spiritvisionuse: type: world debug: true events: on player right clicks with i@spiritvision: - create player save:vision - equip vision].created_npc> head: chest: legs: boots: hand: - adjust gamemode:spectator - execute as_server "npc sel vision].created_npc.id>" - execute as_server "npc vulnerable -t" - flag server spirit:vision].created_npc> - flag player health: - define playerleg - define playerboot - define playerhelm - define playerchest - wait 1t - health vision].created_npc> state:true - narrate - equip head:air - equip chest:air - equip legs:air - equip boots:air - wait 8 - adjust gamemode:survival - adjust health: - narrate - equip legs: chest: head: boots: - remove vision].created_npc> on npc damaged: - if == { - flag p@ health:-: - execute as_server "broadcast test " }