD5NET-b901, 
PvPManager: 3.0-SNAPSHOT-b190, Horses: 1.1.13, BattleArena: 3.9.10.5, ArenaCTF: 1.3.2,
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (4): Konvett(Konvett), ~Gel(Velenosa), Celsian(Celsian), ~Mario(Senghai),
Offline Players: 8
Mode: online

19:40:00 [INFO] +- Getting interact script: n@Horace/p@Senghai ---------+ 
19:40:00 [INFO]  OKAY! '10 SKELETON_QUEST_INTERACT' meets requirements. 
19:40:00 [INFO]  
19:40:00 [INFO]  OKAY! Highest scoring script is SKELETON_QUEST_INTERACT. 
19:40:00 [INFO] +> [InteractScri...] Current step for this script is: 1 
19:40:00 [INFO] +---------------------+ 
19:40:00 [INFO] +- Parsing CLICK trigger: n@Horace/p@Senghai ---------+ 
19:40:00 [INFO]  Starting TimedQueue 
                   'SKELETON_QUEST_INTERACT_BangladeshVersionEnlarge'... 
19:40:00 [INFO]  Queue 'SKELETON_QUEST_INTERACT_BangladeshVersionEnlarge' 
                   Executing: IF "<player.has_flag[npc_engaged]>" "queue" "clear" 
19:40:00 [INFO] +- Executing dCommand: IF/p@Senghai ---------+ 
19:40:00 [INFO] +> Executing 'IF': use_braces='false' 
19:40:00 [INFO]  Filled tag <player.has_flag[npc_engaged]> with 'false'. 
19:40:00 [INFO]  Queue 'SKELETON_QUEST_INTERACT_BangladeshVersionEnlarge' 
                   Executing: IF 
                   "<player.has_flag[kill_skeleton_quest_cooldown]>" "{" "-" 
                   "narrate" "This quest will be made available to you again in 
                   <player.flag[kill_skeleton_quest_cooldown].expiration.formatted>" 
                   "-" "queue" "clear" "}" 
19:40:00 [INFO] +- Executing dCommand: IF/p@Senghai ---------+ 
19:40:00 [INFO] +> Executing 'IF': use_braces='true' 
19:40:00 [INFO]  Filled tag <player.has_flag[kill_skeleton_quest_cooldown]> 
                   with 'false'. 
19:40:01 [INFO]  Queue 'SKELETON_QUEST_INTERACT_BangladeshVersionEnlarge' 
                   Executing: IF "<player.has_flag[kill_skeleton_quest]>" "queue" 
                   "clear" 
19:40:01 [INFO] +- Executing dCommand: IF/p@Senghai ---------+ 
19:40:01 [INFO] +> Executing 'IF': use_braces='false' 
19:40:01 [INFO]  Filled tag <player.has_flag[kill_skeleton_quest]> with 
                   'false'. 
19:40:01 [INFO]  Queue 'SKELETON_QUEST_INTERACT_BangladeshVersionEnlarge' 
                   Executing: FLAG "player" "npc_engaged" 
19:40:01 [INFO] +- Executing dCommand: FLAG/p@Senghai ---------+ 
19:40:01 [INFO] +> Executing 'FLAG': flag_name='npc_engaged'  
                   Action/Value='SET_BOOLEAN(true)'  flag_target='p@Senghai' 
19:40:02 [INFO]  Queue 'SKELETON_QUEST_INTERACT_BangladeshVersionEnlarge' 
                   Executing: ENGAGE 
19:40:02 [INFO] +- Executing dCommand: ENGAGE/p@Senghai ---------+ 
19:40:02 [INFO] +> Executing 'ENGAGE': duration='d@0t' 
19:40:02 [INFO]  Queue 'SKELETON_QUEST_INTERACT_BangladeshVersionEnlarge' 
                   Executing: IF "<player.has_flag[kill_skeleton_quest_count]>" 
                   "==" "5" "{" "-" "narrate" "format:cchat" "Great work! Take 
                   this as a token of my gratitude." "-" "give" "i@diamond" "-" 
                   "flag" "player" "kill_skeleton_quest_count:!" "-" "flag" 
                   "player" "kill_skeleton_quest_cooldown" "duration:1h" "-" 
                   "disengage" "-" "flag" "player" "npc_engaged:!" "-" "queue" 
                   "clear" "}" 
19:40:02 [INFO] +- Executing dCommand: IF/p@Senghai ---------+ 
19:40:02 [INFO] +> Executing 'IF': use_braces='true' 
19:40:02 [INFO]  Filled tag <player.has_flag[kill_skeleton_quest_count]> with 
                   'false'. 
19:40:02 [INFO]  Comparable='Element(false)', Operator='EQUALS', 
                   ComparedTo='Element(5)' --> OUTCOME='false' 
19:40:03 [INFO]  Queue 'SKELETON_QUEST_INTERACT_BangladeshVersionEnlarge' 
                   Executing: NARRATE "format:cchat" "Finally! Some back up!" 
19:40:03 [INFO] +- Executing dCommand: NARRATE/p@Senghai ---------+ 
19:40:03 [INFO] +> Executing 'NARRATE': Narrating='Finally! Some back up!'  
                   Targets='[p@Senghai]'  Format='CCHAT' 
19:40:03 [INFO]  Filled tag <&b> with ''. 
19:40:03 [INFO]  Filled tag <npc.name> with 'Horace'. 
19:40:03 [INFO]  Filled tag <&f> with ''. 
19:40:03 [INFO]  Filled tag <&co> with ':'. 
19:40:03 [INFO]  Filled tag <&a> with ''. 
19:40:03 [INFO]  Filled tag <el@val[Finally&exc Some back up&exc].unescaped> 
                   with 'Finally! Some back up!'. 
