silver_blazefury: type: item debug: false material: iron_sword enchantments: - FIRE_ASPECT:1 display name: Silver Blazefury lore: - <&a>Fire forged blade - <&a>deals fire damage - <&a>to mobs and players recipe: - i@iron_sword|i@blaze_rod|i@air - i@sulphur|i@air|i@air - i@air|i@air|i@air skeletal_cleaver: type: item debug: false material: gold_sword enchantments: - LOOT_BONUS_MOBS:3 display name: Skeletal Cleaver lore: - <&a>Forged from a - <&a>nercomancers bones. - <&a>Skeletons do not - <&a>target holder recipe: - i@gold_ingot|i@bone|i@gold_ingot - i@bone|i@emerald|i@bone - i@gold_ingot|i@bone|i@gold_ingot silver_blazefury_type: type: task debug: false script: - if == i@silver_blazefury { - flag player "s_blazefury:true" } else if == i@skeletal_cleaver { - flag player "s_cleaver:true" } silver_blazefury_world: type: world debug: false events: on player picks up i@silver_blazefury: - if ! { - narrate "<&2>! You picked up <&9>Silver Blazefury" - playsound sound:fire } on player picks up i@skeletal_cleaver: - if ! { - narrate "<&2>! You picked up <&9>Skeletal Cleaver" - playsound sound:wither_idle pitch:0.1 } on skeleton targets: - if == i@skeletal_cleaver determine cancelled on skeleton damages player: - if == i@skeletal_cleaver { - attack target:cancel - determine cancelled }