# - if queue clear # - flag player loop_running # VX2 - Trank Effekte nicht fertig rustung: type: world events: on player equips armor: - announce "World Script startet" - if == AST1_1 { - if ! - announce 'Starting Loop' - flag player L_AST1_1 - run s@T_AST1_1 } - if == AST1_2 { - if ! - announce 'Starting Loop2' - flag player L_AST1_2 - run s@T_AST1_2 } - if == AST1_3 { - if ! - announce 'Starting Loop3' - flag player L_AST1_3 - run s@T_AST1_3 } - if == AST1_4 { - if ! - announce 'Starting Loop4' - flag player L_AST1_4 - run s@T_AST1_4 } # AST2 - if == AST2_1 { - if ! - announce 'Starting Loop4' - flag player L_AST2_1 - run s@T_AST2_1 } - if == AST2_2 { - if ! - announce 'Starting Loop4' - flag player L_AST2_2 - run s@T_AST2_2 } - if == AST2_3 { - if ! - announce 'Starting Loop4' - flag player L_AST2_3 - run s@T_AST2_3 } - if == AST2_4 { - if ! - announce 'Starting Loop4' - flag player L_AST2_4 - run s@T_AST2_4 } # Vortex T-0 - if == VX_1 { - if ! - announce 'Starting Loop4' - flag player L_VX_1 - run s@T_VX_1 } - if == VX_2 { - if ! - announce 'Starting Loop4' - flag player L_VX_2 - run s@T_VX_2 } - if == VX_3 { - if ! - announce 'Starting Loop4' - flag player L_VX_3 - run s@T_VX_3 } - if == VX_4 { - if ! - announce 'Starting Loop4' - flag player L_VX_4 - run s@T_VX_4 } # Vortex T-1 - if == VX2_1 { - if ! - announce 'Starting Loop4' - flag player L_VX2_1 - run s@T_VX2_1 } - if == VX2_2 { - if ! - announce 'Starting Loop4' - flag player L_VX2_2 - run s@T_VX2_2 } - if == VX2_2 { - if ! - announce 'Starting Loop4' - flag player L_VX2_3 - run s@T_VX2_3 } - if == VX2_2 { - if ! - announce 'Starting Loop4' - flag player L_VX2_4 - run s@T_VX2_4 } - queue clear #Assasinenset T-0_1 AST1_1: type: item debug: true material: diamond_helmet display name: Diamand Helm lore: - Name 1 enchantments: - DURABILITY:2 - PROTECTION_FIRE:1 - OXYGEN:2 AST1_2: type: item debug: true material: diamond_chestplate display name: Diamant Brustplatte lore: - Name 2 enchantments: - DURABILITY:2 AST1_3: type: item debug: true material: diamond_leggings display name: Diamant Hose lore: - Name 3 enchantments: - DURABILITY:2 - PROTECTION_PROJECTILE:5 AST1_4: type: item debug: true material: diamond_boots display name: Diamant Schuhe lore: - Name 4 enchantments: - DURABILITY:2 - PROTECTION_FALL:2 #Assasinenset T-1_1 AST2_1: type: item material: diamond_helmet display name: Diamant Schuhe 2 lore: - Name 5 enchantments: - DURABILITY:10 - PROTECTION_FIRE:10 - OXYGEN:10 AST2_2: type: item material: diammond_chestplate display name: Diamant Harnisch lore: - name 6 - enchantments: - DURABILITY:10 AST2_3: type: item material: diamond_leggins display name: Diamant Hose lore: - name 7 enchantments: - DURABILITY:10 - PROTECTION_PROJECTILE:10 AST2_4: type: item material: diamond_boots display name: Diamant Schuhe lore: - name 8 enchantments: - DURABILITY:10 - PROTECTION_FALL:10 # Vortex T-0 VX_1: type: item debug: true material: diamond_helmet display name: Diamand Helm lore: - Name 1 enchantments: - DURABILITY:2 - PROTECTION_FIRE:1 - PROTECTION_ENVIRONMENTAL:2 VX_2: type: item debug: true material: diamond_chestplate display name: Diamant Brustplatte lore: - Name 2 enchantments: - DURABILITY:2 - PROTECTION_PROJECTILE:5 - PROTECTION_ENVIRONMENTAL:2 VX_3: type: item debug: true material: diamond_leggings display name: Diamant Hose lore: - Name 3 enchantments: - DURABILITY:2 - PROTECTION_ENVIRONMENTAL:2 VX_4: type: item debug: true material: diamond_boots display name: Diamant Schuhe lore: - Name 4 enchantments: - DURABILITY:2 - THORNS:2 - PROTECTION_EXPLOSIONS:2 - PROTECTION_ENVIRONMENTAL:2 # Vortex T-1 VX2_1: type: item debug: true material: diamond_helmet display name: Diamand Helm lore: - Name 1 enchantments: - DURABILITY:10 - PROTECTION_FIRE:10 - PROTECTION_ENVIRONMENTAL:4 VX2_2: type: item debug: true material: diamond_chestplate display name: Diamant Brustplatte lore: - Name 2 enchantments: - DURABILITY:10 - PROTECTION_ENVIRONMENTAL:4 - PROTECTION_PROJECTILE: 10 VX2_3: type: item debug: true material: diamond_leggings display name: Diamant Hose lore: - Name 3 enchantments: - DURABILITY:10 - PROTECTION_ENVIRONMENTAL:4 VX2_4: type: item debug: true material: diamond_boots display name: Diamant Schuhe lore: - Name 4 enchantments: - DURABILITY:10 - PROTECTION_ENVIRONMENTAL:4 - THORNS:4 - PROTECTION_EXPLOSIONS:10 # Balbador T-0 BA_1: type: item debug: true material: diamond_helmet display name: Diamand Helm lore: - Name 1 enchantments: - DURABILITY:2 - PROTECTION_ENVIRONMENTAL:2 BA_2: type: item debug: true material: diamond_chestplate display name: Diamant Brustplatte lore: - Name 2 enchantments: - DURABILITY:2 - PROTECTION_ENVIRONMENTAL:2 BA_3: type: item debug: true material: diamond_leggings display name: Diamant Hose lore: - Name 3 enchantments: - DURABILITY:2 - PROTECTION_ENVIRONMENTAL:2 BA_4: type: item debug: true material: diamond_boots display name: Diamant Schuhe lore: - Name 4 enchantments: - DURABILITY:2 - PROTECTION_ENVIRONMENTAL:2 - PROTECTION_EXPLOSIONS:2 - PROTECTION_FIRE:1 # Balbador T-1 BA2_1: type: item debug: true material: diamond_helmet display name: Diamand Helm lore: - Name 1 enchantments: - DURABILITY:10 - PROTECTION_ENVIRONMENTAL:4 BA2_2: type: item debug: true material: diamond_chestplate display name: Diamant Brustplatte lore: - Name 2 enchantments: - DURABILITY:10 - PROTECTION_ENVIRONMENTAL:4 BA2_3: type: item debug: true material: diamond_leggings display name: Diamant Hose lore: - Name 3 enchantments: - DURABILITY:10 - PROTECTION_ENVIRONMENTAL:4 BA2_4: type: item debug: true material: diamond_boots display name: Diamant Schuhe lore: - Name 4 enchantments: - DURABILITY:10 - PROTECTION_ENVIRONMENTAL:4 - PROTECTION_EXPLOSIONS:10 - PROTECTION_FIRE:10 #Assasinenset T-0_1 T_AST1_1: type: task script: # - announce " Task script starting. Castion potion to . " - cast FAST_DIGGING duration:6s power:1 - wait 3s - flag player L_AST1_1:! - if == AST1_1 { - announce " If case running " - run s@T_AST1_1 } - announce " Script is closing now" T_AST1_2: type: task script: # - announce " Task script 2 starting. Castion potion to . " - cast SPEED duration:6s power:1 - wait 3s - flag player L_AST1_2:! - if == AST1_2 { - announce " If case2 running " - run s@T_AST1_2 } - announce " Script2 is closing now" T_AST1_3: type: task script: # - announce " Task script 3 starting. Castion potion to . " - cast JUMP duration:6s power:1 - wait 3s - flag player L_AST1_3:! - if == AST1_3 { - announce " If case3 running " - run s@T_AST1_3 } - announce " Script3 is closing now" T_AST1_4: type: task script: # - announce " Task script 4 starting. Castion potion to . " - cast HEALTH_BOOST duration:6s power:2 - wait 3s - flag player L_AST1_4:! - if == AST1_4 { - announce " If case4 running " - run s@T_AST1_4 } - announce " Script4 is closing now" #T_AST2 T_AST2_1: type: task script: # - announce " Task script 4 starting. Castion potion to . " - cast SATURATION duration:6s power:1 - cast NIGHT_VISION duration:6s power:1 - cast FAST_DIGGING duration:6s power:2 - wait 3s - flag player L_AST2_1:! - if == AST2_1 { - announce " If case4 running " - run s@T_AST2_1 } - announce " Script4 is closing now" T_AST2_2: type: task script: # - announce " Task script 4 starting. Castion potion to . " - cast SPEED duration:6s power:3 - wait 3s - flag player L_AST2_2:! - if == AST2_2 { - announce " If case4 running " - run s@T_AST2_2 } - announce " Script4 is closing now" T_AST2_3: type: task script: # - announce " Task script 4 starting. Castion potion to . " - cast JUMP duration:6s power:3 - wait 3s - flag player L_AST2_3:! - if == AST2_3 { - announce " If case4 running " - run s@T_AST2_3 } - announce " Script4 is closing now" T_AST2_4: type: task script: # - announce " Task script 4 starting. Castion potion to . " - cast INVISIBILITY duration:6s power:1 - cast HEALTH_BOOST duration:6s power:4 - wait 3s - flag player L_AST2_4:! - if == AST3_4 { - announce " If case4 running " - run s@T_AST2_4 } - announce " Script4 is closing now" #VX ------------------------------------------------------------------------------ T_VX_1: type: task script: # - announce " Task script 4 starting. Castion potion to . " - cast SLOW duration:6s power:2 - cast DAMAGE_RESISTANCE duration:6s power:1 - wait 3s - flag player L_VX_1:! - if == VX_1 { - announce " If case4 running " - run s@T_VX_1 } - announce " Script4 is closing now" T_VX_2: type: task script: # - announce " Task script 4 starting. Castion potion to . " - cast SLOW duration:6s power:2 - cast HEALTH_BOOST duratioN:6s power:3 - cast PROTECTION_ - wait 3s - flag player L_VX_2:! - if == VX_2 { - announce " If case4 running " - run s@T_VX_2 } - announce " Script4 is closing now" T_VX_3: type: task script: # - announce " Task script 4 starting. Castion potion to . " - cast SLOW duration:6s power:2 - cast REGENERATION duration:6s power:1 - wait 3s - flag player L_VX_3:! - if == VX_3 { - announce " If case4 running " - run s@T_VX_3 } - announce " Script4 is closing now" T_VX_4: type: task script: # - announce " Task script 4 starting. Castion potion to . " - cast SLOW duration:6s power:2 - wait 3s - flag player L_VX_4:! - if == VX_4 { - announce " If case4 running " - run s@T_VX_4 } - announce " Script4 is closing now" #VX 2 -------------------------------------------------------------------------- T_VX2_1: type: task script: # - announce " Task script 4 starting. Castion potion to . " - cast INVISIBILITY duration:6s power:1 - cast HEALTH_BOOST duration:6s power:4 - wait 3s - flag player L_VX2_1:! - if == VX2_1 { - announce " If case4 running " - run s@T_VX_1 } - announce " Script4 is closing now" T_VX2_2: type: task script: # - announce " Task script 4 starting. Castion potion to . " - cast INVISIBILITY duration:6s power:1 - cast HEALTH_BOOST duration:6s power:4 - wait 3s - flag player L_VX2_2:! - if == VX2_2 { - announce " If case4 running " - run s@T_VX2_2 } - announce " Script4 is closing now" T_VX2_3: type: task script: # - announce " Task script 4 starting. Castion potion to . " - cast INVISIBILITY duration:6s power:1 - cast HEALTH_BOOST duration:6s power:4 - wait 3s - flag player L_VX2_3:! - if == VX2_3 { - announce " If case4 running " - run s@T_VX2_3 } - announce " Script4 is closing now" T_VX3_4: type: task script: # - announce " Task script 4 starting. Castion potion to . " - cast INVISIBILITY duration:6s power:1 - cast HEALTH_BOOST duration:6s power:4 - wait 3s - flag player L_VX2_4:! - if == VX2_4 { - announce " If case4 running " - run s@T_VX2_4 } - announce " Script4 is closing now" #armortask: # type: task # script: # - announce " Armortask startet hier. " # - if queue clear # - flag player loop_running # - announce " Komme durch den FLag engage. " # - if == eisenschuhe { # - announce " Subscript 1 running by . " # - cast JUMP duration:6s power:3 # - wait 3s # - run s@armortask # } # - if == eisenhose { # - announce " Subscript 2 running by " # - cast CONFUSION duration:6s power:3 # - wait 3s # - run s@armortask # } # - if == eisenbrust { # - announce " Subscript 3 running by " # - cast INVISIBILITY duration:6s power:3 # - wait 3s # - run s@armortask # } # - if == eisenhelm { # - announce " Subscript 4 running by . " # - cast SPEED duration:6s power:3 # - wait 3s # - run s@armortask # } # - announce " Am Ende angekommen. " # - flag player loop_running:! # - queue clear