spawn: type: world events: on player first login: - if ! { - run spawn2 } else { - execute as_server [tppos x y z] silent } - flag player cooldown duration:11m spawn2: type: world events: on player first login: - if ! { - run spawn } else { - execute as_server [tppos x y z] silent } - flag player cooldown duration:11m - run spawn } else { - execute as_server [tppos x y z] silent } - cooldown 11m