LevelAnnouncementScript: type: task debug: true events: on player kills entity: - if == 1 && ! { - flag XPlevelDone1:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 2 && ! { - flag XPlevelDone2:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 3 && ! { - flag XPlevelDone3:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 4 && ! { - flag XPlevelDone4:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 5 && ! { - flag XPlevelDone5:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 6 && ! { - flag XPlevelDone6:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 7 && ! { - flag XPlevelDone7:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 8 && ! { - flag XPlevelDone8:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 9 && ! { - flag XPlevelDone9:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 10 && ! { - flag XPlevelDone10:true - narrate "You reached a Milestone! You have advanced to level " - narrate "You maxdamage has been increased by 1!" - playsound sound:Level_up pitch:0.1 - firework power:0 BALL_LARGE primary:green fade:purple flicker trail - firework power:0 ball primary:black fade:red flicker - ^firework power:0 BALL_LARGE primary:blue fade:white flicker trail - ^firework power:0 ball primary:aqua fade:green flicker - firework power:0 BALL_LARGE primary:blue fade:green flicker trail - firework power:0 BALL_LARGE primary:blue fade:white flicker - firework power:0 ball primary:aqua fade:green flicker - firework power:0 BALL_LARGE primary:blue fade:white flicker - ^firework power:0 ball primary:white fade:aqua flicker - firework power:0 BALL_LARGE primary:black fade:red flicker trail - firework power:0 ball primary:red fade:black flicker - ^firework power:0 ball primary:aqua fade:red flicker - ^firework power:0 ball primary:red fade:black flicker - ^firework power:0 BALL_LARGE primary:aqua fade:white flicker - ^firework power:0 ball primary:blue fade:yellow flicker - firework power:0 BALL_LARGE primary:purple fade:blue flicker - firework power:0 ball primary:green fade:aqua flicker - firework power:0 BALL_LARGE primary:red fade:purple flicker trail } - if == 11 && ! { - flag XPlevelDone11:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 12 && ! { - flag XPlevelDone12:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 13 && ! { - flag XPlevelDone13:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 14 && ! { - flag XPlevelDone14:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 15 && ! { - flag XPlevelDone15:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 16 && ! { - flag XPlevelDone16:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 17 && ! { - flag XPlevelDone17:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 18 && ! { - flag XPlevelDone18:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 19 && ! { - flag XPlevelDone19:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 20 && ! { - flag XPlevelDone20:true - narrate "You reached a Milestone! You have advanced to level " - playsound sound:Level_up pitch:0.1 - narrate "You maxdamage has been increased by 1!" - firework power:0 BALL_LARGE primary:green fade:purple flicker trail - firework power:0 ball primary:black fade:red flicker - ^firework power:0 BALL_LARGE primary:blue fade:white flicker trail - ^firework power:0 ball primary:aqua fade:green flicker - firework power:0 BALL_LARGE primary:blue fade:green flicker trail - firework power:0 BALL_LARGE primary:blue fade:white flicker - firework power:0 ball primary:aqua fade:green flicker - firework power:0 BALL_LARGE primary:blue fade:white flicker - ^firework power:0 ball primary:white fade:aqua flicker - firework power:0 BALL_LARGE primary:black fade:red flicker trail - firework power:0 ball primary:red fade:black flicker - ^firework power:0 ball primary:aqua fade:red flicker - ^firework power:0 ball primary:red fade:black flicker - ^firework power:0 BALL_LARGE primary:aqua fade:white flicker - ^firework power:0 ball primary:blue fade:yellow flicker - firework power:0 BALL_LARGE primary:purple fade:blue flicker - firework power:0 ball primary:green fade:aqua flicker - firework power:0 BALL_LARGE primary:red fade:purple flicker trail } - if == 21 && ! { - flag XPlevelDone21:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 22 && ! { - flag XPlevelDone22:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 23 && ! { - flag XPlevelDone23:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 24 && ! { - flag XPlevelDone24:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 25 && ! { - flag XPlevelDone25:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 26 && ! { - flag XPlevelDone26:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 27 && ! { - flag XPlevelDone27:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 28 && ! { - flag XPlevelDone28:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 29 && ! { - flag XPlevelDone29:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 30 && ! { - flag XPlevelDone30:true - narrate "You reached a Milestone! You have advanced to level " - playsound sound:Level_up pitch:0.1 - narrate "You maxdamage has been increased by 1!" - firework power:0 BALL_LARGE primary:green fade:purple flicker trail - firework