RefreshTablist: type: world events: # sets a header in the TAB LIST which displays the player's money and wallet type, updates when they log on and when their money changes on player join: - adjust "tab_list_info:<&2><&o>Money:<&r><&a> $<&2> - <&r>" on player flag money changed: - adjust "tab_list_info:<&2><&o>Money:<&r><&a> $<&2> - <&r>" PayOutMining: type: world pre: # cancels payouts if player is using SILK TOUCH enchant, or if player is in CREATIVE mode - if || queue clear events: # pay players money when they mine certain blocks, unless they're using SILK TOUCH on player breaks IRON_ORE: # makes iron ore drop ingots and XP (in lieu of smelting), so that players can't repeatedly mine and earn money # this will require an achievement fix so players can still get "Acquire Hardware" - inject locally pre - narrate "<&a>+2 Money <&9>for mining Iron Ore." - flag player money:+:2 - determine passively i@iron_ingot - determine 1 on player breaks GOLD_ORE: # makes gold ore drop ingots and XP (in lieu of smelting), so that players can't repeatedly mine and earn money - inject locally pre - narrate "<&a>+20 Money <&9>for mining Gold Ore." - flag player money:+:20 - determine passively i@gold_ingot - determine 1 on player breaks OBSIDIAN: # exempt from the exploit rule, because payout isn't worth the time and durability damage anyway - inject locally pre - narrate "<&a>+1 Money <&9>for mining Obsidian." - flag player money:++ on player breaks REDSTONE_ORE: - inject locally pre - narrate "<&a>+2 Money <&9>for mining Redstone Ore." - flag player money:+:2 on player breaks LAPIS_ORE: - inject locally pre - narrate "<&a>+8 Money <&9>for mining Lapis Lazuli." - flag player money:+:8 on player breaks COAL_ORE: - inject locally pre - narrate "<&a>+1 Money <&9>for mining Coal Ore." - flag player money:++ on player breaks DIAMOND_ORE: - inject locally pre - narrate "<&a>+100 Money <&9>for mining Diamond Ore." - flag player money:+:100 on player breaks EMERALD_ORE: - inject locally pre - narrate "<&a>+100 Money <&9>for mining Emerald Ore." - flag player money:+:100 on player breaks QUARTZ_ORE: - inject locally pre - narrate "<&a>+1 Money <&9>for mining Quartz Ore." - flag player money:++ PayOutKilling: type: world pre: # cancels payouts if player is in CREATIVE mode - if queue clear events: # pay players money when they kill certain creatures on player kills ZOMBIE: - inject locally pre - narrate "<&a>+1 Money <&c>for killing a Zombie." - flag player money:++ on player kills CREEPER: - inject locally pre - narrate "<&a>+4 Money <&c>for killing a Creeper." - flag player money:+:4 on player kills SPIDER: - inject locally pre - narrate "<&a>+1 Money <&c>for killing a Spider." - flag player money:++ on player kills CAVE_SPIDER: - inject locally pre - narrate "<&a>+1 Money <&c>for killing a Spider." - flag player money:++ on player kills WITCH: - inject locally pre - narrate "<&a>+10 Money <&c>for killing a Witch." - flag player money:+:10 on player kills GUARDIAN: - inject locally pre - narrate "<&a>+5 Money <&c>for killing a Guardian." - flag player money:+:5 on player kills ENDERMAN: - inject locally pre - narrate "<&a>+10 Money <&c>for killing an Enderman." - flag player money:+:10 on player kills WITHER: - inject locally pre - narrate "<&6>+5,000 Money <&4>for killing a Wither!!!" - flag player money:+:5000 on player kills SLIME: - inject locally pre - narrate "<&a>+3 Money <&c>for killing a Slime." - flag player money:+:3 on player kills SILVERFISH: - inject locally pre - narrate "<&a>+3 Money <&c>for killing a Silverfish." - flag player money:+:3 on player kills GHAST: - inject locally pre - narrate "<&a>+25 Money <&c>for killing a Ghast." - flag player money:+:25 on player kills PIG_ZOMBIE: - inject locally pre - narrate "<&a>+1 Money <&c>for killing a Zombie Pigman." - flag player money:++ on player kills BLAZE: - inject locally pre - narrate "<&a>+10 Money <&c>for killing a Blaze." - flag player money:+:10 on player kills MAGMA_CUBE: - inject locally pre - narrate "<&a>+3 Money <&c>for killing a Magma Cube." - flag player money:+:3 on player kills SKELETON: # differentiates between SKELETON and WITHER SKELETON - inject locally pre - if { - narrate "<&a>+10 Money <&c>for killing a Wither Skeleton." - flag player money:+:10 } else { - narrate "<&a>+2 Money <&c>for killing a Skeleton." - flag player money:+:2 } PayoutOther: type: world pre: # cancels payouts if player is in CREATIVE mode - if queue clear events: # pay players for various other tasks on player fishes: # only pays the player if they successfully catch something. Also announces item name in chat - inject locally pre - if { - narrate "<&a>+5 Money <&9>for catching ." - flag player money:+:5 } # lump RABBIT, COW, PIG, CHICKEN into "livestock" and pay the player when they've killed any 5. # I personally don't like incentivizing the killing of SHEEP (sheer them instead), so they're not included. on player kills RABBIT: - inject locally pre - flag player liveStockKills:++ - if >= 5 { - flag player liveStockKills:0 - narrate "<&a>+2 Money <&c>for killing 5 livestock." - flag player money:+:2 } on player kills COW: - inject locally pre - flag player liveStockKills:++ - if >= 5 { - flag player liveStockKills:0 - narrate "<&a>+2 Money <&c>for killing 5 livestock." - flag player money:+:2 } on player kills PIG: - inject locally pre - flag player liveStockKills:++ - if >= 5 { - flag player liveStockKills:0 - narrate "<&a>+2 Money <&c>for killing 5 livestock." - flag player money:+:2 } on player kills CHICKEN: - inject locally pre - flag player liveStockKills:++ - if >= 5 { - flag player liveStockKills:0 - narrate "<&a>+2 Money <&c>for killing 5 livestock." - flag player money:+:2 } WalletCaps: type: world events: # set maximum money caps based off wallet size on player flag money changed: #if player's wallet is Leather, cap their money at $5,000 - if == <&c><&n>Leather<&sp>Wallet<&r> { - if > 5000 { - flag player money:5000 } } #if player's wallet is Iron, cap their money at $10,000 - if == <&7><&n>Iron<&sp>Wallet<&r> { - if > 10000 { - flag player money:10000 } } #if player's wallet is Gold, cap their money at $30,000 - if == <&6><&n>Gold<&sp>Wallet<&r> { - if > 30000 { - flag player money:30000 } } #if player's wallet is Diamond, cap their money at $100,000 - if == flag player wallet:<&b><&n>Diamond<&sp>Wallet<&r> { - if > 100000 { - flag player money:100000 } } #if player's wallet is Nether Star, don't cap their money!