SnowCannon: type: item material: player_head display name: <&f><&l>Snow <&8><&l>Cannon lore: - <&7>A sower of chaos and destruction - <&7>Ammo: <&f>0 - <&f> - <&8>Drag snowballs into it within - <&8>inventory to reload - <&8>Click to fire mechanisms: skull_skin: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjQ5NmM2MTk0MjlkYmUzODhhOGNjNThkNDdjNjljMDc2MzA4NmJjZjljOWQzNGZjODVkODYxNWYxMzVmZmNjYyJ9fX0= SnowCannonClick: type: world debug: false events: on player clicks SnowCannon in inventory with:snowball: - determine passively cancelled - define input - define ammo - define newlore Ammo:<&sp><&f><[input].add[<[ammo]>]>].at[2]> #- adjust ]> lore:<[newlore]> - inventory set o:<[newlore]> d: slot: