Date: 2015/12/03 05:40:27 UTC-08:00
Type: Denizen Script
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#Priest simple quest (maybe)
#I created this script to practice what I had learned by watching the tutorial vidoes at
#http://mcmonkey.org/denizen/vids
#The priest in this script will give the quest
#The "dead npc" will give the completion flag
#this NPC on completion will give a reward
#This is for The Chapel Perilous that supports various priests of different orders
#Last edit - 2 Dec 2015
#Rev 0.2b
#
# First Erisian Priest
#chat format
cchat:
type: format
format: "<&b><npc.name><&f> <&co> <&a><text>"
#
#Now the assignment scripts
ErisianPriestQuest:
type: assignment
interact scripts:
- 10 HailEris
actions:
on assignment:
#Here we go ahead and turn on the triggers and set the range of the proximity trigger.
#but wait we turned OFF the click triger!?!?!? Why? Well do you want random people just coming
#up and fondling you? Well neither does the priest, talk to them a bit even offer to help then try to click them
- trigger name:click state:false
- trigger name:chat state:true
- trigger name:proximity state:true radius:8
#Now we equip our priest with some gear.
- ^equip <npc> head:i@air chest:i@ErisianTunic legs:i@ErisianLeggings boots:i@ErisianBoots
#
#Item scripts
ErisianTunic:
type: item
material: leather_chestplate
color: PURPLE
display name: Robes of an Erisian Priest
lore:
- The Purple Tunic of an Erisian Priest
enchantments:
- PROTECTION_PROJECTILE
ErisianLeggings:
type: item
material: leather_leggings
color: PURPLE
display name: Leggings of an Erisian
lore:
- The Purple Leggings of an Erisian Priest
ErisianBoots:
type: item
material: leather_boots
color: PURPLE
display name: Boots of an Erisian
lore:
- The Purple Boots of an Erisian Priest
enchantments:
- PROTECTION_FALL
PrincipiaDiscordia:
type: book
title: Principia Discordia
author: Malaclypse the Younger
text:
- Hail Eris!<n>All Hail Kallisti!<n>A proper greeting,<n>Don't forget!<p> In the begining there was chaos,<n>and the Gods strove<n>to impose order.
#
#Interaction scripts. lets use all the triggers just for fun, and a chat trigger that is
#hidden but hinted at in the PrincipiaDiscordia
#this will be important for future tie in quests but will trigger it here also with a reward)
HailEris:
type: interact
steps:
1:
proximity trigger:
entry:
script:
- lookclose state:true
- chat "Hail Eris! My friend. I am <npc.name> a travelling priest"
- chat "of the Erisian Order. I have /news/ of the world if you are interested."
- chat "I need your /help/ if you are interested in a quest."
exit:
script:
- chat "Farewell friend!"
- lookclose state:false
2:
chat trigger:
1:
trigger: /News/ of the world
script:
- narrate "Things have gotten bad here in the world."
- narrate "the Illuminati is sending out monks and we do"
- narrate "not know the purpose of thier missions. If"
- narrate "learn anything be sure and let one of the"
- narrate "priests of the Erisian Order know."
2:
trigger: /All/ Hail Kallisti!
script:
- narrate "Hail Eris!! Another Initiate of the Order!"
- flag <player> Intiate:true
- if <player.flag[Erisgift].is[==].to[false]> {
- give diamond_pickaxe quantity:1
- give money 100
-flag <player> Erisgift:true
- zap step:1 script:HailEris player:<player>
}
-
3:
trigger: "/Help/ you if I can"
script:
- narrate "Great! I appreciate that <player.name>!"
- narrate "Just give me a click and we will begin"
- trigger name:click state:true
- zap step:3 script:s@HailEris player:<player>
#this step explains the quest and
3:
click trigger:
script:
- if <player.flag[StaffQuestBegun].is[==].to[true]> && <player.flag[StaffQuestItem].is[==].to[true]> {
- zap step:1 script:QuestComplete player:<player>
}
- narrate "I have recently discovered that one of the Order"
- narrate "had been taken and killed. Among his belongings was a staff."
- narrate "Bring it back and click me and I will reward you well."
- narrate "What say you? /Yes/ or /No/"
4:
chat trigger:
1:
trigger: /Yes/ I accept this quest
script:
#here we need to set some quest flags on the player to check later when the item is found and brought back.
#something like if has <flag[StaffQuestBegun].is[==].to[true]> and <flag[StaffQuestItem].is[==].to[true]> then reward
#our dead NPC will "give" them the item (and toggle the flag)when he is clicked on. maybe a nasty suprise.. can i spawn some mythic mobs?!?!?.
- flag <player> StaffQuestBegun:true
- flag <player> StaffQuestItem:false
- narrate "I am glad for your help <player.name>!"
- narrate "Not far from here to the <Direction of body> are the remains"
- narrate "of Brother Jim. He fought hard against his enemies."
- narrate "And they know not the power of his Staff"
- narrate "You will find them in a cave marked with purple stained glass near the entrance"
- narrate "I am told he is not far from the entrance"
2:
trigger: /No/ it sounds too dangerous for me
script:
- narrate "<player.name> I am sorry to hear that."
- narrate "If you change your mind please let me know."
QuestComplete:
type: task
script:
- narrate "Great your have brought brother Jims staff back!"
-