power:0 ball primary:black fade:red flicker - ^firework power:0 BALL_LARGE primary:blue fade:white flicker trail - ^firework power:0 ball primary:aqua fade:green flicker - firework power:0 BALL_LARGE primary:blue fade:green flicker trail - firework power:0 BALL_LARGE primary:blue fade:white flicker - firework power:0 ball primary:aqua fade:green flicker - firework power:0 BALL_LARGE primary:blue fade:white flicker - ^firework power:0 ball primary:white fade:aqua flicker - firework power:0 BALL_LARGE primary:black fade:red flicker trail - firework power:0 ball primary:red fade:black flicker - ^firework power:0 ball primary:aqua fade:red flicker - ^firework power:0 ball primary:red fade:black flicker - ^firework power:0 BALL_LARGE primary:aqua fade:white flicker - ^firework power:0 ball primary:blue fade:yellow flicker - firework power:0 BALL_LARGE primary:purple fade:blue flicker - firework power:0 ball primary:green fade:aqua flicker - firework power:0 BALL_LARGE primary:red fade:purple flicker trail } - if == 31 && ! { - flag XPlevelDone31:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 32 && ! { - flag XPlevelDone32:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 33 && ! { - flag XPlevelDone33:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 34 && ! { - flag XPlevelDone34:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 35 && ! { - flag XPlevelDone35:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 36 && ! { - flag XPlevelDone36:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 37 && ! { - flag XPlevelDone37:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 38 && ! { - flag XPlevelDone38:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 39 && ! { - flag XPlevelDone39:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 40 && ! { - flag XPlevelDone40:true - narrate "You reached a Milestone! You have advanced to level " - playsound sound:Level_up pitch:0.1 - narrate "You maxdamage has been increased by 1!" - firework power:0 BALL_LARGE primary:green fade:purple flicker trail - firework power:0 ball primary:black fade:red flicker - ^firework power:0 BALL_LARGE primary:blue fade:white flicker trail - ^firework power:0 ball primary:aqua fade:green flicker - firework power:0 BALL_LARGE primary:blue fade:green flicker trail - firework power:0 BALL_LARGE primary:blue fade:white flicker - firework power:0 ball primary:aqua fade:green flicker - firework power:0 BALL_LARGE primary:blue fade:white flicker - ^firework power:0 ball primary:white fade:aqua flicker - firework power:0 BALL_LARGE primary:black fade:red flicker trail - firework power:0 ball primary:red fade:black flicker - ^firework power:0 ball primary:aqua fade:red flicker - ^firework power:0 ball primary:red fade:black flicker - ^firework power:0 BALL_LARGE primary:aqua fade:white flicker - ^firework power:0 ball primary:blue fade:yellow flicker - firework power:0 BALL_LARGE primary:purple fade:blue flicker - firework power:0 ball primary:green fade:aqua flicker - firework power:0 BALL_LARGE primary:red fade:purple flicker trail } - if == 41 && ! { - flag XPlevelDone41:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 42 && ! { - flag XPlevelDone42:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 43 && ! { - flag XPlevelDone43:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 44 && ! { - flag XPlevelDone44:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 45 && ! { - flag XPlevelDone45:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 46 && ! { - flag XPlevelDone46:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 47 && ! { - flag XPlevelDone47:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 48 && ! { - flag XPlevelDone48:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 49 && ! { - flag XPlevelDone49:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 50 && ! { - flag XPlevelDone50:true - narrate "You reached a Milestone! You have advanced to level " - playsound sound:Level_up pitch:0.1 - narrate "You maxdamage has been increased by 1!" - firework power:0 BALL_LARGE primary:green fade:purple flicker trail - firework power:0 ball primary:black fade:red flicker - ^firework power:0 BALL_LARGE primary:blue fade:white flicker trail - ^firework power:0 ball primary:aqua fade:green flicker - firework power:0 BALL_LARGE primary:blue fade:green flicker trail - firework power:0 BALL_LARGE primary:blue fade:white flicker - firework power:0 ball primary:aqua fade:green flicker - firework power:0 BALL_LARGE primary:blue fade:white flicker - ^firework power:0 ball primary:white fade:aqua flicker - firework power:0 BALL_LARGE primary:black fade:red flicker trail - firework power:0 ball primary:red fade:black flicker - ^firework power:0 ball primary:aqua fade:red flicker - ^firework power:0 ball primary:red fade:black flicker - ^firework power:0 BALL_LARGE primary:aqua fade:white flicker - ^firework power:0 ball primary:blue fade:yellow flicker - firework power:0 BALL_LARGE primary:purple fade:blue flicker - firework power:0 ball primary:green fade:aqua flicker - firework power:0 BALL_LARGE primary:red fade:purple flicker trail } - if == 51 && ! { - flag XPlevelDone51:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 