Bender: type: assignment Interact Scripts: - 1 NPC_Bender NPC_Bender: type: interact actions: on assignment: - trigger name:damage state:true steps: 1: chat trigger: 1: trigger: What about /FIRE/ script: - flag bender_type:fire - define bender_type - if %bender_type% == fire { - define blocks li@m@netherrack|m@fire|m@lava } else if %bender_type% == water { - define blocks li@m@water|m@ice } else if %bender_type% == earth { } else if %bender_type% == air { } - define lift_blocks - flag remaining_blocks:|:%lift_blocks% - run s@BenderBlocks def: BenderBlocks: type: task script: - define npc <%1%.as_npc> - if <%npc%.flag[remaining_blocks].as_list.size.as_int> > 0 { - define location <%npc%.flag[remaining_blocks].as_list.random> - define block <%location%.material.id> - if %bender_type% == fire { - modifyblock %location% m@water } - spawn e@falling_block,%block%[velocity=<%npc%.location.block.add[0,5,0]>] %location% save:%location%_block - look duration:100 - push destination:<%npc%.location.block.add[0,5,0]> speed:0.1 - if %bender_type% == fire { - repeat 5 { - animate SNEAK - playeffect FLAME - playeffect LAVA - animate ARM_SWING } } - flag %npc% remaining_blocks:<-:%location% - wait d@1.5s - run s@BenderBlocks def:%npc% }