19:40:03 [INFO]  Queue 'SKELETON_QUEST_INTERACT_BangladeshVersionEnlarge' 
                   Executing: WAIT "2t" 
19:40:03 [INFO] +- Executing dCommand: WAIT/p@Senghai ---------+ 
19:40:03 [INFO] +> Executing 'WAIT': 
                   queue='SKELETON_QUEST_INTERACT_BangladeshVersionEnlarge'  
                   delay='d@2t' 
19:40:04 [INFO]  Queue 'SKELETON_QUEST_INTERACT_BangladeshVersionEnlarge' 
                   Executing: NARRATE "format:cchat" "There's too many skeletons 
                   in this world. We can only kill so many." 
19:40:04 [INFO] +- Executing dCommand: NARRATE/p@Senghai ---------+ 
19:40:04 [INFO] +> Executing 'NARRATE': Narrating='There's too many skeletons 
                   in this world. We can only kill so many.'  
                   Targets='[p@Senghai]'  Format='CCHAT' 
19:40:04 [INFO]  Filled tag <&b> with ''. 
19:40:04 [INFO]  Filled tag <npc.name> with 'Horace'. 
19:40:04 [INFO]  Filled tag <&f> with ''. 
19:40:04 [INFO]  Filled tag <&co> with ':'. 
19:40:04 [INFO]  Filled tag <&a> with ''. 
19:40:04 [INFO]  Filled tag <el@val[There&sqs too many skeletons in this 
                   world&dot We can only kill so many&dot].unescaped> with 
                   'There's too many skeletons in this world. We can only kill so 
                   many.'. 
19:40:04 [INFO]  Queue 'SKELETON_QUEST_INTERACT_BangladeshVersionEnlarge' 
                   Executing: WAIT "2t" 
19:40:04 [INFO] +- Executing dCommand: WAIT/p@Senghai ---------+ 
19:40:04 [INFO] +> Executing 'WAIT': 
                   queue='SKELETON_QUEST_INTERACT_BangladeshVersionEnlarge'  
                   delay='d@2t' 
19:40:05 [INFO]  Queue 'SKELETON_QUEST_INTERACT_BangladeshVersionEnlarge' 
                   Executing: NARRATE "format:cchat" "Help us out by killing a 
                   few? I'll make it worth your while." 
19:40:05 [INFO] +- Executing dCommand: NARRATE/p@Senghai ---------+ 
19:40:05 [INFO] +> Executing 'NARRATE': Narrating='Help us out by killing a 
                   few? I'll make it worth your while.'  Targets='[p@Senghai]'  
                   Format='CCHAT' 
19:40:05 [INFO]  Filled tag <&b> with ''. 
19:40:05 [INFO]  Filled tag <npc.name> with 'Horace'. 
19:40:05 [INFO]  Filled tag <&f> with ''. 
19:40:05 [INFO]  Filled tag <&co> with ':'. 
19:40:05 [INFO]  Filled tag <&a> with ''. 
19:40:05 [INFO]  Filled tag <el@val[Help us out by killing a few? I&sqll make 
                   it worth your while&dot].unescaped> with 'Help us out by 
                   killing a few? I'll make it worth your while.'. 
19:40:05 [INFO]  Queue 'SKELETON_QUEST_INTERACT_BangladeshVersionEnlarge' 
                   Executing: WAIT "2t" 
19:40:05 [INFO] +- Executing dCommand: WAIT/p@Senghai ---------+ 
19:40:05 [INFO] +> Executing 'WAIT': 
                   queue='SKELETON_QUEST_INTERACT_BangladeshVersionEnlarge'  
                   delay='d@2t' 
19:40:06 [INFO]  Queue 'SKELETON_QUEST_INTERACT_BangladeshVersionEnlarge' 
                   Executing: NARRATE "[<&o>Type <&b><&o>Yes<&f><&o> or 
                   <&b><&o>No<&7>)" 
19:40:06 [INFO] +- Executing dCommand: NARRATE/p@Senghai ---------+ 
19:40:06 [INFO]  Filled tag <&o> with ''. 
19:40:06 [INFO]  Filled tag <&b> with ''. 
19:40:06 [INFO]  Filled tag <&o> with ''. 
19:40:06 [INFO]  Filled tag <&f> with ''. 
19:40:06 [INFO]  Filled tag <&o> with ''. 
19:40:06 [INFO]  Filled tag <&b> with ''. 
19:40:06 [INFO]  Filled tag <&o> with ''. 
19:40:06 [INFO]  Filled tag <&7> with ''. 
19:40:06 [INFO] +> Executing 'NARRATE': Narrating='[Type Yes or No)'  
                   Targets='[p@Senghai]' 
19:40:06 [INFO]  Queue 'SKELETON_QUEST_INTERACT_BangladeshVersionEnlarge' 
                   Executing: DISENGAGE 
19:40:06 [INFO] +- Executing dCommand: DISENGAGE/p@Senghai ---------+ 
19:40:06 [INFO] +> Executing 'DISENGAGE': NPC='Horace/182' 
19:40:07 [INFO]  Queue 'SKELETON_QUEST_INTERACT_BangladeshVersionEnlarge' 
                   Executing: FLAG "player" "npc_engaged:!" 
19:40:07 [INFO] +- Executing dCommand: FLAG/p@Senghai ---------+ 
19:40:07 [INFO] +> Executing 'FLAG': flag_name='NPC_ENGAGED'  
                   Action/Value='DELETE(false)'  flag_target='p@Senghai' 
19:40:07 [INFO]  Completing queue 
                   'SKELETON_QUEST_INTERACT_BangladeshVersionEnlarge' in 6947ms.