playerdata: type: inventory inventory: chest title: DoJ Jail Database gui: true slots: - [] [] [] [] [] [] [] [] [] - [] [] [] [red_stained_glass_pane] [playerhead] [green_stained_glass_pane] [] [] [] - [] [] [] [] [] [] [] [] [] ## Staff: playerhead: type: item material: player_head display name: lore: - ].from_now.formatted> mechanisms: hides: ALL skull_skin: ].uuid.if_null[7331105f-62da-46d8-b0f4-c78ba5c242f0]> #======================== ##### Debugger #======================== MyJailSystem: type: command name: jail description: A simple jail system. usage: /jail help|info|flag1|test1 tab completions: 1: help|info|flag1|test1 permission: space.jailscript script: - choose : - case help: - if = 1: - narrate "[<&gradient[from=#FFE259;to=#FFA751]>DoJ] Jail System" - narrate "<&gradient[from=#FFE259;to=#FFA751]>| /jail help - useful commands." - narrate "<&gradient[from=#FFE259;to=#FFA751]>| /jail info {player} - relevant info about a specific player." - else: - if > 1: - narrate "[<&gradient[from=#FFE259;to=#FFA751]>DoJ] Too many arguments provided!" - case info: - if = 1: - narrate "[<&gradient[from=#FFE259;to=#FFA751]>DoJ] Please specify a player." - else: - if = 2: - inventory open d:playerdata - narrate "" - narrate "].from_now.formatted>" - else: - if > 2: - narrate "[<&gradient[from=#FFE259;to=#FFA751]>DoJ] Too many arguments provided!" - case flag1: - define target ]> - flag target flag123 expire:1m - narrate "done" - case test1: - if <]>.has_flag[]>: - narrate "yes" - else: - narrate "no"