52 && ! { - flag XPlevelDone52:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 53 && ! { - flag XPlevelDone53:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 54 && ! { - flag XPlevelDone54:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 55 && ! { - flag XPlevelDone55:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 56 && ! { - flag XPlevelDone56:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 57 && ! { - flag XPlevelDone57:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 58 && ! { - flag XPlevelDone58:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 59 && ! { - flag XPlevelDone59:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 60 && ! { - flag XPlevelDone60:true - narrate "You reached a Milestone! You have advanced to level " - playsound sound:Level_up pitch:0.1 - narrate "You maxdamage has been increased by 1!" - firework power:0 BALL_LARGE primary:green fade:purple flicker trail - firework power:0 ball primary:black fade:red flicker - ^firework power:0 BALL_LARGE primary:blue fade:white flicker trail - ^firework power:0 ball primary:aqua fade:green flicker - firework power:0 BALL_LARGE primary:blue fade:green flicker trail - firework power:0 BALL_LARGE primary:blue fade:white flicker - firework power:0 ball primary:aqua fade:green flicker - firework power:0 BALL_LARGE primary:blue fade:white flicker - ^firework power:0 ball primary:white fade:aqua flicker - firework power:0 BALL_LARGE primary:black fade:red flicker trail - firework power:0 ball primary:red fade:black flicker - ^firework power:0 ball primary:aqua fade:red flicker - ^firework power:0 ball primary:red fade:black flicker - ^firework power:0 BALL_LARGE primary:aqua fade:white flicker - ^firework power:0 ball primary:blue fade:yellow flicker - firework power:0 BALL_LARGE primary:purple fade:blue flicker - firework power:0 ball primary:green fade:aqua flicker - firework power:0 BALL_LARGE primary:red fade:purple flicker trail } - if == 61 && ! { - flag XPlevelDone61:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 62 && ! { - flag XPlevelDone62:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 63 && ! { - flag XPlevelDone63:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 64 && ! { - flag XPlevelDone64:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 65 && ! { - flag XPlevelDone65:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 66 && ! { - flag XPlevelDone66:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 67 && ! { - flag XPlevelDone67:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 68 && ! { - flag XPlevelDone68:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 69 && ! { - flag XPlevelDone69:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 70 && ! { - flag XPlevelDone70:true - narrate "You reached a Milestone! You have advanced to level " - playsound sound:Level_up pitch:0.1 - narrate "You maxdamage has been increased by 1!" - firework power:0 BALL_LARGE primary:green fade:purple flicker trail - firework power:0 ball primary:black fade:red flicker - ^firework power:0 BALL_LARGE primary:blue fade:white flicker trail - ^firework power:0 ball primary:aqua fade:green flicker - firework power:0 BALL_LARGE primary:blue fade:green flicker trail - firework power:0 BALL_LARGE primary:blue fade:white flicker - firework power:0 ball primary:aqua fade:green flicker - firework power:0 BALL_LARGE primary:blue fade:white flicker - ^firework power:0 ball primary:white fade:aqua flicker - firework power:0 BALL_LARGE primary:black fade:red flicker trail - firework power:0 ball primary:red fade:black flicker - ^firework power:0 ball primary:aqua fade:red flicker - ^firework power:0 ball primary:red fade:black flicker - ^firework power:0 BALL_LARGE primary:aqua fade:white flicker - ^firework power:0 ball primary:blue fade:yellow flicker - firework power:0 BALL_LARGE primary:purple fade:blue flicker - firework power:0 ball primary:green fade:aqua flicker - firework power:0 BALL_LARGE primary:red fade:purple flicker trail } - if == 71 && ! { - flag XPlevelDone71:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 72 && ! { - flag XPlevelDone72:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 73 && ! { - flag XPlevelDone73:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 74 && ! { - flag XPlevelDone74:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 75 && ! { - flag XPlevelDone75:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 76 && ! { - flag XPlevelDone76:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 77 && ! { - flag XPlevelDone77:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 78 && ! { - flag XPlevelDone78:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 79 && ! { - flag XPlevelDone79:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 80 && ! { - flag XPlevelDone80:true - narrate "You reached a Milestone! You have advanced to level " - playsound sound:Level_up pitch:0.1 - narrate "You maxdamage has been increased by 1!" - firework power:0 BALL_LARGE primary:green fade:purple flicker trail - firework power:0 ball primary:black fade:red flicker - ^firework power:0 BALL_LARGE primary:blue fade:white flicker trail - ^firework power:0 ball primary:aqua