glove_item: type: item material: trial_key display name: <&color[#ffffff]>Перчатка allow in material recipes: true mechanisms: custom_model_data: 1340 components_patch: max_stack_size: int:1 lore: - <&color[#8a817c]>«Используется для скрытия отпечатков» paper_item: type: item material: trial_key display name: <&color[#ffffff]>Бумага allow in material recipes: true mechanisms: custom_model_data: 1340 components_patch: max_stack_size: int:1 lore: - <&color[#8a817c]>«<&o> ... » lupa_item: type: item material: trial_key display name: <&color[#ffffff]>Лупа mechanisms: custom_model_data: 1340 components_patch: max_stack_size: int:1 lore: - <&color[#8a817c]>«Используется для снятия образцов отпечатков» lupa: type: world debug: true events: on player right clicks block with:lupa_item: - if : - determine cancelled passively # - define block_to_check - define log_to_check <[block_to_check].coreprotect_logs[30d]> # - if : - stop # - if !: - animate arm_swing - flag player lupa.Searching expire:3s - narrate "<&color[#8a817c]>«Вы начали поиск»" - playsound sound:entity_villager_ambient pitch:1 volume:1 - wait 2s # - if <[block_to_check]> == air: - narrate "<&color[#8a817c]>«Похоже нечего не обнаружено»" - playsound sound:entity_villager_no pitch:1 volume:1 - stop # - if <[log_to_check].is_empty> && <[block_to_check].other_block.exists>: - define block_to_check <[block_to_check].other_block> - define log_to_check <[block_to_check].coreprotect_logs[30d]> # - if <[log_to_check].is_empty>: - narrate "<&color[#8a817c]>«Вы ничего не обнаружили»" - playsound sound:entity_villager_no pitch:1 volume:1 - stop # - foreach <[log_to_check]> as:log_entry: - define lore:|:«<&color[#8a817c]> - <&color[#778da9]>Игрок:<&color[#d3d3d3]><&o> <[log_entry.player_name]><&color[#778da9]> Время: <&color[#d3d3d3]><&o><[log_entry.time].from_now.formatted><&color[#778da9]> Блок: <&color[#d3d3d3]><&o><[log_entry.material].translated_name><&color[#8a817c]>»]> - inventory adjust slot:offhand lore:<[lore].last[3]> - if : - determine cancelled passively # - define block_to_check - define log_to_check <[block_to_check].coreprotect_logs[30d]> # - if : - stop # - if !: - animate arm_swing - flag player glove.Searching expire:3s - narrate "<&color[#8a817c]>«Вы скрыли следы»" - playsound sound:entity_villager_ambient pitch:1 volume:1 - wait 2s # - if <[block_to_check]> == air: - narrate "<&color[#8a817c]>«Похоже нечего не удалось скрыть»" - playsound sound:entity_villager_no pitch:1 volume:1 - stop # - if <[log_to_check].is_empty> && <[block_to_check].other_block.exists>: - define block_to_check <[block_to_check].other_block> - define log_to_check <[block_to_check].coreprotect_logs[30d]> - foreach <[log_to_check]> as:log_entry: - determine passively cancelled - define lore:|:«<&color[#8a817c]> - <&color[#778da9]>Игрок:<&color[#d3d3d3]><&o> <[log_entry.player_name]><&color[#778da9]> Время: <&color[#d3d3d3]><&o><[log_entry.time].from_now.formatted><&color[#778da9]> Блок: <&color[#d3d3d3]><&o><[log_entry.material].translated_name><&color[#8a817c]>»]> - inventory adjust slot:offhand lore:<[lore].last[4]>