zephane_interact: Type: interact Steps: 1: proximity trigger: entry: script: - if queue clear - if { - random { - narrate format:chat2 "Maybe Zephane should go tell MineBoss he has seen ?" - narrate format:chat2 "Why hasn't gone to see MineBoss like Mike says? Zephane does not know." - narrate format:chat2 "Why does wander caves like Zephane? Does he not know where Mineboss is?" - narrate format:chat2 "Does not like Mike?" - narrate format:chat2 "Zephane must tell Mike doesn't listen well." } } else if && { - random { -narrate format:chat2 " has seen MineBoss, but not Forman Ralf. Zephane does not know why." -narrate format:chat2 "Forman Ralf is in Mine 1. Zephane is sure of this." -narrate format:chat2 "Zephane knows where to find Forman Ralf, why does not know?" -narrate format:chat2 "Mine 1. That is where Forman Ralf is. Not here with Zephane." } } else { - random { -narrate format:chat2 "Zephane does not know " -narrate format:chat2 "Why does not go looking for the Wild Man hiding in the upper forest? Zephane does not know." -narrate format:chat2 "Zephane knows all the secrets. And never tells ." -narrate format:chat2 " should be kind to the spiders. They are Zephanes friends." -narrate format:chat2 "There is no such thing as a dog park. Zephane knows this to be true." } } - flag player Zephane_timeout duration:30s