fade:green flicker - firework power:0 BALL_LARGE primary:blue fade:green flicker trail - firework power:0 BALL_LARGE primary:blue fade:white flicker - firework power:0 ball primary:aqua fade:green flicker - firework power:0 BALL_LARGE primary:blue fade:white flicker - ^firework power:0 ball primary:white fade:aqua flicker - firework power:0 BALL_LARGE primary:black fade:red flicker trail - firework power:0 ball primary:red fade:black flicker - ^firework power:0 ball primary:aqua fade:red flicker - ^firework power:0 ball primary:red fade:black flicker - ^firework power:0 BALL_LARGE primary:aqua fade:white flicker - ^firework power:0 ball primary:blue fade:yellow flicker - firework power:0 BALL_LARGE primary:purple fade:blue flicker - firework power:0 ball primary:green fade:aqua flicker - firework power:0 BALL_LARGE primary:red fade:purple flicker trail } - if == 81 && ! { - flag XPlevelDone81:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 82 && ! { - flag XPlevelDone82:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 83 && ! { - flag XPlevelDone83:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 84 && ! { - flag XPlevelDone84:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 85 && ! { - flag XPlevelDone85:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 86 && ! { - flag XPlevelDone86:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 87 && ! { - flag XPlevelDone87:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 88 && ! { - flag XPlevelDone88:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 89 && ! { - flag XPlevelDone89:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 90 && ! { - flag XPlevelDone90:true - narrate "You reached a Milestone! You have advanced to level " - playsound sound:Level_up pitch:0.1 - narrate "You maxdamage has been increased by 1!" - firework power:0 BALL_LARGE primary:green fade:purple flicker trail - firework power:0 ball primary:black fade:red flicker - ^firework power:0 BALL_LARGE primary:blue fade:white flicker trail - ^firework power:0 ball primary:aqua fade:green flicker - firework power:0 BALL_LARGE primary:blue fade:green flicker trail - firework power:0 BALL_LARGE primary:blue fade:white flicker - firework power:0 ball primary:aqua fade:green flicker - firework power:0 BALL_LARGE primary:blue fade:white flicker - ^firework power:0 ball primary:white fade:aqua flicker - firework power:0 BALL_LARGE primary:black fade:red flicker trail - firework power:0 ball primary:red fade:black flicker - ^firework power:0 ball primary:aqua fade:red flicker - ^firework power:0 ball primary:red fade:black flicker - ^firework power:0 BALL_LARGE primary:aqua fade:white flicker - ^firework power:0 ball primary:blue fade:yellow flicker - firework power:0 BALL_LARGE primary:purple fade:blue flicker - firework power:0 ball primary:green fade:aqua flicker - firework power:0 BALL_LARGE primary:red fade:purple flicker trail } - if == 91 && ! { - flag XPlevelDone91:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 92 && ! { - flag XPlevelDone92:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 93 && ! { - flag XPlevelDone93:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 94 && ! { - flag XPlevelDone94:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 95 && ! { - flag XPlevelDone95:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 96 && ! { - flag XPlevelDone96:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 97 && ! { - flag XPlevelDone97:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 98 && ! { - flag XPlevelDone98:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 99 && ! { - flag XPlevelDone99:true - narrate "Level up! You have advanced to level " - playsound sound:Level_up pitch:0.1 } - if == 100 && ! { - flag XPlevelDone100:true - narrate "Congratulations! You have advanced to the final level " - playsound sound:Level_up pitch:0.1 - narrate "You maxdamage has been increased by 1!" - announce " has been promoted to Legend! By reaching the lvl 100 cap." - firework power:0 BALL_LARGE primary:green fade:purple flicker trail - firework power:0 ball primary:black fade:red flicker - ^firework power:0 BALL_LARGE primary:blue fade:white flicker trail - ^firework power:0 ball primary:aqua fade:green flicker - firework power:0 BALL_LARGE primary:blue fade:green flicker trail - firework power:0 BALL_LARGE primary:blue fade:white flicker - firework power:0 ball primary:aqua fade:green flicker - firework power:0 BALL_LARGE primary:blue fade:white flicker - ^firework power:0 ball primary:white fade:aqua flicker - firework power:0 BALL_LARGE primary:black fade:red flicker trail - firework power:0 ball primary:red fade:black flicker - ^firework power:0 ball primary:aqua fade:red flicker - ^firework power:0 ball primary:red fade:black flicker - ^firework power:0 BALL_LARGE primary:aqua fade:white flicker - ^firework power:0 ball primary:blue fade:yellow flicker - firework power:0 BALL_LARGE primary:purple fade:blue flicker - firework power:0 ball primary:green fade:aqua flicker - firework power:0 BALL_LARGE primary:red fade:purple flicker trail - if { - narrate "As being a staff member you will not be manuadded." } else { - execute as_server "add-donator Legend" } }