Luminescent Items: affected_mobs: wolf|spider|cavespider|witch luminescent_items: i@torch|i@glowstone|i@sea_lantern|i@redstone_torch_on|i@lava_bucket|i@jack_o_lantern|i@glowstone_dust|i@beacon success max: 10 success min: 6 duration: d@2s-15s light_time_update: d@12t light_levels: i@torch: 12 i@glowstone: 15 i@sea_lantern: 15 i@redstone_torch_on: 4 i@lava_bucket: 6 i@jack_o_lantern: 8 i@glowstone_dust: 5 i@beacon: 15 type: world events: on entity damages entity: - - if ! == i@torch queue clear + - if ! == i@torch queue clear - define max "" - define min "" - define roll ]> - if !]> queue clear - define duration - burn duration:%duration% on entity targets: - if !]> queue clear - if ! queue clear - if ! queue clear - determine cancelled on player holds item: - define name _light_update_queue - if ]> queue clear - run "Hand Item Light Update" def: