explosive_bow: type: item material: bow display name: "Explosive Bow" lore: - "20% chance to explode" explosive_bow_shoot: type: world events: on player shoots bow: - if != explosive_bow: - stop # 20% chance - if > 20: - stop - flag explosive_arrow:true explosive_bow_hit: type: world events: on projectile hits: - if !: - stop - define loc - explode power:1 location:<[loc]> fire:false break_blocks:true - playeffect effect:explosion_large at:<[loc]> quantity:5 - playsound sound:entity.generic.explode at:<[loc]> - remove