- determine cancelled passively - stop if: - flag vin_cd2 expire:1s - define radius 0 - define add 1 - define points 20 - repeat 20: - playeffect effect:redstone at:;points=<[points]>]> special_data:2||<&b>].random> quantity:1 offset:0 visibility:100 - define victim ;points=<[points].find_entities.within[1]>]> - define add:+:0.1 - define radius:+:<[add]> - define points:+:20 - hurt <[victim]> - wait 0.1t