my_world_script: type: world events: after plant grows naturally: - define plantpos - define isolda <[plantpos].format[fx, fy, fz]> - announce 'a tree is grown at <[plantpos]> Isolda = <[isolda]>' - inject teleport_script teleport_script: type: task script: - define player - define p-layer <[player].name> - announce 'i have found <[player].name> <[p-layer]>' - wait 3 - narrate "<[p-layer]> hallo :)" - wait 5 - teleport <[player]> <[plantpos]>