krummer_rucken_inv: type: item material: barrier display name: <&6> krummer_rucken_world: type: world debug: true events: on player joins: - repeat 26 from:10: - inventory set o:krummer_rucken_inv slot:<[value]> on player respawns: - repeat 26 from:10: - inventory set o:krummer_rucken_inv slot:<[value]> - wait 2 on player clicks krummer_rucken_inv in inventory: - determine cancelled on player drops krummer_rucken_inv: - determine cancelled on player dies flagged:krummung_wirbelsaule: - determine